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2 NeutralAbout The Classified Rebel
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Built walls despawning?
The Classified Rebel replied to Weyland Yutani (DayZ)'s topic in General Discussion
Yeah I have been having this issue since the beginning of it, still have it today. Put the issue in the feedback tacker and have done what they asked and still have it going on and since they have no idea they stopped replying to it even tho I keep posting on it every time it happens. -
I always get that error if using the equalModRequired = 1 even on the mods that say they have to have it in to run it and I just take it out and everything still works. If there was a correct way to do it then DayZ would must likely have it in their server documentation.
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sorry I just got back to this, you still need help with it?
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Nominal = Loot economy value for loot's "worth" / chance of spawning / default # of items on server spawn - (0 no spawn) lifetime = how long (in seconds) something will be out before despawning Restock = how long (in seconds) something will be out before respawning min = how common something is within usage group - (100 is avg) quantmin = Minimum count of item in stack - (-1 no limit) quantmax = Maximum count of item in stack - (-1 no limit) cost = N/A - Potentially weighted distribution for economy 0-100 flags = Attributes if the item is available in map, by craft, or in cargo - (crafted= "1") category = loot category for spawn locations to choose from - (links to mapgroupproto.xml) tag = loot "location" within the group - only 1 per item - (i.e. = Shelves, floor) usage = loot "groups" that can spawn the item - multiple per item - (i.e. = Coast, Farm, Firefighter, Hunting, Industrial, Medic, Military, Police, Prison, School, Town, Village) value = rarity
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How to display player count on your server
The Classified Rebel replied to robbyj's topic in Servers
yeah it doesn't load the plugin at all for me either. -
oh sorry, I saw I could export player spawn points and it showed event spawns and I figured those were able to be exported as well.
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Is there still no fix for this? https://drive.google.com/open?id=1BY0cDnKN-xIRSGdMQPymrAcXYyciJ7cm
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Wiping Persistance Silly Question
The Classified Rebel replied to therealunhinged's topic in Servers
I was told it was the dynamic bin files via missions>storage_1>data but I have not tried it at all so I am not totally sure. -
the event one won't export at all for me
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Nice man, looks good
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No change **Update** edit 2 was what it was, I must have been running the 32bit one. Thank you very much for the help
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@lbmaster here is my log Exception in thread "Thread-4" java.lang.OutOfMemoryError: Java heap space at java.awt.image.DataBufferInt.<init>(Unknown Source) at java.awt.image.Raster.createPackedRaster(Unknown Source) at java.awt.image.DirectColorModel.createCompatibleWritableRaster(Unknown Source) at java.awt.image.BufferedImage.<init>(Unknown Source) at de.lbmaster.dayztoolbox.map.MapImage.loadFromBytes(MapImage.java:27) at de.lbmaster.dayztoolbox.map.MapFile.readContent(MapFile.java:181) at de.lbmaster.dayztoolbox.guis.mapeditorgui.MapJPanel$1.run(MapJPanel.java:63) at java.lang.Thread.run(Unknown Source) Exception in thread "Thread-7" java.lang.OutOfMemoryError: Java heap space at java.awt.image.DataBufferInt.<init>(Unknown Source) at java.awt.image.Raster.createPackedRaster(Unknown Source) at java.awt.image.DirectColorModel.createCompatibleWritableRaster(Unknown Source) at java.awt.image.BufferedImage.<init>(Unknown Source) at de.lbmaster.dayztoolbox.map.MapImage.loadFromBytes(MapImage.java:27) at de.lbmaster.dayztoolbox.map.MapFile.readContent(MapFile.java:181) at de.lbmaster.dayztoolbox.guis.mapeditorgui.MapJPanel$1.run(MapJPanel.java:63) at java.lang.Thread.run(Unknown Source) Out of memory on a server with 74GB of RAM and a 600GB HD, that is odd
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the map for me is just blank, even after I load the file.
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Looking for help staffing a new server idea
The Classified Rebel replied to oxocube3's topic in Servers
I would love to help out, don't really know much about coding but love playing and testing out new ideas and functions. -
cool idea, you could even make it to put a boundary on a pvp are so people would stay in that area for pvp and have the spawns in the safe zone so you don't have the people that sit at spawn points shooting you right when you get in and the restock tents in there as well so the people that sit in tents waiting wouldn't be able to shoot you.