Raptor81
Members-
Content Count
16 -
Joined
-
Last visited
Everything posted by Raptor81
-
Thank you captain obvious, but it's pretty much beyond broken at this point ... I can't even see 1 meter in-front of me to go search or make a light source and I've been playing dayz since the first days of the mod .. and we had way better night lighting at 0.62 without touching the gamma slider ... we suppose to "play" this game not grind with our eyes .
-
@Baty Alquawen don't you think this is exaggerated https://imgur.com/a/tF8EWpN seriously can you personally or any developer enjoy or even play at night in 0.63 ?
-
Experimental Update 0.63.149358
Raptor81 replied to Baty Alquawen's topic in PC Experimental Updates
Where are the toggle options ? and WHY we can't customize the keybinding ?! you still think this is not a priority ?!!!!! -
Does the apple actually spawn under it's tree ? or is there a bug ? I search alot but couldn't find any apple or food even out side the shores , food scarcity compared to 0.62 is extreme .
-
For spread I have this idea : The cross-hair should disappear while not rising the weapon and when rise the weapon the cross-hair should be dynamic that expand when moving and go smaller while move slower and be the smallest when in prone position.
-
@Peter (DayZ) , what is wrong with you and your hate to the “togglability” ? and I don't know from where you are taking that conclusive feedback , it is more healthy for the hand to NOT HOLD a click to do an action. Give the players the options to use hold or toggle for anything , providing options is the way to make a professional product. Copy the aim mechanism from Arma 3 and don't over do the simple things , it's a game after all and even IRL aiming is a fluent and easy move and require a minimum effort , even at 0.62 it's perfect and just because you want to use "space" to jump or climb that doesn't mean you ruin an action as simple as rise>aim>fire I don't know what the "X" is used for in 0.63 but it can used to select fire mode. V for jump as in 0.62 space for "rise" > R-click for ADS > L-click to fire .... all as a toggle it's more natural and easy , you might hate toggle then fine make it as an option. +1 so don't dump down and downgrade the PC version for the sake of console , make them separate and remember because of PC early access dayz SA exist so don't ruin it.
-
Cricket noise is less spam (thanks) and still alot of birds sounds at night it seems weird , BUT the some of the environment sounds are not positional , what I mean that the source of sound is not around us in the field or woods , no they are like triggers ( in engine ) scattered around the map and as soon we enter those trigger space the X sound start playing directly without a direction or a position , not even left or right speaker ( always both) and the result is so wrong like we have it now in dayz .
-
it is called "turbo"
-
It's just got back to default (shift) , go to control and re-assign it , I just did it .
-
The environment graphics and sounds are simply amazing , a bit of fine tuning here and there like the clouds animation needs to be smooth but all in all a very good job . This is the first time I didn't change the brightness in night it is so immersive especially when you hear wolves in the distance , but we need an option to turn the HUD off especially those two aim brackets cause I can't get enough of taking screen shots .
-
Are you working on more pronounced reverb for weapons sound ? cause it's like the reverb sound get an early cut and go mute too soon .
-
Climb the walls and fences, trees , low houses , aka make us move in 3D world .
-
Better fps .
-
Same problem here , can't here anything but the static noise .