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walnussbaum

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Everything posted by walnussbaum

  1. walnussbaum

    Stable Update 1.01

    And that's just not the right place for flame. PM me 🙂 edit btw: The devs does not know what's going on in theese mods, they just give them tools to work with without letting them destroy their code-base. They even do not allow it. That's how a "official modding support" is based on.
  2. walnussbaum

    Stable Update 1.01

    Wrong. You don't completly restructre code in any way. It's an interface brought by the devs. So it's like datsun manufacturer knows what's going on and further more: They implemented structures and rakes, connections to add a hemi to your datsun. 😉
  3. walnussbaum

    Stable Update 1.01

    That's like painting your band new car red and the manucafturer says: Not my problem. The correct answer would be: Which mods are installed?, dedicated server?, ..., like come to a analysis. 😉 We have bugs that have been seen in 0.46 and still occur here and there. Like a problem is been solved by adding 2 others solving 2 problems and adding one another. I do even understand software development for years but that is just still bad work. Good god I only paid the half for the product I got, shame to rip off xbox users for a project that devs said they would support this 5 years after 1.0. That's just a gold donkey with bad bahivour. AND I LOVE DAYZ. Not the devs. Just the gamedesign someone somehow made very good. It does not even matter cause we're in a spiral of words and promises made and taken and made and ... Yes i'm very emotional, that does not even matter cause it's a fact of time and, indeed, that fact here given to us (community). I did not even met a single players that talks otherwise (not the hate, just frustraded dayz lovers). Why? Is bohemia the actor, is the dev team in a bad planing manager something like that, who controls the dev team in their work? Why? I'm near to crying. Inwardly. Confusion. Frustration. Love. Hate. Wishes. Hope. 😕
  4. walnussbaum

    Stable Update 1.01

    Wow sad ...
  5. walnussbaum

    Experimental Update 0.63.149776

    would be nice if you count how many server crashes are fixed, just a little fun and interesting userside experience :) nvm keep on! thx!
  6. walnussbaum

    Stable Update 0.63.149525

    Some bugs sadly just appears after a lot of players do some workload on the servers. Nonetheless our DayZ devs are not shining in development. Even yet, after releasing beta, this game is full of bugs already existed 1-3 major updates before. ("New Engine; Everything better; Lot of fixes ...") The bigheads? They gaveup dayz a long time ago, I suspect. Just look at Vigor, DayZ 2.0 with all their ideas and stuff done 2 times better. The actual strategy is to farm some money in Xbox sales, and that's so sad. And it makes me angry. It isn't like dayz is a shitty game, just its maintenance is cruel and the worst ever been seen on a "Big title". Even EA does more to satisfy their community in maintaining.
  7. walnussbaum

    Experimental Update 0.63.149597

    Nope. I reported it to the game devs in personal. It's their development. :-) Event tho, I already reported this "bugging" to the server owners, excluding offical servers. That's a different patch. I'm talking about the actual stable patch. Patchnotes from the yet released exp. patch does not include any persistence bugs about bases.
  8. walnussbaum

    Experimental Update 0.63.149597

    Than you gotta lot of luck out there. I tried building bases on different servers, communitys and officials. After the random amount of 1-3/4 days the base is completly gone. No joke. Tested on the latest and actual stable patch.
  9. walnussbaum

    Experimental Update 0.63.149597

    I did my thing. Do yours and participate! Now the devs should know about it, next week it will be fixed!
  10. walnussbaum

    Stable Update 0.63.149525

    Devs are like: We need to bring that 1.0 this year! Players: Tons of bugs, no persistance, no fun Also devs:
  11. walnussbaum

    Stable Update 0.63.149525

    Stop flaming man. Some guys already helped the devs (rain = 15;) on twitter. @devs is there an update planed today? We all wait :-(
  12. walnussbaum

    base destroyable?

    I do not understand the planings of a combination lock as well. Who got the great idea to design this item and push a patch "2 seconds" later live to destroy this lock. How does this lock even has a meaning in game? That's just question a dev needs to anwer, we know they would not. They just read and take part of it when it becomes a much larger thread. Nevermind I hope a statement will come. Second. Basebuilding is such a long breath-taking process while you need to earn a lot of ressources. It takes time. How does it have a signification when you only need an axe and 2 minutes to destroy it? There is non. It could be easy, to allow destroy only from the inside of a wall, something like that.
  13. Hello Guys and Girls, my 3rd Post and I hope you don't expell me because of this dramatic post. ;-) I want to explain and take care of what is given to us by the devs right now and how it is not good. But I won't discuss the stress-test situation, that's a tick to dramatic. This post is about the direction DayZ is going in which is calling hardcore gamers for traveling, hiking and just looting. In my opinion, that's a totaly wrong way. If we look closer in the very small view the devs gave us actually in the playable exp version, we can see a loot things had changed in difference from 0.62 to 0.63. There are a few main parts beside the technical stuff like engine, that makes it a completly game changer. - Why it has to be a game changer? It don't has to be, the devs just want it. I think they are in aware of what they are delivered in the past, which is not good, which is not much, and now want to get recognition from players. At this moment this game, in going further, will be destroyed. The game itself, its gamedesign, in 0.62 is not the problem, that massive amount on bugs and misslead communication (if there was a communication at all) from devs. 0.63 game design, as we can see it by now, is completly driven away. - Inventory That's the most actual point I can deliver from my point of view of how they are trying to change the game by making it way more, as they would call it, "innovative". In real it's just way more complicated. There is no argumention that this in need because of that new crafting system. That's just a bad implementation that frustrates players. If I have a complicated system in a game, I would try it because i'm interested, or it's to cheesy to try it. Mostly it's too cheesy, that's where good game-designs comes in handy. Or not. - Stamina Okay, now we got a stamina system, that's not bad at all. It's a realistic consequence for DayZ. But, the stamina system at the moment is just blocking any good movement feeling yet. There is no big difference between no backpack and a backpack and of course it is not in a realistic setting yet. If you don't want players run all over the map, you can do it by setting the max to 3-4 minutes running, not 20 seconds. Than you feel good moving. Even with vehicles that aren't available yet. - Communication That's by far the worst a dev team every delivered on a half-way mid-stopped project that is like 50% but nevery reaches 51% of releasing. Even after every stress test there is a sentence like "finished soon". That was about 2-3 month ago. The devs are doing "community streams" or "dev streams" in which they are showing the already known status. Do this on every other product in a real economy and the people are going rage. The devs do not take the customers serious because they can't or they won't. Both options are not good looking. And this is how you expell casual gamers, gamers that played DayZ 250-500h which is already much, by doing everything for the 3000 players that are actually playing. The devs, in summary, just ignores which makes them popular, gave them money to do their work, to live their live, by ignoring the thousand of players NOT PLAYING DayZ right now. No thank you. There are still a lot of other things that could be discussed, but I'll just leave this here. My planet needs me! PS: My Person: DayZ played since 2014, over 2200 hours, playing 0.62 nearly every evening.
  14. walnussbaum

    Going Hardcore is "how to expell"

    this thread won't be a scientific work. What do you expect? You could have simply wrote "no, i don't agree". furthermore you are denigrate it. Bad feelings are part of it, neither it isn't constructive.
  15. walnussbaum

    Stress-Test forever?

    That is not the problem. The problems are the over 30 stress tests for just the first exp version of beta. How many do you think will come later? For every system they activate. Following by this, no beta this year.
  16. walnussbaum

    Stress-Test forever?

    That are dramatic 980 posts. Are you okay? Do you need a doctor or something?
  17. walnussbaum

    Stress-Test forever?

    Same. This is even worse than before. The devs don't know how to communicate to a community, neither how to present an actual game. And I love DayZ, playing nearly every evening 0.62.
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