Hello Guys and Girls, my 3rd Post and I hope you don't expell me because of this dramatic post. ;-)
I want to explain and take care of what is given to us by the devs right now and how it is not good. But I won't discuss the stress-test situation, that's a tick to dramatic.
This post is about the direction DayZ is going in which is calling hardcore gamers for traveling, hiking and just looting. In my opinion, that's a totaly wrong way. If we look closer in the very small view the devs gave us actually in the playable exp version, we can see a loot things had changed in difference from 0.62 to 0.63. There are a few main parts beside the technical stuff like engine, that makes it a completly game changer.
- Why it has to be a game changer? It don't has to be, the devs just want it.
I think they are in aware of what they are delivered in the past, which is not good, which is not much, and now want to get recognition from players. At this moment this game, in going further, will be destroyed. The game itself, its gamedesign, in 0.62 is not the problem, that massive amount on bugs and misslead communication (if there was a communication at all) from devs. 0.63 game design, as we can see it by now, is completly driven away.
- Inventory
That's the most actual point I can deliver from my point of view of how they are trying to change the game by making it way more, as they would call it, "innovative". In real it's just way more complicated. There is no argumention that this in need because of that new crafting system. That's just a bad implementation that frustrates players. If I have a complicated system in a game, I would try it because i'm interested, or it's to cheesy to try it. Mostly it's too cheesy, that's where good game-designs comes in handy. Or not.
- Stamina
Okay, now we got a stamina system, that's not bad at all. It's a realistic consequence for DayZ. But, the stamina system at the moment is just blocking any good movement feeling yet. There is no big difference between no backpack and a backpack and of course it is not in a realistic setting yet. If you don't want players run all over the map, you can do it by setting the max to 3-4 minutes running, not 20 seconds. Than you feel good moving. Even with vehicles that aren't available yet.
- Communication
That's by far the worst a dev team every delivered on a half-way mid-stopped project that is like 50% but nevery reaches 51% of releasing. Even after every stress test there is a sentence like "finished soon". That was about 2-3 month ago. The devs are doing "community streams" or "dev streams" in which they are showing the already known status. Do this on every other product in a real economy and the people are going rage. The devs do not take the customers serious because they can't or they won't. Both options are not good looking.
And this is how you expell casual gamers, gamers that played DayZ 250-500h which is already much, by doing everything for the 3000 players that are actually playing. The devs, in summary, just ignores which makes them popular, gave them money to do their work, to live their live, by ignoring the thousand of players NOT PLAYING DayZ right now. No thank you.
There are still a lot of other things that could be discussed, but I'll just leave this here. My planet needs me!
PS: My Person: DayZ played since 2014, over 2200 hours, playing 0.62 nearly every evening.