Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
veshcula
Members-
Content Count
84 -
Joined
-
Last visited
Community Reputation
13 NeutralAbout veshcula
-
Rank
Helicopter Hunter
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
so... let me get this straight... there's 4 reasons why ur group is failing... EITHER wolves are OP as FUCK (I mean 1 of them bites a guy 2-3 times and he's dead correct) you're using piss poor .380 ammo which in turn packs less punch then a 3 yo on crack trying to win the paralympics... (so essentially NON) your group coordination needs some polishing (to say the least) because you're running running around like headless chickens.. no leadership (yes and thats what gets you killed against wolves IRL as well) your group can't hit the broad side of a barn.. because you've fire HOW many salvo's into a single wolf? 3-4? (so 9-12 rounds of .380) while at LEAST 1 of you is carrying a mosin? riiiiight..... tip for next time.. just fucking RUN.... IDC how u do it.. but this aint working like the vid shows.. at least 1 dead on a 4 on 6 encounter... hmmmmmmm do-able if you ask me...
-
first: well it's just the fact that if you can only RP in the west.. what happens? nobody goes there.. have fun RPing with yourself.. in RP (if your as 'fanatic' as you say) you can RP ANYWHERE.. and playing on RP servers.. there's this rule of KoS NOT allowed.. so I kinda miss your point here... second: improvised tents etc. are on the planning somewhere in 2020 so don't worry.. it'll come eventually so WHY would you want your own 'house' when you can be a HOBO survivalist that camps out in his own tent? sure having an extra water source somewhere would be cool... all they'd have too do IMHO is add a water purification system for salt water. make the ocean interactive with a pan/gas canister find a bucket/container find a plastic tarp find another container leave it in the sun (water vapor condenses on the tarp, drips in the bucket below) <- congratulations you're now a full hobo that can actually RP :D
-
everyone has 'too many' guns in dayz the moment you pick up an M4 with 700 rnds of 5.56 (which your never going to use) because if you need an entire clip *30/60 rnds* to bring down a player.. then you can't hit the broad side of a barn and shouldn't be holding a gun to begin with xD
-
'having every player running around with two long guns on his back would be pretty silly' CQB weapon on the left LR weapon on the right shoulder... <- kinda kills your argument right here and now.. I agree... the axe (which is attached to nothing, because it has no strap) does look kinda weird just floating there (cause thats what it basically does IRL) but having 2 primary guns on you back... why would that not be logic? and having a M4 on your back and an MP5 in/rak your backpack is? those are also 'primary' weapons.. so once again... your argument is kinda invalid if you ask me 'logics' wise..
-
we already have that kind of tool.. its called a crowbar... does the exact same thing.. chuck that under a car and push it over... tadaaa problem solved no new feature (that will probably break) needed.
-
In the past DayZ was much more PVE, player versus environment <- when was this exactly?... most of my non RP server encounters change from 'oi you drop your shite' to 'bullet whizzes passed ur head.. you are dead' mostly within minutes of joining because some punk 12 yo has ran towards mil base X geared up and just goes trololol bambi hunting this has always been the case ever since this game came out.. this has not been 'different' on the servers I've played on which did not bare the seal: RP server in its title 'I think many of today's dormant / absent player-base has stopped playing because they have lost trust in the game returning to the glorious level of discovery, cooperation, communication and diversity of players that made to game so interesting in the early days.' ^ kinda true on that part.. only thing was.. most 'players' had the attitude of a fearless immortal john J rambo carrying around 7000 7.62 rounds they'd never use anyways because most people either shot zeds or other players.
-
as I wrote: because certain people on this forum... when you mention things like dayztv (who do the exact same thing: dig through the dayz data files) are labeled 'data miners' thus non-reliable sources I bet these guys are the exact same thing.. but just because the devs post on that site (B hicks posted several updates on there) guess their 'alright' and 'legit' ???
-
so where did you find this 'treassure' because certain people on this forum... when you mention things like dayztv (who do the exact same thing: dig through the dayz data files) are labeled 'data miners' thus non-reliable sources because they dig up stuff from the actual DayZ game files, ranging from new guns/vehicles/character stances/new animals data which aren't in the game (yet) just wondering because this sounds like the exact same thing to me regarding 'finding new stuff' on that website
-
Basebuilding Watchtowers preview added to Trello
veshcula replied to ☣BioHaze☣'s topic in General Discussion
knowing dayz.... netting is line concrete walls... so static... thus you can't shoot through them.. so just to get this straight... for my comfort and state of mind... Snipers can't see you that well.. but you can see ALL the snipers up in the trees... hmmhmmm (doubt it) plus the fact that this netting isn't something (in all logic of dayz) something you can just 'remove or raise up' through scroll command.. thus making it a static object (for all we know right now) so WHAT logic does this tower give you advantage wise... it should give you a high-point overview advantage for people 'on the ground' but thats about it.. there's always a chance (if you're up in a tower) you get shot in the head by a sniper when that tower is out in the open surrounded by woods... but my best guess? these towers are behind walls.. and their IN the woods.. so a sniper can't just 'take aim and fire' a bit more strategy might be involved here... what would make this tower better? sheet metal with small openigs on the first floor (or netting) and the same on the top floor... netting for the sides but not the front/back of the tower. IMO these kinds of towers take up way too much space ... why not make a similar type of tower that we already have around mil bases? straight stairs.. 1 person towers. take up a LOT less space and are easier to conceal just saying -
I'll just requote this incase you missed it bud: 'thinking outside the box here.. but hey.. this is dayz forums.. every general idea from people with less than 20.000.000 posts and 5K rep. is garbage' meaning.. that people with not enough + signs behind their name aren't credible on this forum because 'they don't know shit about anything' in most people's opinion.. check Whyherro123 for example... clear cut.. classic case of 'I have X amount of cred. you have non.. stfu I'm right because thats how forum shit works.. NOPE... thats how people THINK the internet works... to you parazight.. I'd suggest getting your head screwed on right.. because: 'I'm not sure why newcomer veshcula feels that his assumptions are law. He feels the need to tell posters on these forums, who have been here since forever,' <- is in fact ASSUMING I don't know shit.. because other people have 'been here for ages' LOL talk about assuming something because of 'time passed on forum X, being friendless enough and a big enough fanboy to have over 2k posts because (as you've clearly demonstrated by naming all the folks with high rep and post count) you're not worth shit according to people like you.. because 'your forum cred. says so' newsflash pal.. forums don't say jack.. and internet rep. I'm sorry for not giving a flying pigtail.. but internet rep. is about as true as the idea of this game ever being finished... vague/very small/almost a lie. best regards.
-
'I can't see someone knitting themself a sweater as zombies and bandits pound on the door.' you've probably never met survival granny.. I can tell you.. she aint giving any fucks what so ever.. zombies get stabbed with the needle itself! just sayin'
-
so this proves what exactly? that one thing we all know already.. in this game 75% are bandits 'because shits and giggles' 80% is trigger happy.. 90% have an authority complex and the 0.00001% that you just encountered.. is actually friendly and helpful.. hmmmhmmmm yeash... interesting indeed..
-
basically what dayz standalone WANTS to be in X amount of years.. sweet! epoch was always wicked to mess around in.. AI hunting whoot :) AI <- here we go.. legit threats in this game instantly (hopefully standalone will also get AI once modding becomes a thing) weed <- instant win right here tow/lift <- sweet script earplugs <- realism and epicness (hopefully this will come as soon as the new audio is in around 0.61-0.63 in two years) self-bloodbag <- need no explaining..
-
in every possible post-apoc. movie.. first bloody thing that happens is people fixing shit.. getting their fridge working because solar panels.. you name it... so why won't the gas generator work? they're actually planning lights (like in construction sites) what do you think that runs on? 10-20 of those generators to run a mile of street lights.. for IDK.. 30 min... thinking outside the box here.. but hey.. this is dayz forums.. every general idea from people with less than 20.000.000 posts and 5K rep. is garbage 'because' LOL and besides... fuel pumps??? where is all that gas comin' from for your truck that runs 2 gallons a mile.. you need a fucking gas station to drive those things.. regarding fuel economy.. so please bro.. don't bash people for having an idea that doesn't involve a AKM and a hunting scope... generators are MORE efficient than most trucks/cars in dayz... and I'm not talking about the ENTiRE map being lit up like a X-mas tree.. I'm talking 'setting' 'environment' 1 flickering streetlight or a random working streetlight in the darkest place you can find in elektro.. again... all those gas guzzling WW2 trucks that you peeps drive and those lada's are even less fuel efficient NOT even mentioning choppers in later games... and regarding your 'infrastructure' I mostly ROLL my eyes when people talk about how little people know about shit.. then blindly forget that every gas station needs power for its fuelpumps to work... how many jerry cans are in this country? how much gas do you think you're going to find.. I'll give you a tip.. free 'o charge... NON! 'realism'
-
when modding hits the scene.. be prepared to experience total shock.. purely the fact that someone out there will manage to create a working electrical grid.. you switch on a powerplant (cherno/elektro/svetlojarsk) with a generator (that works on petrol ofc.) and a part of the map gets working streetlights.. thus showing that people are in that area or 'just left' just like we had in epoch mod. and people saying 'that's not possible because game design/engine etc.' just KNOW that arma 2 was the main game.. what dayZ epoch and vanilla functioned on... plus the fact that some working (or flickering) streetlights (one every 400-500 meters or so... ¼ or ½ mile or more per light.) create some more atmosphere in the game.. because there will ALWAYS be people that try to rebuild fix stuff.. not just your loud ass clumsy cars and trucks