Kleid
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Everything posted by Kleid
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Passive Servers - Hardcore Severs
Kleid replied to ThatGuyWithNoHands's topic in DayZ Mod Suggestions
You coulda asked nicely. I don't walk into a bakery and yell "give me bread or you're a piece of shit." On to the actual valid points, though. They are good ideas, and the passive servers WOULD require absolutely no friendly fire otherwise it'd be taken advantage of. It would almost be more like an RP server meant more for getting to know the other players, as you say, and thus doing some team building and prepping for the "hardcore" servers. Right now I don't talk to anyone I don't know out of the game anymore, and the few times I did manage a friendly encounter, it was fun to adventure around the area with them. -
Text Hot keys - Surrender, Friendly etc
Kleid replied to DemonGroover's topic in DayZ Mod Suggestions
Using direct chat channel and a mic would solve that. I heard it was unstable before but is more reliable now for the most part. Pressing \ makes you salute so that's something I guess. Plus there's nothing stopping someone from hot keying "friendly" and just shooting people anyways. -
It should not be impossible to play during the night
Kleid replied to kriegar69@gmail.com's topic in DayZ Mod Suggestions
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So sort of like L4D witches where it's more of a fear of the dark corners instead of sweeping the streets and running into a building. It'd be cool if these zombies were more likely to spawn with a survivor skin that's been zombified. Maybe even a pack on the back with empty cans and a chance of real loot.
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I know I personally like the classic shambling zombie, but if they were slow, they wouldn't make you afraid unless there were a LOT of them. You wouldn't have to spawn as many if you made them take more shots, but if they're slow, head shots are easy. So you would need a sheer hundreds upon hundreds in your specific vicinity to make you shake in your boots. I don't know how processing is divided between the game server and player's computers, but this number of zombies in one area would really slow things down and probably make it unplayable for those with lower end computers. I think it was a decision partly made for the reason that a challenging game like that just isn't feasible in the massive persistent world it is set in.
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People are managing without guns on the beach now. If melee weapons were introduced, an assortment of weapons then. However, people seem to be getting by without guns now. It's just something else to get used to. Be more careful and take a trip into town to restock. Whatever it ends up being, there will always be a group that isn't happy. There isn't really a way of solving this unless they have a difficulty setting when spawning or something. Or different difficulty servers. Or maybe have different specialists that start with different things. Like if you want to be a soldier right off the bat, you dont get any food. If you want to be a doctor, you get more medical supplies, if you want to be a farmer, you get a little of everything. Something like that.
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It should not be impossible to play during the night
Kleid replied to kriegar69@gmail.com's topic in DayZ Mod Suggestions
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I get both sides of the argument. It should be similar to Battle Royale where your starting loadout is random. not everyone has a gun, but maybe they thought to pack extra food or medical supplies. I think its be a great way to switch things up. Everyone having a gun on them upon starting in the area is kind of uninteresting.
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Eternalizing your character and a little side note about "bandit control"
Kleid replied to BigEyeGuy's topic in DayZ Mod Suggestions
What if each survivor had certain specialty skills. like medics, mechanics, soldiers, construction, trackers, scavangers, etc. So you might have a good ability, but you'd have to find a medic/doctor to create/administer better treatments for things and decrease other people's capabilities in medicine (in this example). This would kind of force players to band together even if they are hesitant to. **EDIT- oh yeah I forgot what the original post was about. The eternalizing thing seems cool. it'd be neat if other players could pick up your journal and read any entries you put in. -
It should not be impossible to play during the night
Kleid replied to kriegar69@gmail.com's topic in DayZ Mod Suggestions
I completely agree with this. To a degree. A lot of quick-draw response to this is "Cuz were hardcore realism!" but I would point out that if you look in the real world, the moon emits light. A lot of it sometimes, actually. I've seen it emit enough light to cast hard shadows on the ground. Though I get the whole darker is creepier and intense thing. So maybe if the moon could go through real-time phases (to some extent) to sort of switch the brightness at night depending on the day. -
If we are to assume that you are a survivor tossed into the fray of the zombie apocalypse, it doesn't make sense to have the location popping up like some kind of GPS. And in the argument that if this were to happen, locals would know where they are, consider yourself not local until you've been around the island enough to recognize cities and city signs.
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Server names format (non issue, but none the less)
Kleid replied to Tweakie's topic in DayZ Mod Suggestions
If you play a bunch, just choose a couple of favorite servers and use the filter function. Or other selections in the filter function. Though I agree that determining the choices of each server is important as you mention time, cross-hairs, 3rd person, moon or no, etc etc. -
Reasons to huddle around a campfire..
Kleid replied to Redrick (DayZ)'s topic in DayZ Mod Suggestions
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Walk like a zombie on pressing shift / play dead
Kleid replied to leo235's topic in DayZ Mod Suggestions
Well (ignoring the ignorant) I thought the idea was more like an additional walk cycle. I wasn't picturing it as replacing the existing slow walk cycle. Though my way of picturing it might not be possible in a mod. Also, what happens to your gun when you do your cute ladder climb? It disappears doesn't it? Like there's some way of not holding it all the time built into the game. -
I agree with the first thing that melee would be nice. But the rest was sort of disjointed and I suspect English is not your first language.
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It's made by Bohemia. Also, your spelling and grammar could use some work. Your penmanship is generally atrocious. Not sure what it is you're actually complaining about. You played a mod that is based off a war simulation, set in the apocalyptic zombie world, and you are upset that you died? Really? When your siblings and/or friends (lol jk. I doubt you have friends) beat you in video games, do you throw the controller and cry and tell your mom that little Timmy isn't letting you win? Seriously though, if you get upset when you lose at video games, you should be playing simpler single player games like solitaire or finger painting.
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One day doors will prevent zeds from walking through. It's just not done yet I realize that. But I'm just bouncing ideas around to actually address the issue and other features I think would be cool once working doors are implemented. So to begin with, doors would obviously block zombies from going through them. The next step would be to make them breakable so you can't just run inside and be safe forever. So we give the doors a sort of health bar and the doors are destroyable objects. So depending on the number of zombies trying to get in, you have a varied amount of time before it gets broken open. But to prevent an issue where doors would eventually need to respawn themselves magically, how about they don't actually get destroyed but just burst open using the animation that exists for them, just sped up a bunch. But you might think "okay, I'll just close the door again and give myself some more time in my safe haven." So lets make some kind of invisible collision where the door won't close if someone is in the way. On top of that, make it so that the door being broken open makes a sounds similar to maybe a revolver or 1911 being fired (depending on the door like metal vs wooden), thus attracting more zombies to the scene and shortening the time it would take to break it open again. Also maybe finding a toolbox and some boards (or just boards) could be utilized to reinforce the door. If there are two entrances to a building, a player could use the door system to create a delayed distraction from their escape out the back way. I dunno. Doors seem like a definite eventuality. It'd be interesting if any building was able to be temporarily barricaded like what other people seem to want. And the actually barricading, would you want that to take time and make noise with the potential of attracting zombies as well?
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Reasons to huddle around a campfire..
Kleid replied to Redrick (DayZ)'s topic in DayZ Mod Suggestions
Can sex result in loud noises increasing the possibility of producing a horror-movie scenario where people are having their mandatory topless scene which gets interrupted with a sudden appearance of the undead and a 10% chance of having your genitals removed in an over-the-top hollywood manner? Or maybe if you get attacked while doing the deed and choose to run, there is a skin for being in underwear and you lose all your gear and get really cold. -
No new releases until the hacks are fixed
Kleid replied to punisher_1's topic in DayZ Mod Suggestions
If you come across hacks in Skyrim or Fallout, do you go bitching out some modder? Last I checked, the modding community isn't responsible for fixing problems with the core game. Go bother the folks at BI and stop trolling these forums because no matter how good your point is on this subject (which it really really isn't), you're whining to the wrong people. If you had any amount of intelligence (debatable), or any knowledge of game development (doubtful) you would know that Alpha means early test stage. As in you're playing the mod to TEST it as it is being developed. Bugs happen, hiccups happen, and hacks happen. At the same time, developments and improvements happen based on direct feedback from the player community to eventually evolve this mod into something the people actually want. Sorry to break it to you, but there's a lot more Alpha and then we get to Beta stage and even then it wont be perfect yet. If you don't like the process, play something else for a while and come back when the mod is all shiny and perfect for you. Until then, stop whining for your bottle like a child. -
Walk like a zombie on pressing shift / play dead
Kleid replied to leo235's topic in DayZ Mod Suggestions
That would be the risk you run in exchange for the increased safety of fooling the zombies with your shambling.