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Kleid

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About Kleid

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    Woodland Warrior
  1. Kleid

    Passive Servers - Hardcore Severs

    You coulda asked nicely. I don't walk into a bakery and yell "give me bread or you're a piece of shit." On to the actual valid points, though. They are good ideas, and the passive servers WOULD require absolutely no friendly fire otherwise it'd be taken advantage of. It would almost be more like an RP server meant more for getting to know the other players, as you say, and thus doing some team building and prepping for the "hardcore" servers. Right now I don't talk to anyone I don't know out of the game anymore, and the few times I did manage a friendly encounter, it was fun to adventure around the area with them.
  2. Kleid

    Text Hot keys - Surrender, Friendly etc

    Using direct chat channel and a mic would solve that. I heard it was unstable before but is more reliable now for the most part. Pressing \ makes you salute so that's something I guess. Plus there's nothing stopping someone from hot keying "friendly" and just shooting people anyways.
  3. Kleid

    Mid-Infected walkers

    So sort of like L4D witches where it's more of a fear of the dark corners instead of sweeping the streets and running into a building. It'd be cool if these zombies were more likely to spawn with a survivor skin that's been zombified. Maybe even a pack on the back with empty cans and a chance of real loot.
  4. Kleid

    Slow Hordes?

    I know I personally like the classic shambling zombie, but if they were slow, they wouldn't make you afraid unless there were a LOT of them. You wouldn't have to spawn as many if you made them take more shots, but if they're slow, head shots are easy. So you would need a sheer hundreds upon hundreds in your specific vicinity to make you shake in your boots. I don't know how processing is divided between the game server and player's computers, but this number of zombies in one area would really slow things down and probably make it unplayable for those with lower end computers. I think it was a decision partly made for the reason that a challenging game like that just isn't feasible in the massive persistent world it is set in.
  5. Kleid

    How about a gun?

    People are managing without guns on the beach now. If melee weapons were introduced, an assortment of weapons then. However, people seem to be getting by without guns now. It's just something else to get used to. Be more careful and take a trip into town to restock. Whatever it ends up being, there will always be a group that isn't happy. There isn't really a way of solving this unless they have a difficulty setting when spawning or something. Or different difficulty servers. Or maybe have different specialists that start with different things. Like if you want to be a soldier right off the bat, you dont get any food. If you want to be a doctor, you get more medical supplies, if you want to be a farmer, you get a little of everything. Something like that.
  6. Kleid

    How about a gun?

    I get both sides of the argument. It should be similar to Battle Royale where your starting loadout is random. not everyone has a gun, but maybe they thought to pack extra food or medical supplies. I think its be a great way to switch things up. Everyone having a gun on them upon starting in the area is kind of uninteresting.
  7. What if each survivor had certain specialty skills. like medics, mechanics, soldiers, construction, trackers, scavangers, etc. So you might have a good ability, but you'd have to find a medic/doctor to create/administer better treatments for things and decrease other people's capabilities in medicine (in this example). This would kind of force players to band together even if they are hesitant to. **EDIT- oh yeah I forgot what the original post was about. The eternalizing thing seems cool. it'd be neat if other players could pick up your journal and read any entries you put in.
  8. Kleid

    It should not be impossible to play during the night

    I completely agree with this. To a degree. A lot of quick-draw response to this is "Cuz were hardcore realism!" but I would point out that if you look in the real world, the moon emits light. A lot of it sometimes, actually. I've seen it emit enough light to cast hard shadows on the ground. Though I get the whole darker is creepier and intense thing. So maybe if the moon could go through real-time phases (to some extent) to sort of switch the brightness at night depending on the day.
  9. If we are to assume that you are a survivor tossed into the fray of the zombie apocalypse, it doesn't make sense to have the location popping up like some kind of GPS. And in the argument that if this were to happen, locals would know where they are, consider yourself not local until you've been around the island enough to recognize cities and city signs.
  10. If you play a bunch, just choose a couple of favorite servers and use the filter function. Or other selections in the filter function. Though I agree that determining the choices of each server is important as you mention time, cross-hairs, 3rd person, moon or no, etc etc.
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