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39 GoodAbout spaggie
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2019 was a great year looking at the bigger BI Year End it's easy to miss how much DayZ has moved forward It's great to see commitment for next year as well And once the wider BI portfolio is committed to enfusion and assets become more shareable it should be a lot of fun Merry Christmas, good will to all men
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Temporary Change to the Hosting Rules regarding Persistence Backups
spaggie replied to ImpulZ's topic in Servers
Hi Our GSP helped us start doing more than one backup a day a few days ago on our main servers But this seems to have caused some issues, we couldn't schedule the backup to be done aligned to a restart (backup while server is down) due to the way the scheduler works so we scripted 4 backups a day into their new format dated backup directory We think a manifestation of doing it in this way is that players'db gets locked out while performing file operations (copies and FTPs) so we have players who lose their character or roll back and this sql lite disconnect stays manifest until the server is restarted. We have not experienced a players.db disconnect since disabling backups (we are currently running no backups). The issue isn't just with making backups, that's a general triviality to create a backup (above issues we experienced aside) the issue is with being 'brave' enough to restore them As a side note I was once woken by someone shouting that 'ALL THE BASES ON THE SERVER HAVE BEEN WIPED', I asked him how he could possible know and it quickly transpired that HIS base had been wiped. This made me think very carefully and very differently about backups If Team A has a base and it gets wiped on a restart But between the restart and Team A noticing their base is wiped Team B builds a base Then there's two options when the alarm is raised 1). Restore the backup and mitigate Team A at the expense of Team B (generally inconveniencing 2 teams) and taking A HUMAN ACTION TO REMOVE SOMEONES BASE 2). Do nothing, and generate a fairness in the game through inaction 'you were just unlucky' (which also means Team B innocently continue and perceive no issue until THEY have some bad luck at a later time) We are generally choosing the second option, bases are not going missing due to admin actions (let alone the risks of fail rates on restores) At this time we do not recommend people build bases excepting to see how it works, and that they have no long term plan for any base built. This is especially painful for the good folk of our The Village server and I know the Admin team and BarelyInfected feel they carry personal responsibilities for the sense of loss players feel. Thank you for the suggestion of this mitigation, but I do not think it ultimately viable. We look forward to a more robust fix (timed mem flushes to disk etc) and we look forward to the gameplay that not only persistent bases, but also balanced bases (more than 2 minutes with a hammer to destroy) will bring to the game Love You Spag -
Maximuuuum Velocity!!!! Thanks!
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Thanks!
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Hi Tom All I need to do is: Resign from work Give my child to social services Divorce the missus Give the cat away subscribe to meals on wheels And I'd start to have the time I'd love to get going on this suff Will keep you updated
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Thanks!
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Hell of a journey If it was easy someone would have done it already Go get drunk #DVS Fukkit <3
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Community Servers - What to Expect from the Switch to 0.63 & Release of Server Files
spaggie replied to eugenharton's topic in Servers
Congratulations, big moment for us all <3 -
Internal testing of the new content update 26/07/2018
spaggie replied to ImpulZ's topic in News & Announcements
Thanks for the updates Good Luck -
YaY
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oooh I like surprises <3
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spaggie changed their profile photo
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The Village has been a grand experiment They've endured everything DayZ, and some things outside of DayZ that can be thrown at them and come through with good grace, camaraderie, humour and unending stoicism Through hell and high water they've stuck by each other, supported each other and everyone has helped, from the village elders, the guards and the new visitors Constant attacks from adversarial groups and individuals have been endured and repelled and the fallen honoured This is DayZ at it's best This is surviving
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Thanks Baty et al
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Awesome! Thanks Baty and team <3
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I just got a 390Mb stable client push come through. UK.