fink2011
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Helicopter Hunter
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Probably has something to do with people not playing the game every day. As long as th 24 hour number is above 100k, Dayz is still doing far better than most online games out there.
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It would be nice to have a thread showing the collection of known bugs, but entirely for different reasons from the OP's complaints. Sense of entitlement on kids these days I say.
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I would be happy that the development is actually continuing on an alpha test mod instead of asking for it to be further developed on an older engine that has less capabilities. I personally would not enjoy playing Dayz on the cold war assault client, I'm sure I will feel the same way once I'm playing it on the Arma 3 client. I feel kind of bad for people that are shelling out 30$ thinking that there will be servers available and they will be able to get many hours of playtime for the 30 bucks the spent though. Hopefully the plans for the future of Dayz will be laid out and made public once the mod moves to arma 3, since it would be kind of sad once again should people dump 60$ on arma 3, only to have to buy standalone DayZ a few months later for X$ to continue playing.
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I'm fairly certain that the loot drop % chances that you referenced are outdated since teh FN FAL is by far the most common drop.
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http://ciahome.net/forum/index.php?topic=2327.0
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You can easily take off and land the biplane on many roads in chernarus.
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The thermal feature should require batteries.
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Real world: You can't respawn Dayz: You can respawn, it's a minor inconvenience. You also respawn with the knowledge of any tents that you had in your past life, as well as teh knowledge of where your dead body is form your previous life.
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Life expectancy now 47 minutes? What's up?
fink2011 replied to ZedsDeadBaby's topic in DayZ Mod General Discussion
IF the database was wiped after they took the stats down, its' quite likely the life expectancy is inflated due to many experienced players being alive for multiple days, and not many new players dying in 10 minutes (yet). I would expect it to drop consistently if thats the case. -
Out of bounds item/vehicles cleanup [2012-07-06]
fink2011 replied to Ander (DayZ)'s topic in Mod Announcements & Info
Not entirely accurate, I was killed by a bandit a few days ago and my body dissapeared instantly with no alt f4. I was waiting on the you are dead screen talking to my friends and they told me they couldn't see my body or loot it (they killed the bandit) -
epic car chase with me on the motorcycle
fink2011 replied to Steven89's topic in DayZ Mod General Discussion
Not sure which is worse, your aim, or that you dc'ed like a pussy -
Dead Over a Box of Matches Part 2...
fink2011 replied to solus84's topic in DayZ Mod General Discussion
Server hopping and d/c'ing to avoid death flag your account as an exploiter. The server then proceeds to make sure that no match boxes spawn near your location, and any that are already spawned will be instantly deleted when you reach a 500m proximity. The lesson here is: Stop exploiting and you will get matches. -
Ten Reasons why Kill on Sight is 'Realistic'
fink2011 replied to Rogo Ignoscant's topic in DayZ Mod General Discussion
I see tons of theories in regards to this topic about what would people do during a zombie apocalypse. These theories fail to account for the fact that in DayZ, your life is merely a number in a database. When you "die", some numbers are altered and your location in a game world in changed (you never die). Perhaps the theories should be altered to include the fact that anything that happens that would take your life, merely removes your possessions and relocates you to another location. To put it simply, what would immortal beings do during a zombie apocalypse. I don't think it's logical to expect people to behave like they do in real life, considering death (among other things that have a huge impact) is very very far from reality in DayZ. Eventually the heavy risk takers that exist in DayZ would die out in a real life zombie apocalypse. -
Thermal scope hax?
fink2011 replied to cdrummond80@live.co.uk's topic in DayZ Mod General Discussion
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Constructive PvP suggestions (bandit point of view)
fink2011 replied to Torothin's topic in DayZ Mod General Discussion
Pretty sure increasing the distance that the zombies begin to spawn would have a similar effect. I remember reading someone posting that most servers run around 800m view distance so if zombies spawned 800m you wouldn't be able to just scout out a town for zombies to see if anyone's home.