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Everything posted by {sas}stalker
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Current problem with Scripts.txt - ALL SERVER ADMINS READ
{sas}stalker replied to Gogster (DayZ)'s topic in Mod Servers & Private Hives
confirmed fixed -
working fine here and logging.
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You did one more thing than I did and this is why yours worked any mine didnt. You read jwiechers post :P
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Still being renamed here. What have you done :P
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A much better message, and one that would have prevented me from wasting my morning, would have read;
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Current problem with Scripts.txt - ALL SERVER ADMINS READ
{sas}stalker replied to Gogster (DayZ)'s topic in Mod Servers & Private Hives
For anyone who cba to right an email, feel free to use my text body -
UK 22 is down
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setting it to read only makes no difference either. I have no idea what is going on tbh but if its not going to log its not going to kick either is it ?
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Even making scripts.txt read only makes no difference it can still change it. As you say we are blind atm.
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I have RDP to the box, ive changed the file with what smash_AU says and renamed it to scripts.txt. Upon restart it gets renamed (I can watch it do it) and thus no logs are created.
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Where are you getting the scripts.txt file from ?
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Does anyone know what this is please? Player details have been removed for now, player was kicked by BE for a #60 restriction. Thoughts ?
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The scripts.txt file is being renamed to scripts_old.text on server restart and logging is thus diabled completely.
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Question about weird entries Scripts.txt ?
{sas}stalker replied to Torndeco (DayZ)'s topic in Mod Servers & Private Hives
<dev team> Probably a cheating admin </dev team> -
The scripts.txt file is being renamed to scripts_old.text on server restart.
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Shutdown servers until Hive is fixed
{sas}stalker replied to gwbrewer's topic in Mod Servers & Private Hives
It won't ever be fixed. -
#60 Script Restriction - Any Ideas ?
{sas}stalker replied to {sas}stalker's topic in Mod Servers & Private Hives
Nope never did find out. -
Alpha or not its certainly gone to rat shit in record time.
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There's more cheating in Dayz than any other game I've played in the last 10 years. It's appalling and its set to get worse due to the dev team condoning it and making it easier to do with each release.
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Why are all the 1.7.2.5 servers orange in sixlauncher?
{sas}stalker replied to In a silent way's topic in Mod Servers & Private Hives
Because the latest Dayz patch isnt on SU yet ? -
Why not make Humanity clothing optional?
{sas}stalker replied to Dartendal's topic in DayZ Mod Suggestions
Don't want to look like a bandit, don't be one. Simples. -
Need Help ASAP Banned for nothing
{sas}stalker replied to beany2009's topic in Mod Servers & Private Hives
Are you using Six updater ? If so its possibly because it has "updated" him to the previous DayZ version. Do not run verify / update via SU atm as it will roll back your update which leaves you stuck on loading screen. -
updated :)
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Amazed there was any reference to him in logs, usually they are in rpt but not scripts.log
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Lets remove even more control from the server admins!
{sas}stalker replied to matt216@email.com's topic in Mod Servers & Private Hives
Bad admins are a short term problem anyway, their servers empty and remain empty. It's a non issue that's been made into a problem that has self regulated for nearly a decade. Server admins have been branded as scum by the dev mod / mod team publicly whilst they expect us to continue to support them. 1. Cheating is dev / mod condoned 2. Public servers will not be available tupon full release, it will follow the BF model so they don't really care about the current batch.