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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

{sas}stalker

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Everything posted by {sas}stalker

  1. {sas}stalker

    DayZ AdminZ

    What are the additional features that are only available on jens?
  2. {sas}stalker

    DayZ AdminZ

    Don't worry about offence Greg, the point is to establish how its done for the best. I see positives from both tbh, i fear the rug being pulled if as a group our thoughts differ from the official team. But having them involved is key for both resources, validity and transparency. As someone who agrees with the dayz rule set I don't mind how its done so long as it is.
  3. {sas}stalker

    DayZ AdminZ

    Would be good to have some of the dev team on board also to offer guidance and to help us maintain transparency.
  4. {sas}stalker

    DayZ AdminZ

    In, and ill help in any way that I can.
  5. {sas}stalker

    UK 22 Ban Entries.

    Brian is being a real pain :P bless. Updated
  6. {sas}stalker

    New Major BattlEye Anti-Cheat Features

    14.08.2012 13:19:07: Moose (62.178.205.33:2304) ee3b9b6270c1d89ac18f4258129a2fee - #0 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};" 14.08.2012 14:30:15: ngr (2.221.135.44:2304) a23a8bcc2e007df42d558de1063745c7 - #0 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};" With regards nrg above he's also logged in the vehicles one spamming all sorts of stuff. obviously running compiled stuff is ringing bells.
  7. {sas}stalker

    New Major BattlEye Anti-Cheat Features

    am I right in thinking though that you should, as a legit player ever appear in remoteexec.log ?
  8. {sas}stalker

    New Major BattlEye Anti-Cheat Features

    13.08.2012 21:19:12: Brian (86.193.189.5:2304) 6c8e47630b64d37776b108047c262f6e - #0 "Land_HouseB_Tenement" 296:228 [5875,5205,188] This kind chap was building us a new city :o
  9. The new logging system is almost indescribably better than it has ever been.
  10. {sas}stalker

    whitelist server cfg help

    snap, now give me your pants
  11. {sas}stalker

    whitelist server cfg help

    Youve just posted your rcon password
  12. {sas}stalker

    To all server admins

    Firstly thanks for the reply, I don’t think that I have asked for passworded servers or indeed spectator mode so I don’t really understand the relevance to comparing the Dayz with BF3 unless it’s as an analogy regarding the player to host relationship. At the end of the day though its comparing apples and oranges, BF3 has kill cam and the ability to take screen shots of people playing on the server and the ability to stream to external sites who offer additional protection to the server. Dice don’t need to trust their hosts (although for the most part they do actually) the fact that the BF series has above features negates the need for anything that you mention. I understand that the DayZ development team can’t be compared to that of DICE (but then it’s not me comparing BF3 to DayZ) and it’s because they can’t be compared that you need trust in your server hosts. With regards dialogue, you misunderstood my post, whilst I mentioned that I had a post that was likely unread I wasn’t making the point that “I” have un-answered posts and rather that 99.9% of posts remain unanswered and inevitably get buried under a mountain of spam. This really is because the forum is unorganised and needs improving. You highlight that you cant organise the forum due to having 90K members, I would say that having 90K members proves that you need to organise it. As an example there’s a bug feedback thread but it’s a shambles, it would take under an hour to organise into something useful. Produce the following sub forums; Weapon Feedback Map Feedback Vehicle Feedback General Feedback Character and Items Feedback Then remove the ability for users to create new threads and force them to use the official ones. As you like the Dice comparisons I suggested this to them also and they put it in place for BC2 and BF3 and it worked very well. You could do a similar thing in the server general thread, as you won’t create an admin section clean the server general area up. Make a script review section and sticky it so that people can post bits in there and people can see it all in one place and reply to it. From this create a known list of what to look out for. Again it would take under 20 mins to organise this and there are no applications or forum permission changes needed. Restriction of information, the transition period of time between my post and your reply really makes my initial point moot. The latest BE update negates the need for anyone to look in the RPT file. However see my point regarding dialogue as to how this could have been relayed to “us” and done away with 90% of the bad feeling created by the RPT changes. Finally “most of my complaints” are not really just mine; they represent a much broader cross section of your community and to suggest that they are borne out of a lack of appreciation as to the scale of the project is frankly insulting. I am under no illusions as to the scale of the project and fully understand the man power issues but the fact still remains that many of the issues are simply due to a lack of foresight and organisation. Again 90K isn’t a reason to not organise your forum it’s a reason TO organise it. If you organised your forum you would relieve, to a degree the pressure on your ticket and email system but as it stands now people log in here, see a mountain of spam and think “arse to that, I’ll raise a ticket”. I don’t expect triple A service either for the record but I do expect it to be the best that it can be and the problem is, it isn’t.
  13. {sas}stalker

    Is it worth it reporting alt-f4?

    24 hour ban
  14. {sas}stalker

    UK 22 Ban Entries.

    Updated. It’s worth noting that Brian was particularly bad changing people to goats and spawning buildings.
  15. Search for the line with; setCaptive In it and change the opening number 5 to a 1, save and reboot arma server.
  16. All I'm saying is that if you review your logs after you've been on your own server you will see that you also will have generated many of them yourself also. The new BE is spewing info into the logs file right now.
  17. {sas}stalker

    DayZ Supplemental Ban List

    I'm in.
  18. I'm genuinly don't think these are anything malicious. I think they are just the new BE logging abilities. I would say remove them for now whilst its established what they are.
  19. {sas}stalker

    To all server admins

    It’s understandable and yet somewhat wrong to bring money into it really. The mod is provided by X but you are paying your money to Y. I very much doubt there is any payment from your hosts to the dev team at this point in time. As far as impetus is concerned, I’m holding out for our dev to return with an epic post on how things are going to change.
  20. {sas}stalker

    To all server admins

    I dont know a single admin that would want to globally ban anyone. Its completely outside of our remit and is what BE is there for.
  21. {sas}stalker

    BattlEye Message = WTF?

    its kicking for setCaptive which can by the looks of it be a legitimate script
  22. {sas}stalker

    To all server admins

    I’m indifferent on the locking of servers, I know it has a rooted history in the Arma community but for me I prefer an open one where I can get a diverse and random playing experience. I would agree though that being a proactive admin can and will bring pain on your server. We host the DayZ ranked number 1 UK server and 6th globally and we do ban people (I have a thread running on this very forum listing them). Yesterday just about broke us though and it felt like we were being targeted.
  23. {sas}stalker

    To all server admins

    Apologies for the delay (I’m at work). Where to start jwiechers, I think it probably best if I bullet point where things could be improved otherwise it will turn into story board of a post. 1. Trust, its not something you can create but there is currently none, I would go as far as to say that there is a feeling from the Dev team that every host only wants to cheat and there is pretty much nothing we can do to prove otherwise. Whilst this might seem like a minor point that no one should really care about it’s actually getting in the way of improving things. You have entrusted us with your server code and .pbo files but you think we are all running off to find out where our player base pitches their tents. 2. Dialogue, pretty much there is none, I’ve lost count of how many times ive needed some information that only a Dev could answer and I’ve just thought “whats the point”. The forum is so bogged down with “ZOMG hackers” posts that I imagine the team no longer bother reading it. 3.Restriction of information, you had your reasons but the last revision to the .rpt logs made cross referencing and cheat detection a much harder and laborious procedure. You have no idea how useful a “who killed who” entry would be in the log file, which yes “could” be open to abuse but see point 1. 4. An admin section. This has been requested repeatedly and fallen on deaf ears. I know there is some google group but it may as well not exist for 90% of hosting admins. The volume of posts that get lost in this forum (which is a shocking mess I’ll add) is alarming. I personally have been desperately trying to establish what a #60 script restriction for skipping scenes is, has a Dev seen this post?, because I assume that only a Dev that can answer it. We need an area that people who aren’t as experienced at admining can “safely” post log snippets where they will get looked at, not lost on page 8 buried under a mountain of crap. In the last 10 years I have closed beta and open beta tested several games and on every occasion I have had the ability to engage directly with somebody in the team that can help when it’s needed. We don’t have that here because of point 1 If as an admin I or the guys behind me are asshats then lock me out and shut me down and I’ll come here and applaud you for it, but don’t shut me out before you even know me or my team. There are many other areas I am sure but I have limited time tight now.
  24. {sas}stalker

    To all server admins

    Then deal with them individually not by blanket hamstringing an entire group of people who predominantly want to help you achieve something great. The current policy is failing because guess what?, despite every rule and regulation you have in place the people who would abuse admin powers will do so regardless of what is allowed and what isnt. As I have said repeatedly bad admined servers over time die and solve the problem by default. Admin abuse is and always has been a self prophesising problem that ALWAYS resolves itself. Good servers prosper, bad ones die thats a gaming fact that has been true since we were able to host servers. Currently the Dev team is perpetuating the current cheating problem by working against the good admins rather than with them. Ultimately though its your choice but with each day and patch that passes I and my entire group of exceptionally good / fair admins move further and further away from being interested in hosting this release or its incoming stand alone incarnation.
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