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ElPuffi

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About ElPuffi

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    On the Coast
  1. ElPuffi

    Dynamic zombie aggro

    I really like the idea behind the new zombie AI, but as of now, loosing zombie aggro feels kind of easy: After disappearing from LOS of a zombie for a set period of time, the zombie seems to go back to base-line de-aggro. This makes it easy to sprint through a town and lose the zombie aggro by running into a couple of houses. My suggestion is a more dynamic aggro-behaviour: After losing aggro, the zombie would be in an alerted state, where LOS and hearing is dramatically increased. This will create a player incentive to avoid zombie aggro, while still maintaining the possibility of outsneaking aggroed zombies. What are your thoughts on this?
  2. ElPuffi

    Throwable bricks vs Melee

    Check out this video, it's relevant: I do think you are on to something, but instead of killing a zombie, wouldn't it be more intense/exciting, if it was only knocked out, and you would have to get out of there before it wakes up? EDIT: Sorry, I hadn't read your post properly. Im basically just repeating what you said. Sorry.
  3. ElPuffi

    Single Player Tutorial

    I think a single player tutorial is a great idea, and could add to the ambience of the mod rather than subtract from it: Imagine controlling a guy in a pre-outbreak world, where you are doing everyday mundane stuff, like packing a bag before going to work (inventory management), driving a car to work (vehicle control), chopping wood (showing the inventory-right-click mechanism), eating a can of beans for lunch, shooting a wild boar that shows up, etc. The ambience could come from radio news broadcasts that talk about "worldwide rioting". The whole tutorial could end by you trying to outrun some zombies that shows up. When I started playing ARMA II some six months back, I thought the controls were pretty clunky. I've gotten used to it by now, and think the controls are fine now, but I think new players who bought ARMA for this mod should be cushioned more into the control scheme, to avoid frustration that definetly will subtract from the survival experience. Especially after the removal of side/global chat, as it is now impossible to ask more experienced players for help. Furthermore, some controls are DayZ-specific, such as going to the inventory and right clicking to use stuff. In summary: A tutorial is a great idea and could add to the ambience of this mod.
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