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nyles

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About nyles

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  1. nyles

    Manage Individual Bullets

    Looks like there is a solution for this on the horizon with the new script commands introduced with ArmA II beta 93965. [93945] New: setGearSlotAmmoCount, setIDCAmmoCount, gearIDCAmmoCount, gearSlotAmmoCount gear commands
  2. nyles

    Manage Individual Bullets

    The auto-refill-on-reconnect is definitely the case for me. Just played another session with my m9 SD and 4 mags. I had it down to 1-2 rounds per mag, and now all four magazines are at 15 rounds again.
  3. Hey guys, In my opinion, part of the reason why people often are very trigger happy is down the simple fact that magazines always refill upon reconnect. This is because they are treated as individual items and the server can only fully restore them or not give them to you at all, when you log back on. There is no middle ground. This basically allows you keep firing around as much as you want as long as you keep at least a single bullet in the magazine when you log off. When the server reassigns your gear on reconnect, it only knows that you had X magazines when you logged off, but is unaware of their exact contents. It would be nice, if we could get a workaround, and make people really think first, if they want to spend a bullet for their precious rare weapon. This is speculation, but many bandits might stop hunting players on the lower end, because it will cost them more than they will get out of the loot. Of course, it will not make the whole issue go away. The ideal solution would be to add ammunition micro-management on the game's side (nothing that can be done on the mod level, I suppose), so that magazines are no longer the smallest unit, but are just treated as containers you can fill with individual bullets of a specific type (or even mixed types, like tracers, etc). This would allow players to move ammo easily between magazines, and provide a server-side tracking option how much ammunition players actually carry and avoid exploits by having to restore full magazines all the time. ---- An easier to implement alternative to this could potentially be creating a number of additional magazine variants per weapon. The game would then regularly count the ammo per magazine in the player's inventory and convert it to a magazine with a lower max count where appropriate. These magazines could also be added to the loot lists, so players could actually find a sniper rifle magazine with just a couple rounds in, rather than always finding full magazines. An example: I have a Makarov with 3 magazines. I fire a couple shots and reload before every magazine is empty, until I have 3 magazines with 1 bullet left in each. What happens now: I reconnect and have 3 full magazines again What should happen: I reconnect and instead of 3 full magazines, I have three 1 round magazines in my inventory. Opinions?
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