We don't usually play together all at once (:, usually 4 of us on at a time. I guess you're right about prone, but we're all used to crouch-running near towns and walking when near zombies. We'd prone as a last resort if zombies come within like 15m. I guess what I'm trying to say is, none of us enjoy going prone like 200m before we reach a town, crawling through the whole town, aggroing once and being forced to pull the whole town. If you played before the patch you know that if you press C, you pull every zombie in a 100m radius. Now i feel its the same if i press X. Which isn't fun for me and my friends atleast. Too slow and easy to be hit by snipers. Besides prone was stealth nerfed too, but that might be fixed now. Perhaps a change could be that zombies walk towards gunshot locations instead of sprinting, like you see in walking dead sometimes. They are attracted by noise but i think that one gunshot at a distance shouldn't cause them to sprint to your location directly. It's alpha anyway, people will express my opinion better than I can, I'll be back next patch (: But yea, all my friends were playing non stop the last week, now none of us are playing the game. We might just not be "hardcore" enough. But it's not worth crawling that far. Side note (nerf broken legs): I respawned my last character because I got hit through the tower wall on NE airfield and was forced to crawl looking for morphine, crawled for 1 hour before not finding any and respawning. I'm not going back to that life... it took me 1 hour to get from tower to devils castle. Would be nice if your leg got better after like 30 minutes - 1 hour ingame, because I couldn't find any morphine anywhere and it's instant death if you aggro with a broken leg. (had 2 in my bag but gave them to my friend who got hit through the wall too). since when does morphine fix a broken bone anyway? In my opinion it would be better if the only cure was over time, but morphine makes it so you can endure the pain and walk on it for a while.