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12 NeutralAbout nyxe2k
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Helicopter Hunter
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Wouldn't mind paying £2/slot or something, to cover any costs of database storage etc
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I guess everyone has their different views. I always saw usability to be more important than features. but you could argue for either point
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This is exactly my concern. You just don't feel like you have as much control as other games. it could have a thousand features and I'd still not feel fully comfortable. I feel like purchasing alpha was investing in this game, and as an investor Im hoping I get a good return instead of purchasing another game in the future that tailors to this need. Someone stated we shouldn't compare it to FPS's since its a survival game, but I know atleast 2 other zombie survival games that are currently in alpha what already have fluidity of movement and shooting in them, but not the sheer size/feature list of DayZ. That being said, I love the changes so far. Theyre all welcome. It's just knowing that the game will be fluid in the future which is the biggest seller to me and my friends, and whether they want to purchase the game or not (not that they should be particularly bothered about more sales).
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Yea I just want to know where its going, i understand it will take time :) but ty
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I appreciate what you're saying, but surely movement and zombie attacks / shooting zombies is the core aswell. If not more-so than battery licking etc but yea either way, I just wanted to find out if they're planning to change combat in the future or not, I heard they are planning on leaving it exactly how it is. Hopefully a bad rumour.
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Found this after snooping around, there's probably everything I've questioned, I was just trying to find out about it. Can see how my post might come across as malicious though. http://forums.dayzgame.com/index.php?/topic/156129-confirmed-upcoming-features-for-dayz/ I'm just worried that the current engine isn't enough to support the kind of fluidity modern day fps games deliver. To sum up my post: most recent changes: licking a battery now displays the battery's state properly but I still have to stop running to take a drink from a zombie that no-clips through the wall. xD
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Yea, just can't wait for a game that combine fluidity of games like BF4 movement/combat/switching with the features/size of map of DayZ
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I'll start my topic by apologising if this has been addressed a ton of times, but I'm curious to see where this game is going. This is my sole opinion and does not reflect all gamers, I understand this is early alpha. What are the aims and goals of DayZ and how is it going to be developed? I'd appreciate any links to anywhere that the developers talk to the community about their plans. I love DayZ, bought standalone to support it, but I'm worried that It might succumb to other games also in development in this genre. I keep coming across a variety of concerns when seeing dev vids, playing the game, and looking at patchnotes etc. I may have made some bad assumptions with these next questions but I'd appreciate if people can shed light for me, and possibly others seeking the same information: I played Arma 2 for a ton of time before DayZ, and it's great... however it's pretty clunky and as far as I'm aware its due to the engine?would it not be better to use Arma 3's engine?With the amount of money this game/mod has generated, It wouldn't surprise me if it has sold more copies of Arma2/standalone than the original game. Will this money be used to recruit more talent and improve the game or is it going to remain as a project amongst the current dev team?Can we expect a similar combat system to Arma 3 and other upcoming games in this genre?My thoughts: It baffles me that the technology behind Arma 3 hasn't been implemented and a huge dev team assigned to the game.I think it comes down to a choice whether the devs want to keep the game for their own project or make something better at the cost of sharing development.I always see the same debate of: "why is weapon switching so clunky?" and this gets the answer "priorities man". But I fail to see how the core combat/movement system doesn't take precedence over something like blood types, food eating/drinking animations, etc. It's my opinion that the core game is more important than fancy features, zombies hitting through walls, standing still whilst punching, cant move and eat, drink or switch weapon. If it was my game I'd be stuck with this decision... do I want to make the best game possible, or do I take on this project with a smaller team and possibly enjoy the process more (kinda like mine craft, which did turn out great, but imagine how much more content it would have if more people were on board (mods kinda negate this I guess)). I also heard that combat/movement will never be changed, I hope this isn't the case as there's other games that have extremely fluid movement at the moment, and this has always been a priority for me in games especially in a PVP environment. Sorry if it's "another one of these threads", didn't really have time to search around or structure this post properly but hopefully someone can help me shed light on questions people keep asking me about the mod.
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that is admin abuse
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zombies are bull and ruining the game
nyxe2k replied to tfninja's topic in DayZ Mod General Discussion
Im suprised the animations havent been fixed right now... they are too jerky atm. They switch between run and attack with an almost audible clunk. Best when they run 90 degrees away from you for 20m then face towards you xD. Need to make the attack animation more smoother but I guess its difficult or it'd be done already. -
Killzone_Kid
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You must not have had chance to read the initial post, underlined my questions for you. And you just asked basically the same question: But yea, all I wanted to know is if there was a way to punish admins who abuse their servers on private hives. For the sake of the argument lets say you weren't abusing. If a server was abusing, would there be any action that could be taken against it? For instance, when a server is abusing on the hive they link ban logs... so perhaps when it's off hive they have to link the same log and if you're abusing the server IP is no longer displayed on six launcher. All it would mean is players don't venture into these abusing servers. The owners could still direct connect to the servers IP. It would be a way to enforce rules on servers regardless of their association with the hive.
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If i wanted your opinion i'd have asked on your forum. Now go away if you have nothing constructive to say.
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This pretty much sums up why your server shouldn't be displayed on the list.
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Got back from holiday on monday night mate xD. Common bug. I was playing for a few hours... went to eat my chinese and came back and got kicked from the game. I had to go on arma 2 in steam and verify the integrity and it fixed the problem. They spawned stuff in like containers and rocks so you couldnt enter. Then when someone entered they rolled the server back, banned some people involved and said they were exploiting by vaulting in and added more rocks to the entrance. Replied to the constructive posts. And the initial thread was asking if anything can be done to these servers where the admins abuse, not "WAA REMOVE THEM NOW PLS". If the answer is no... they are allowed to down right abuse and not list themselfs as private then fine. As far as Excessions post goes "not abusing just exercising my admin powers"... you just banned me and many others and it just said "bye". Why are you being so defensive... lying and making hackusations if there is nothing rocket can do? Do you not have bases like the one in the video? Do you not rollback when you lose items? Do you not ban people who get into your base? Did you not ban us for asking about the above?