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Gerbil (DayZ)

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About Gerbil (DayZ)

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    On the Coast
  1. I just wanted to register and say that the changes to starting gear are pretty bad. A makarov was hardly a guarantee of safety but gave players SOME opportunity to interact with the rest of the world. There's a big difference between making starting players feel vulnerable and making them feel completely powerless, and this change is on the wrong side of that divide. Starting without food or drink is quite silly as well, as it means that anybody who logs on has to play until they find food or drink or they will pretty much definitely die after their next login. These changes take a weak starting position (which was good) and increase the associated difficulties to the point of the game not being particularly fun or interesting until you've managed to find some loot - and the game should always be interesting, if not necessarily fun.
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