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ChaoticRambo

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About ChaoticRambo

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    Woodland Warrior
  1. ChaoticRambo

    How to aim melee weapons

    Thanks man, That makes sense - kind of like Chivalry on steam, the head of the weapon is actually traveling through space. I will have to give this a try
  2. ChaoticRambo

    Loot quality based on server population

    Well, perhaps this could be a server setting, any public server must have this turned on while hive servers can have it turned off since their loot can't be brought over to public servers. I also understand that it would get rid of solo play, but thats kind of the point. This game is meant to be as realistic as possible, so in this massive game you wouldn't be the only survivor. Part of the core game mechanic is worrying about other players. I personally never think twice about zombies, its the players I am always on the look for and worry about.
  3. ChaoticRambo

    How to aim melee weapons

    So, I really feel like a newb asking this, but I honestly can't for the life of me figure out how to aim the melee weapons. All I know for sure is that they are deffinetly not hitting at the location of the crosshair. I am playing in first person view using a fire axe and it takes me like 10 swings to kill a zombie, which I know means I missed 9/10 hits. So do you need to adjust your crosshair right or left, or...? EDIT: and yes, I do know to hit space bar to bring up the weapon before trying to use it :)
  4. So I was about to join a server today when I started thinking about server population. I have alwasy been one to join servers that are near full, 39/40 or 38/40 people. But I noticed a server that was 1/40 people on it, which got me thinking. Currently I am working my way to the airfield to work on some military loot. It would be much safer, and the chance for loot much better on the server with only 1 person on it, but I enjoy the challenge and realism of worrying about other people. So I started thinking about what sort of game mechanic could be used to influence people to join full servers rather than empty ones for easy loot. This is what I came up with: When loot is respawning (I know, it doesn't currently, but it will eventually), it could check for server population and the higher the population, the better quality loot. So, using melee weapons as an example since there are the most of those currently in game: Lets say a server loot respawn triggered a fire axe to spawn, the best melee weapon. On a server with lets say 30+ people on it, that fire axe spawns normally, if the server has 20-30 people a crowbar would spawn instead, and if the server has less than 20 people a baseball bat would spawn. This way, people can still play and get loot on low population servers, its just not going to be the good loot possible in a server with higher population. This way, the Risk vs. Reward equation can start to make those high population servers more attractive to those looking to minimize their risk.
  5. ChaoticRambo

    Atmospheric changes

    I don't play with music on as it disrupts hearing footsteps and gunshots - so no comment on that. I don't think the colors need changed at all, I have very vibrant colors. You should only be getting shades of grey if you are low on blood.
  6. ChaoticRambo

    I got a train to catch!

    It just really doesn't make sense. There isn't enough options or benefits to make it worth any groups time to fix one and fill one with fuel. The vast majority of organized groups do everything they can to avoid the beach area, and the tracks are only along the beach. Plus, I know of no group that can successfully defend something 24/7 - and talk about something that would get stolen pretty much instantly. Neat idea, but the benefit of adding it into the game is so low compared to the amount of work it would take it to implement.
  7. ChaoticRambo

    I got a train to catch!

    The vast majority of steam locomotives were replaced by 1960 in the USSR, while some still were in service at industries and private owners- it is accepted that by 1985 all had ceased operation. And don't forget, if you wanted to go the steam route it would take around 7,000 gal of water just to prep the locomotive and around 10 tons of coal (or wood in your suggestion)
  8. ChaoticRambo

    I got a train to catch!

    Just an FYI - The trains would run on diesel, so a shit ton of jerry cans. I have read a Huey takes 50 jerry cans to fill its 206gal fuel tank. Extrapolating that out to the 5,000 gal capacity of most modern locomotives. You would be looking at around 1200 jerry cans to fill it up.
  9. ChaoticRambo

    Suggestion - Developer Road Map

    I don't know why people don't like this idea. I suggested something similar a while ago which got equally few responses. http://dayzmod.com/forum/showthread.php?tid=17700 It would be supremely nice to know exactly what direction Rocket wanted to go, and also didn't want to go. This could eliminate a ton of suggestions and get it down to new ideas.
  10. ChaoticRambo

    Raw meat in a deer stand?? Bizarre

    The person probably found a weapon they wanted but did not want to get rid of the one they had. So they had to dumb a bunch of other stuff out of their backpack to get the second gun to fit. I just recently left around a few cooked meets and some misc loot to pick up a weapon I found and the 3 mags with it.
  11. ChaoticRambo

    Is the Bandit "Problem" Fixing Itself?

    I do enjoy how those people who play like they actually would in real life are the ones who get made fun of, and those who act like complete idiots are the ones who are "playing the game like it was meant to be played." Who are you to make fun of someone who decides to play the game one way or another. I never said bandits or survivors were superior, simply offering advice to other survivors who don't want to die.
  12. ChaoticRambo

    Is the Bandit "Problem" Fixing Itself?

    Yea, maybe I am just playing intelligently. I find servers that have large active survivor clans to play on. I avoid an area if I hear gunfire. I wont go into a town if I see dead zombies or players. I also think long and hard about entering an area that I did not trigger the zombies to spawn, obvious indication someone has been there recently. I will typically set there for around 10-15 minutes watching and listening before decided to leave or go in. IDK, just common sense things I guess. I never approach someone I don't think has a good chance of being friendly. When I do, I sneak up on them and announce my presence as a friendly. I never shoot first, and so far I have not been killing using the above guidelines. I also don't hang around cherno or elektro, I tend to stay up north.
  13. So, after viewing the progression of the community, and countless suggestions of how to balance the survivor / bandit play-styles I think I have started to notice that the two play styles are beginning to balance themselves. I have definitely noticed that as the bandit problem has increased, so has the quantity and quality of survivor clans and groups. These survivor clans are beginning to find servers they stick to to enable base building and the like. Bandits are beginning to be a less common sight in these servers due to the fact that these clans can easily wipe them out. I also think it is weeding out the bandits that don't add anything to the game but frustration by camping the new spawn areas, because these bandits thrive on killing inexperienced players. The only bandits that can survive against organized survivors are smart groups who most definitely add to the experience because it is obvious that in a real disaster, there would be small groups of bandits that would pop up. It really seems that things are beginning to balance themselves. Although I personally always think the balance scale will be in the bandits favor because to make them truly balanced would be to put something into the game that is deemed unrealistic. While by DayZ simply being a game there are uncountable variables that are by their very nature unrealistic.
  14. ChaoticRambo

    Chernarus Quarantine Force {CQF}

    US 20 has been down all day, you guys got any other servers running the 1.7.1.5?
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