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KuntyBallistix (DayZ)

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Posts posted by KuntyBallistix (DayZ)


  1. I do think we need a lot more then just survive until you die' date=' rinse and repeat.[/size'] This is still alpha (like playing Half Life 2 in a white room and only a few weapons to try). We need more to keep people playing, sure it is loads of fun, but it needs to blossom. Even minecraft has an end game, we should to, escape.

    I like the idea of the radios . . . . .

    @ turin - i did say the zombie kill fest was just an example but i cant see the game holding interest for very long at all if there is no "content" so to speak. . . . . You have shown that you are fine with it as is, but from surfing the forums there are plenty who would prefer to have some type of goal to work towards too, an endgame I would like but it isn't a must - content ingame, I feel, is tho . . .


  2. No.

    That would make it far too gamey and detract from the zombie survival simulation approach Rocket seems to be going for.

    i TOTALLY disagree - I feel missions would add a good element to the game. For example:

    "Unusually high numbers of zombies have been seen in and around (insert name of town) - eliminate them"

    ( ^ ^ ^ no thought put into this as it's just a quick example ^ ^ ^ )

    or you come across an mortally injured survivor NPC who was trying to get medicine for his young son so now this task now lands on your shoulders

    as I said - examples . . . . . . .


  3. i have no gripes with ur relogging - it was done to save ur life not ur gear . . . . .

    I also have a story . . . . . (i'll keep it short)

    I was on a server the other night, cant remember which 1, logging into my position which I had left the previous night - hill above military tents in stary sobor. Upon my logging I gave a scan over the hills and the surrounding area as well as into the town itself, this is when I spotted a guy crawling around by the tents. Reap3r was his name. I observed him for a bit, checked his gear out with my binos and seeing as he had an AKM and standard backpack decided to watch him. He had a cpl of Z's coming to the rear of him so I called out to him to warn him - I don't think he believed me and as they were getting closer and so I shot them to save him. I offered to show him deer stands nearby but he declined and replied with "if you are a bandit just shoot me now" - I had plenty of opportunity to kill him but I was in survivor mode this life round (i switch each death) and told him I could but I wont. It turned out he was wounded and needed morphine so I made my way to him, taking a risk myself, and gave him my only morphine - from there on we went out into the wilderness together and watched each others backs as we headed towards NWAF - we raided it but got nothing of value (been that way recently) and when we got attacked by Z's we looked after each other. Server lost session and havn't seen him since.

    Reap3r - if ur out there man, ur on my good guy list

    TL;DR - there still is decent players . . . . . .


  4. i meant for the purposes of deducing if I, or any1 else, would be even bothered to send a PM - just basics like server/s, are u US/EU/RUS based, goals etc etc

    just thought the clearer the advertising the more ppl would know it was about- not every1 wants to send PMs to find out the basics - more info to determine player base as I am UK and wouldn't be bothered with US squads too much

    just trying to help . . . .


  5. Let me quote an earlier post I made regarding this . . . . .

    IMO I think that (heartbeats) is a lame attempt to rectify the situation as it presents "loopholes" such as having to aim at each other (most bandits wouldn't even wait to hear heartbeat before pulling the trigger) and it doesn't begin to address the problem of survivors killing survivors which in turn is going to eliminate any trust in ppl in the game . . . . .

    Just for the record I play both sides and in true OCD fashion I will play survivor till i die then bandit till I die and so on and so forth.  I see being a bandit as the easy mode and survivor as the hard mode and would like to have a bit more of a challenge when playing as a bandit tbh.

    This is my opinion - you all have your own . . . . . .

    I have not researched this in the forums so excuse me if this idea has already been discussed' date=' also, I have no real insight into the way the arma engine works and with that in mind ppls, let me suggest the following:

    still keep PVP as is but have those wishing to be bandits join opfor/bluefor side and those wishing to be survivors join the civilian side. FF is active on the military side while FF is off on the civilian side. This way bandits can still kill survivors and each other and have distinctive outfits and survivors can trust other survivors as they cant kill each other but still shoot back at bandits - a fair compromise is it not? - this is in no way a final demand and constructive criticism is welcome on postcards below . . . . .

    [/quote']


  6. IMO I think that is a lame attempt to rectify the situation as it presents "loopholes" such as having to aim at each other (most bandits wouldn't even wait to hear heartbeat before pulling the trigger) and it doesn't begin to address the problem of survivors killing survivors which in turn is going to eliminate any trust in ppl in the game . . . . .

    Just for the record I play both sides and in true OCD fashion I will play survivor till i die then bandit till I die and so on and so forth. I see being a bandit as the easy mode and survivor as the hard mode and would like to have a bit more of a challenge when playing as a bandit tbh.

    This is my opinion - you all have your own . . . . . .


    . . . . . Factions like good or bad are limiting the freedom of the player. This should not happen in dayz.

    we already have factions in place - survivor/bandit - it's just that they are not "official" so to speak


  7. I have not researched this in the forums so excuse me if this idea has already been discussed, also, I have no real insight into the way the arma engine works and with that in mind ppls, let me suggest the following:

    still keep PVP as is but have those wishing to be bandits join opfor/bluefor side and those wishing to be survivors join the civilian side. FF is active on the military side while FF is off on the civilian side. This way bandits can still kill survivors and each other and have distinctive outfits and survivors can trust other survivors as they cant kill each other but still shoot back at bandits - a fair compromise is it not? - this is in no way a final demand and constructive criticism is welcome on postcards below . . . . .

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