I love the whole idea that people would mass murder dozens of people just because they saw them in this situation in rl. To that I call shenanagins. The average human mind could not handle killing people openly and often, those who become soldiers do so expecting to have an identifiable enemy and when they end up fighting like they are now in Afghanistan they don't choose to shoot civilians even though it's quite possible they are the enemy because the idea of killing people simply because of a possibility is not something the human mind could handle. Psychopaths do what they do because of mental degradation and miladies of the mind and even then they have limits to who and what they kill. So no, I bet if I threw you into Afghanistan with an American marine unit you would not simply kill everyone you saw even though they could be an enemy. And you know why? Because 1: Even sociopaths have rules and 2: Your no sociopath and 3: You don't get a re spawn like you do here, if you started trying to kill everyone you saw chances are you would fail unless you have often shot real guns and on top of that unlike the game it is likely you would be dealing with a very limited number of survivors who would quickly identify you and let other survivors know about you and then if you had been trying to kill other survivors chances are someone better then you would put you down like the the rabid dog you were and that would be it, no re do, no re spawn. You're dead enjoy your trip to hell in a handbasket. So yea, shenanigans. Honestly bandits wouldn't be such a big deal if it were not for the 40+ thousand different players that could pass through a server every week. If you only had 50-100 and those didn't change very often murderers would be identified quickly and everyone would keep an eye out for them. Here you just switch servers. I have no problem with bandits that hunt a couple players a day when they get low on supplies, sure it's still messed up but at least it's supportive of conflict on the server. Those who kill 30+ players often when not needing a single thing from them are not supportive of the conflict on the server nor of the game. And like someone said, you could just as easily avoid players but you choose not to, you choose to set up somewhere with high traffic, you choose to carry an enfield or cz and you choose to shoot everyone that moves. Don't make it out like some self righteous self defense because it's not, it's the instincts of a COD player taking over and turning the game into an FFA deathmatch.