The problem with temperature and it's current design direction is that it's antithetical to everything that makes DayZ so great, by which I mean the naturalistic design behind the world and the actions a player takes within it as opposed to the arbitrary videogamey mechanic of temperature. Oh hey, industrial areas will have industrial gear, military installations will have armaments, civilian structures have supplies etc etc... The world is presented to you as a reasonable facsimile of the real world, things make sense without having to resort to a rule set being spelled out and enforced on the player, simply do what makes sense to you if you were in that situation and chances are it works, this is what has led to everybody having their own DayZ story or experience to share which in turn has attracted others to play it for themselves and continue the cycle. The temperature thing however has no basis in reality, a little rain in a land of perpetual late summer does not a life threatening environment make. It's the kind of terrible video game logic that is removing agency from the player and enforcing a top down vision for how you should be playing and where you should be playing. I understand the "it's an ALPHA!! this is just an experiment" line of reasoning, but not every idea is worth exploring. Until you are on an engine that supports seasonal changes, or you create your own map that's set in a winter environment, no amount of tweaking the temperature system will ever make it anything other than an out of place nuisance and a waste of valuable time and effort that undermines the incredible experience you've been shaping.