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Vgun264

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About Vgun264

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    On the Coast
  1. A game created to be hard simply for the sake of being hard will fickle out eventually. Rocket needs a proper balance between sensibility and realism rather than making it difficult just cause.
  2. Vgun264

    Pending Hotfix: Build 1.7.1.2

    Scumbag Rocket replies to angry feedback with mere food/water update. Goodguy Rocket adds melee weapons and possibly fixes everything.
  3. Vgun264

    Bring back the startgun

    While I don't know whether or not the startgun should be brought back, SOME form of self-defense would be nice. And running/stealth, at least while not functioning, doesn't count as self defense. @Fanboi's The OP didn't say he wanted it to be CoD. In fact it's you guys who mention that game the most. I personally hate CoD, and loved this game pre 1.7.1. But since the patch I enjoy myself a lot less and I think it's a bit unrealistic that a survivor can't even fend off one zombie. A startgun, even with only one clip, would cover the lack melee.
  4. Some feedback -- @ Starting with no gun: I keep going back and forth with this one. The issue ultimately comes down to how does one defend themselves when they don't have a weapon? Starting with a pistol with several rounds is likely unrealistic. But not being able to use basic melee against zombies with seemingly better perception isn't quite realistic either. From my perspective, the games unrealistic-ness tilts more towards the player being at a disadvantage. Think of it this way...if I was pinned down or knew that running wasn't an option, then I would fend off the zombie as best I could with what I have. The game/mod doesn't support melee, so this is basically impossible for the player. There needs to be some basic method to kill a zombie in a desperate scenario, that can be available right off the bat. It would make the game more realistic and more enjoyable at the same time. @ Zombie perception/spawn Definitely needs to be tweaked. I feel like zombies can pinpoint me better than I can pinpoint them, which is frustrating considering I have to spend 10+ minutes simply scouting just to ninja'd by a zombie behind a wall or something that spawned impossibly close to deal with. I'm not familiar with spawn mechanics or smart enough to give suggestions on how zeds should spawn, but I may offer some thoughts on perception. If a Zed hears you, but can't see you...perhaps he should have to actually "find" you before he dead-sprints to eat your face off. Maybe that's how it works already, but I know that Zeds have pinpointed me based on hearing alone based on the areas where I have been moving in limited LOS areas. Ultimately zombs needs to be less cunning and/or less perceptive than they are. As they are now they are impossibly good hunters that leave freshly spawning characters at a massive disadvantage. @ Zed damage It's a bit too much considering they are just blindly swinging at you. The "damage" is believable, but I think you should change how bleeding works. Make it less likely or change how Zeds proc bleeding. I feel like getting gushing wounds from a glancing blow is a bit much. @ Loot spawns If spawning with no weapons is really the direction you want to take, perhaps make pistol spawns more frequent. I feel like if you're spawning in a Zombie Apocalypse, there would be an abundance of basic protection lying around. I know food/drink is going to be fixed. I just think a buff needs to be given to the current risk/reward balance. @ rocket This is a great mod. You're putting a lot of work into it. +10 interweb kudos to you. I feel like this patch tilts the mod more towards frustration than anything else, but I understand the merits of experimenting in an alpha. I liked the previous patch more but if this is a step towards something better than so be it. But don't be afraid to revert if thats what it comes to. God speed and GL.
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