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The talk about reworking the UI and replacing the renderer makes me hopeful that more intricate combat will be plausible, but I agree that in it's current state it wouldn't work.
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I believe one of the purposes of this forum is to float ideas and talk to the community. No one here except you has proposed the idea that the dev team prioritizes hand-to-hand. What do you mean by "it is used by 1-3% of players"?
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I think that would be interesting as well, and would add an element of versatility to choosing a melee weapon. Rather than choosing a melee weapon based on how much damage it can inflict, choosing one that has attack options that fit your play style, such as having a knife for fast access and the ability to be coupled in hand with a pistol.
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As far as I can tell this is a desync issue. I've shot players in the head and watched their bodies slide across the ground at sprinting speeds to cover and then finally die, then access to their inventory takes a couple minutes to become available.
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I tend to agree with the difficulty of implementation. I doubt it's going to happen as well, and desync would cause major issues. Back when I played the mod I used to pick up my friends who were unconscious and the desync would cause all sorts of goofy shit to happen. I still have high hopes for this game and hope by the time full release rolls around it will be a polished enough product for this sort of thing to work and be balanced.
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I have a friend who had an issue with not being able to ADS with his rifle, and it seemed to be resolved by dropping the weapon and picking it back up without fists raised. As far as not being able to fire the weapon at all, that is most likely due to the condition of the weapon and ammunition. If a gun is ruined it will not function, and I'm not sure if you can even load ruined ammo anymore.
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I'm aware of that, I'm talking more about hand-to-hand combat in a situation where you don't already have a player subdued in some way.
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What is the community consensus on the current hand-to-hand combat? I've always thought a CQC system a la Metal Gear would be awesome, but I'm a huge MGS fan and heavily biased. I know there's been talk of ways of non-lethally incapacitating players, and I think some type of grappling system would be awesome. I imagine a scenario where you are taken hostage by a group of people and someone gets too close with their back turned, being able to put them in a choke hold and use them as leverage to escape or as a human shield. What do you guys think?
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nah, ruined ammo can be fired, and a ruined magazine can be used. Zedicologist is correct, the gun is ruined.
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Fellow gun aficionado here. I'm into handguns, revolvers in particular, and I do a good amount of competitive shooting. I think diversity in the .357 magnum category would be awesome, and I love the Mateba idea (even if they're rarer than a frenchman in a bubble bath). I own one of Emilio Ghisoni's guns and it's a gem. Do you do any comp shooting?
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For some reason when I test my mic in steam it only picks up my voice when I'm yelling into the mic, not sure what to do
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Thanks, I'll try that
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Hey, I have a simple problem that I need some help with. Whenever I try to communicate with someone via direct comm, my voice comes across very quiet. I know about the range of direct, and my mic is crystal clear in skype. Can anybody help me out?
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Currently Recruiting For MeatyBalls Squad
Yeung-Jin replied to strike325's topic in DayZ Mod General Discussion
Name's Sam. I'm 21. Skype's Yeung-Jin. Live in New Orlean's baby. I've been playing pretty heavily for 3 months. I kill for fun. If that's not what you're into then I have to pass. I currently have a DMR, GPS, one NVG for me and one for whoever wants/needs one. I've been playing lone wolf because I'm the only nerd in my group of friends; having a group will be a nice change of pace. Looking forward to hearing from you. EDIT: I forgot to mention I've also got a tent with a few low tier military weapons and a Mountain Dew, if that matters at all (the Mountain Dew matters). -
I'm Not Afraid Of Thunder In Real Life...
Yeung-Jin replied to Yeung-Jin's topic in DayZ Mod General Discussion
I can only imagine! Thunder is scary enough as it is, coupled with the Location-That-Shall-Not-Be-Named would is like a perfect storm of terror. That would definitely chocolate my pants