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Stay safe out there,
Your DayZ Team
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Everything posted by EnermaX
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Weaponry. Necessity borns the masters.
EnermaX replied to Gordon Axeman's topic in DayZ Mod Suggestions
I don't see any need to implement this. Very complex also... But the Bow +1 -
Flaslight attachment on jacket or flashlight headgear
EnermaX replied to Svalleper's topic in DayZ Mod Suggestions
Flashlight should be placeable in the NVG-Slot (so its mounted on your head) -
Dayz Full Game "Must Have Feature"
EnermaX replied to Col.Hannabal Smith's topic in DayZ Mod Suggestions
1)walkie talkies/radios as loot YES 2)Lots of melee weapons NO 3)Zed model dismemberment(just gotta love blown a zombies head off) whatever 4)The ability to fortify abandoned buildings as bases or set up camp/bases secret in the wild. YES 5)In game personal journals and the ability to leave messages on buildings,walls or the road if you have spray paint or something similar. Journal YES - Spray NOOOO!! -
And where would you be able to see it?
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Blood Types - Adds realism and dynamism to DayZ.
EnermaX replied to Phate4219 (DayZ)'s topic in DayZ Mod Suggestions
I especially like the idea of refueling blood bags. Hate free-for-all Cherno. -
Make killing an option... allow us to knock out fellow survivors :)
EnermaX replied to jippyuk's topic in DayZ Mod Suggestions
+1 I shoot-on-sight cause I got killed too often trying to co-op with other players, so knocking out would be great. You could investigate the player better (heartbeat sound on low humanity) and kill him if he's a bandit. -
Consequences for killing players/playerbodies attract zeds
EnermaX replied to EnermaX's topic in DayZ Mod Suggestions
Never saw that before. -
http://dayzmod.com/forum/showthread.php?tid=17819 Vote4Close
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Zombies need a big fix. (ragarding run cycle and speed)
EnermaX replied to BloodFreak's topic in DayZ Mod Suggestions
They run that fast/unpredicable too make the game harder. -1 -
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Nope.
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Or someone was faster.
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+1 Tho the caps aren't needed.
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no Side chat = Community Growth will be damaged
EnermaX replied to daish's topic in DayZ Mod General Discussion
No sight chat = +atmoshpere +no annyoing messages -inceased KOS -lack of communication -
Suggestion: Lock thread and burn it down!
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why do people have difficulties starting w/o weapons
EnermaX replied to Tikka (DayZ)'s topic in New Player Discussion
"sprint everywhere, easier to survive" -> facepalm. U are turing the mod into a standart 3 weeks fun mod. You don't understand the sense. -
Consequences for killing players/playerbodies attract zeds
EnermaX replied to EnermaX's topic in DayZ Mod Suggestions
It's ok guys. Please let's get back to the topic... Bodies attract Zombies. Yes or No? -
I really like this idea! Yes, and at night they turn into bats and fly away! No srsly why not, tho you should it only see up close.
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IMPORTANT: Tents will be wiped in update 1.7.1.5
EnermaX replied to rocket's topic in Mod Announcements & Info
Hahaha, this is Alpha guys, u didnt expect a wipe?:D -
For the Love of All That Is Crossbows: QUIVERS
EnermaX replied to Time Glitch's topic in DayZ Mod Suggestions
+1 No more words needed. -
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So is the visibility/audibility reverted to 1.6, or with the prone nerf?
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One char per hour would be good I think. Right now it's just HURR DURR
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Dynamic loot drop rates dependent on Humanity
EnermaX replied to Sonblade (DayZ)'s topic in DayZ Mod Suggestions
This is limiting a playstyle. Nono from rocket. -
Lets discuss how unfun this game is for people who work Nights...
EnermaX replied to Crucifer's topic in DayZ Mod General Discussion
There are several servers which have shifted timezones u know...