Jump to content

infected (DayZ)

Members
  • Content Count

    7
  • Joined

  • Last visited

Community Reputation

0 Neutral

About infected (DayZ)

  • Rank
    On the Coast
  1. infected (DayZ)

    Pending Update: Build 1.7.2

    if its true and been tested that you will 100% always break a leg after every 5th zombie hit, and morphine just resets this timer, then well... that definitely needs to be removed and rethought and implemented a different way. no question.
  2. infected (DayZ)

    Pending Update: Build 1.7.2

    1. please revert/decrease the melee range of the zeds until you can find a fix the prevents them from hitting through walls. the increased melee distance you gave them recently just makes the hitting through walls thing far worse than it used to be. 2. also would be nice if the zeds spawning indoors would move after spawning. the small shacks are impossible to loot with a zombie just standing in it with no intention to move unless you agro it. this wouldn't be a problem if we spawned with a weapon/ammo but i don't think we need to revert that. 3. as for fog + sound, i'm not a fan. yes, maybe irl you can hear farther, but i doubt that translates into us being able to pinpoint just exactly where that sound is coming from without visual confirmation and some effort on our part (increase in time due to lack of visibility). the way the zeds know exactly where that sound came from (with no visual confirmation) is quite bullshit. there has to be a balance. the fog should lead to less visibility. but the way the zeds are operating, they don't need visibility to zero in on your position. this is broken. 3.5 make the zombies INVESTIGATE sounds, not instantly get a gps tracker on your position and sprint to your location in ridiculous speed as if they can see you. i'm fine with them having "good" hearing, but instead of them "knowing" where you are after they hear you, make them investigate the area where they heard something BEFORE they lock on you as if they can see you. please work on this, as watching zombies have perfect hearing to the point that audibility = visibility is totally ruining the experience. i don't think even 50% reduction through walls/objects is enough. nerf it further until it feels right. perhaps you could make it so that if a zed hears something, they will walk to investigate, and if they see something, then they can run. i just don't believe they should be sprinting to your location based on a audibility. 3.5.5 further, if the zed investigates a sound and the investigation leads to the zed not seeing anything, then the zed should bugger off and drop agro, not continue to want to eat you through a wall. *** maybe this is a bug with walls and the fact the zeds can hit through walls? does this also mean they can see through walls if they are "in/at" a wall?
  3. infected (DayZ)

    Pending Update: Build 1.7.2

    No, lonewolf would be impossible. If you get hit, you die. I don't think so somehow. not impossible. i said there is a chance that your blood will clot w/o the need for a bandage. this is already in the game. this could be improved to be more consistent and reliable: say rocket codes it so when bleeding starts you can only lose 3k blood before clotting will kick in and stop the bleeding for you. and the bandage would come into play from a friend if you wanted to stop the bleeding before losing the entire 3k blood.
  4. infected (DayZ)

    Pending Update: Build 1.7.2

    but irl you also wouldn't miraculously walk again after a broken leg (sober no less), so... maybe call it something other than morphine. a "splint" perhaps! that is something that could be created makeshift just about anywhere out of anything? yeah. never liked the idea of morphine making you all better. that stuff should make you high as a kite! morphine is just a "strong" painkiller, and the game already has a purpose for painkillers. morphine is redundant. i say replace morphine with a splint if it is indeed going to fix up broken bones.
  5. infected (DayZ)

    Pending Update: Build 1.7.2

    need to see more morphine spawns, maybe less soda spawns. also, less broken legs please, that or give us more inventory space because right now the bandages, morphine, etc is going to require more bag space than before. maybe make some of those items stackable. package of say 3-4 bandages or 2-3 morphine. 1 package takes 1 inventory slot. like ammo cartridges. maybe a 6 pack of soda too, idk. anything that comes to mind that would enable us to cram more crap into our inventory. also i think bleeding needs to be toned down a bit. and going unconscious, those timers are so inconsistent. sometimes 10 seconds, sometimes 3+ minutes, totally random. and if you are bleeding while unconscious for 5 minutes... i don't think that should be happening so random. maybe increase the chance to clot blood and stop bleed w/o bandage. i understand all this would increase lone wolf survivability, so... rocket, i assume you want to take additional steps into making this a team-focused game. i suggest going one step further and making bandages only work when applied by another player. this could be what is needed to stop the 1v1 death matches and really create an environment where its not a free-for-all, but a real team game. yes, less lone wolf play. possible but hard, not easymode... ^ this would make people group up to play the game, and the hospitals would turn into a place where players could meet up and group with strangers, or just patch each other up, or trade ammo and stuff in the process! and make new com padres. rather than places where players camp and kill each other out of boredom.
  6. infected (DayZ)

    Pending Update: Build 1.7.2

    so zombie sight through walls needs to be stopped. its not sound through walls that's agro'ing these zeds, its the sight. and can we please put a stamina bar on these zeds or something? make it so they can't forever chase you. make them run out of breath after say 60 seconds of sprinting. something so that you can lose them in the daylight, because as of now there's almost no chance of losing them as they stay glued to you and they warp back on you even after you silently break los around buildings. also, noticed most recent dilemma: server being griefed by hacker that was dumping artillery on cherno and electro.
  7. infected (DayZ)

    Hotfix Build 1.7.1.1 Rolling Update

    this last patch was an improvement, but food/water spawns are very rare now guys. too rare. i traveled through all of prigorodky, cherno, and balota + airfield and not a single food or water to be found. i searched every building in existence! yet i found an alice pack, ak rifle + ammo, 45 pistol + ammo, knife, watch, compass, map, GPS, 2 camo suits, all hospital stuff... NO FOOD OR WATER?!! i went through like what? 4 pubs in cherno and a supermarket? nothing? needless to say, my thirst and hunger bars are quite red now. what to do? i'm seriously screwed here.
×