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Vipeax

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Everything posted by Vipeax

  1. http://vipeax.org/5BcaB54Ex48A9dj2BLNz88ODu9EUMt3aJdP6Ht8B7Jm3A.png Heh, the bottom right. :blush:
  2. Vipeax

    Simple Solution to Banditry

    It's been mentioned plenty of times that it is a subject on which a lot of time is spent figuring out solutions/features to support the situation, but nailing everyone, even if lured into it by accident, is not the solution. People who played this mod originally will know the very early moments with people openly discussing their location in side chat. You had bandits spam in caps that they were friendly and only turned into a bandit by defending themselves, THAT is a major flaw of at least 9 out of 10 suggestions on the DayZ forums. From this topic the first part was good, the latter was just the same issue with a different appearance. Well yes, there has to be a difference between someone who killed 10 people in 1 hour and then stayed calm for another (to appear normal again) and someone who killed 2 people, of which 1 had blood on their hands and 1 did not and then doesn't touch anyone for a day or even a week. Together with the other changes (IE veteran appearance) this would add for a nice mix.
  3. Vipeax

    Simple Solution to Banditry

    And that outweights the other 85.2% wanting to trample the other style of play? Not really a helping statement.
  4. Vipeax

    Simple Solution to Banditry

    The first part was an interesting read, after that it became just another "I hate this playstyle, nerf it through the ground and hammer on it till none wants to be part of it". See what I wrote here today: http://dayzmod.com/f..._40#entry331116 What if there is a group of 5 people, 3 have this "bandit skin" (which as you should know going by the sources that you used, isn't likely to come back) and 2 don't (yet?). Do you shoot all 5? You become a bandit, you shoot only those 3? You die. As far as this part, read the post I linked at the start of this post and this one: http://dayzmod.com/f...it/#entry269347 If you watched the Rezzed stream you'd have heard the idea regarding blood. THIS would actually make it obvious that you have no issues killing people, but at the same time you aren't stuck as one as you can just hide in less populated area for an hour/hours till it's gone. Appearing as a certain role, while not intended is a major issue with changes that make you appear as someone who likes to hunt people down.
  5. Please keep in mind that in order to become a bandit you have to get a low humanity. Your humanity rises both from time and giving blood bags. The fact that people don't trust each other is something that both the community and the game can work on. Going by all the latest Q&A interviews I think it's fair to say that some system to make it easier to communicate with friends is likely to happen, at the same time 2 people not trusting each other is an entirely different issue and situation over people who only play to murder. If you are a person who plays this game to kill people, you WILL become a bandit as you will hit way beyond the minimum # of kills required in a certain time frame if you try to hunt people down. The low bandit numbers don't indicate that you can roam around freely and have a +60% chance of not being shot, what they do indicate is that over 60% isn't in the game to murder everyone they see 1 to 2 miles ahead, which I think is a fair indication that banditry is not an issue, trust is.
  6. I moved the people that were at this point still off map (so not respawned/ran back), ran 1.7.2.3 and listed their player IDs.
  7. You lose a lot of limitations that are now there as it's just a mod, not having it's own binary and influence on anything beyond the moment you are actually in-game.
  8. Vipeax

    What about Dayz dev abuse?

    You indeed have to see the access to the Hive as the service you "sign-up" for. If a renter of a server breaks the rules the GSP has the risk of their entire server being blacklisted and I'm going to assume they make the rules clear to people ordering a server pre-order. When a server gets blacklisted in theory the server still runs, it just never receives any data related to characters.
  9. Vipeax

    [UPDATED] Weekly Stats, PvP Trends

    As for the 'players / 24 hours'-stat having decreased --> with the latest patch handling the conversion of the player ID from numbers only to a string, a change occurred that needed a small fix in the stats query as well, I didn't take care of that yet and when I noticed it, I fixed it, which made it look like this: The rest of the stats weren't affected by this, just a FYI.
  10. Vipeax

    stuck in debug plain

    Went fine. Sorry, no recovery on this one. Done. And done. Feels like the lottery? :/
  11. It's a mix of updates that are causing it. In essence there are many causes, but the current situation makes it worse.
  12. Activision and Blizzard have their strategies on getting money, but at least they give you 2nd chances...
  13. It's no false hope. It's simple: depending on the event either all your gear is gone (which usually throws you into the forest area) and in the other occasion only your location is messed up. In either case your location gets reset, but if your gear was fine it remains fine, if not it remains screwed. Thanks for the hate.
  14. Guess I mixed them up in the post then. You were the unrecoverable one.
  15. No, it means you are spawning fresh on the next load in. It means your gear is lost.
  16. Sorry, you aren't recoverable. Will need the ID. It has been mentioned plenty of times today, please have a look around. Only beach spawns sorry. Done.
  17. Vipeax

    Webserver 2008 R2

    Since when does the Web edition not come with RDP? :P 2 people can login just fine.
  18. Done and vazr, this is the best I can do in your case.
  19. Vipeax

    stuck in debug plain

    Play I'd say...
  20. Vipeax

    stuck in debug plain

    No, sorry. Really I would if I could.
  21. Vipeax

    stuck in debug plain

    It's gone, my magic wand is clearly broken and I can't fix it. See above.
  22. Vipeax

    stuck in debug plain

    Same thing, no gear, no backpack and debug planes, sorry :(.
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