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Everything posted by Vipeax
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You can, but keep in mind that you need to get a Windows license with them too.
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With 10TB you will be fine with 2 60 slots. As the server only uses 2 cores (and you have 4, 8 if you count HT) you will run 2 servers just as fine as 1. It surely has the power for it.
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Stuck on loading since last day of 1.7.1.5
Vipeax replied to mirc00's topic in DayZ Mod Troubleshooting
What's your player ID? -
LOOKING TO SPEND PAYPAL MONEY ON GEAR
Vipeax replied to Jeffmf's topic in DayZ Mod General Discussion
And... no. -
@Title, Yes.
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Alive Characters: 367' date='501 Bandits Alive: 67,750 Tell me, why should I bother reading the rest of your idea when it's based on a premise that is demonstrably false through stats posted on [b']this very website? This is pretty much what I was wondering as well after reading the first post. To get it into even more detail, while the Bandits are outnumbered big time, they also die far more often. Wait what? Yes, they die far more often. While almost 20% (18.44%) of the living characters are bandits, over 40% (43.15%) of the deaths in this game were bandits. This is likely to be caused by bandits engaging into fire fights & risk-heavy areas more often. Nerfing the smallest number of players that dies the most often is a bit of a double nerf, no?
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Your post history involves nothing related to alpha testing...
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Then we are somewhat on the same line, minus you maybe having a clue what this thread is about.
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What the.... Someone link this for me, but this one works as well.
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This thread must have been made by an imposter.
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Lights seem to only pop back by a server restart.
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So in essence you are publicly stating that you are exploiting and that you see it as the core essence of the game/mod...
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Crashed helis: plenty. Repairable ones: zero.
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All tents and vehicles despawned on server restart
Vipeax replied to A Man Named GOB's topic in Mod Servers & Private Hives
Restart it again. -
Enough is Enough with this passing out for 5 Mins BS
Vipeax replied to [email protected]'s topic in DayZ Mod General Discussion
Logging out with aggro of a zombie, be it 100 meters away, is also a cause of this, just FYI. -
Multiple Characters Possible! Enter Non-HIVE Servers.
Vipeax replied to rinaun's topic in DayZ Mod General Discussion
The comments in the article were references to old times, but if you don't mind I'd leave it at this. -
Multiple Characters Possible! Enter Non-HIVE Servers.
Vipeax replied to rinaun's topic in DayZ Mod General Discussion
You know that was all MONTHS ago right? :P When the Hive even ran 2 gameservers on the same server etc ;). -
Sex Change?? Camo not working with female.
Vipeax replied to soliex's topic in New Player Discussion
A tent? -
Multiple Characters Possible! Enter Non-HIVE Servers.
Vipeax replied to rinaun's topic in DayZ Mod General Discussion
[tags off] How about $1/month subscriptions, 500.000 players AKA $500.000/month for a server network => Official servers only meaning none would have any way of finding out the IP of the DB cluster that can be afforded then => all problems solved? [/tags off] -
Multiple Characters Possible! Enter Non-HIVE Servers.
Vipeax replied to rinaun's topic in DayZ Mod General Discussion
When was the hardware replaced? And when did he say that? Being slammed by a DDoS kinda overloards any server... -
Multiple Characters Possible! Enter Non-HIVE Servers.
Vipeax replied to rinaun's topic in DayZ Mod General Discussion
Uh, you are far too high, the gameserver bandwidth is high, the Hive? My ISP from when I was 10 had enough upload on it's home connection. callExtension only allows up to 4KB transactions. The loading of a character is by far the longest and biggest when it comes to data and is still obviously below 4KB. The queries are also really simple and it takes me <0.2 second to get the data back from any query, and that's with a latency of 160~170ms due to my location from the Hive. I don't know where you get your figures from, but the Hive is almost sleeping and at times seem to wish it actually had work and load to deal with as it would almost enter standby mode at this point. -
Hack or no hack? Is this stuff safe to take?
Vipeax replied to Trekkx's topic in DayZ Mod General Discussion
The truck is going to vanish on the next restart, with the contents. And the KSVK ammo is certainly not in DayZ, the rest is nothing special, as far as that screenshot goes.