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Everything posted by evoxtom
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SurviveDayZ Mod - More Difficult & Extensive DayZ | v1.2
evoxtom replied to ryahn's topic in Mod Servers & Private Hives
No problem. This might decrease lag too since the zombies are not performing so many intensive tasks to catch the player? Maybe if they are dumbed down it would increase performance but that's just a wild guess. I am in no way a coder so... Looking forward to testing your new patch. -
SurviveDayZ Mod - More Difficult & Extensive DayZ | v1.2
evoxtom replied to ryahn's topic in Mod Servers & Private Hives
I was playing last night and noticed cooperation was up when faced with more zombies. I had three people fighting with me in a church when it was getting swarmed and we had no clue of whom one another was. One big suggestion though- since there are SO much more zombies, please lower their detection WAY down. It's impossible to loot without having to run or get trapped. If detection comes down, you'll only have yourself to blame if they get you. At least decrease detection to the old dayZ levels before they were hiked. -
Serious questions for Rocket & Battleye
evoxtom replied to crockett (DayZ)'s topic in DayZ Mod General Discussion
For the hacking and anti cheat detection... Seeing battleye is a third party, I'm guessing that it and BI are locked into a contract. This system was never intended for dayZ. It was brought along for a very trusting engine, which is ARMA. To say battleye sucks because "it's not doing its job" seems like such a stupid thing to say. This is considering that battleye doesn't have to do jack shit about a MOD that wasn't even made by the company paying it. Now that they are adjusting their systems to detect hacks IN dayZ seems more than sufficient effort. I think people completely ignore business sides of things. Rocket can't go to BE and tell them to do a better job. They were there to protect a different game. DayZ makes ARMA do something that it technically shouldn't. This is why private hives have more security and can do things without a contract limiting them. This is just my presumption and understanding. -
Hey guys, I'm here again to offer more ideas. I have many that have already been listed before but felt the need to add detail to them. Excuse the typos, I hate the iPhones keypad. 1. WEAPON JAMMING We all know guns are prone to JAMS due to gun condition and wear. Guns should not break in this game. Guns should all have varying degrees of "condition" when picked up. This can be a randomly generated condition number (say like 50% worn) when the loot spawns in. This will make no two guns alike. Guns should be able to be cleaned to bump that % number lower, maybe with a rare "cleaning kit" in game. Otherwise, the higher % of wear a gun has, the more chances of a jam per shot. Ak's should have a slower climb in wear; sniper rifles (except svd) and AR's should have faster rates. Pistols should have lower rates than rifles for a trade off. (game sake) 2. TELL-TALE EVENTS I'm basically asking for lore here. No live NPC's. Events that tell stories include: a. "death highway" : maybe during the outbreak one of the major cities road out was bottlenecked (would happen) as people tried to leave. This would give more space for loot possibilities- in live cars (out of gas), on the floor, on dead bodies (clothing items.) b. Military checkpoints : overrun checkpoints at some rural intersections tell a story of how government tried to handle the situation. This could set up locations for npc notes or radio logs describing what happened. (these would spawn very,VERY worn rifles and handguns to match the struggle the checkpoint ensued with dead bodies skewn about.) c. Supply convoys : here's your new crashed heli with random food drops and mid-tier weaponry in the destroyed hummers. These would be scattered randomly on roads much like heli's. Also a chance of military clothing items or harnesses. d. Urban myths : give us a rare Easter egg from one of many myths. Example, 1 elusive zombie barely seen before its gone but makes a strange noise in the woods; green mountain DOES make your radio go crazy or jam in game; 1 city may have a under ground lab not seen easily (no loot, just a radio log or note.) maybe a mass grave comes to life OR grabs you randomly at times if you run over it. 3. INVENTORY I believe there should be two backpack like spaces: harness and the backpack. Harnesses should be placed (like backpacks in markets) in miltary areas. This will give a place to hold your mags more efficiently. It should also give a reload speed boost. They should come in diff sizes. As for general inventory, we should have the ease of drag and drop, and hokey access to certain places of inventory while on the move. (I.e- accessing your harness or backpack on the move with a small pop up menu.) if you want to check total inventory, you should have to stop moving as now. 4. MORE REGION SPECIFIC GUNS Self explanatory. More Russian weapons or give reason why American weaponry is laying around. (possible UN or allied force aid in containment? Again, adding to lore.) 5. INFECTED PLAYERS Allow people to become infected. A bite has a % to turn you gradually. This means you begin to cough (are you sick or infected?) then your screen flashes from time to time in a blurr effect. Your character shudders audibly a day later. There are pills that reside in supply convoys. You and your friends must find them. Otherwise, a NPC zombie spawns 5 mins after your death as a tougher one- maybe three times the Hp? It does not despawn after so long, instead it wanders anywhere. This can be prevented by burning said player body before 5 mins. More ideas to come...
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Improvements for authenticity AND fun factor
evoxtom replied to evoxtom's topic in DayZ Mod Suggestions
Thanks for the support guys. I've been sort of on a DayZ break so I slacked on adding more. I think you've got a nice idea fretman, especially for those who want to play out their character until actual death. I like the touch you have when you do notice it would be boring to wander in the forest like this though. -
Well aren't you that cool "European" who takes every opportunity they can to call Americans ignorant? Anyways- the skin can use some work... But I'm not seriously put off by it.
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Improvements for authenticity AND fun factor
evoxtom replied to evoxtom's topic in DayZ Mod Suggestions
Appreciate the support. Hopefully I can come up with more -
Good. Be happy the skin morph won't eat or downgrade your backpack for a while now.
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Improvements for authenticity AND fun factor
evoxtom replied to evoxtom's topic in DayZ Mod Suggestions
Came up with 3 more, one I had posted earlier in another thread 6. RESTORING POWER Every city should be allowed to have power restored. How: generators. First, this should require a group effort. Maybe someone on the fuse/ciruicut breaker box, while another player fuels/cranks the generator. When you finally get the generator to power up, a section of the city lights up. Why: when a section of a city is "on," it should destroy its low to mid grade loot inside lit buildings. Now it spawns mid to high grade loot (fresh spawn.) it won't spawn in abundance, and high grades are still very rare and not promised. Bad side: more zombies will begin walking to said humming generator to investigate the noise, and also lit buildings. Players can also steal a neglicted generator left alone or destroy it. Or said player just hunts you and loots your work. 7. FINDING ATTATCHMENTS Weapon mods are definitely in even now but I believe a few things should be done differently. Mods should be detach and retachable. Pull a flashlight off your pistol and tape it to the side of your favorate ak. Do not leave LAM's just laying around. I never see random buttstocks laying in the grass. The ability to pull mods from another weapon works much better. Give us the option to pick up the modded gun as is, or just pick up its accessories. ( remember, I'm referring to standalone here.) 8. CHALLENGING LOOT Make some loot spawns hard to access for more of a challenge. Examples: to access the barracks armory and bypass the door you need to: A. Restore power B. find a key card To get to the police station armory you need to find a key. (yea go fetch instead of brainless looting. Handguns in civilian homes should be in concealed places instead of finding it in a pile in the floor. I.e.- dressers and under beds,etc. In order to get to the gun safe of someone's home, you need to get the code to open it (rifles inside.) a note or clue someone provides the answer. Posting more later when ideas hit me... -
Improvements for authenticity AND fun factor
evoxtom replied to evoxtom's topic in DayZ Mod Suggestions
Edit- thank you. -
Damn dude you should stop before you really look worse off than you are now.
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yeah it gives you the ocean switch screen for a split second and then you're back... with the stock pack, and a pistol. happened to to me in a standoff... lucky I kept shooting when I suddenly had this happen in the middle of a fight.
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You're going to get the default skin back in a few minutes and it will most likely destroy your backpack... depending how long you've had it. And if you're in pvp combat, it'll do it in the middle of your firefight and switch to your handgun.
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Anyone's backpack de-spawning whenever the dumb bandit skin removes itself to the normal starter? It switched my backpack to my old starter bag... and then my starter bag was removed... this only happened whenever it transitioned from bandit skin to normal. (too lazy to use the search button; at least didn't make a new thread.)
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Zombies are running like us now?
evoxtom replied to Serthure (DayZ)'s topic in DayZ Mod General Discussion
The zombies are moving like this through the new beta patch. I am running on old version of dayz and they're still slow and run at you with the same animation players use... without zig zag. -
Skins dependent on humanity.
evoxtom replied to Muncywolverine's topic in DayZ Mod General Discussion
Hero skin looks 100x better. Due to the fact that it changed most of the look. Here's to hoping bandits will get a slight change in top and bottom later.. Not the actual battle clothing they had before though. Too much. -
I think it's fine. A murderer often shields his identity. Even though the true bandit lower face cover is better... This is still fitting. This will allow you to blend in better anyways. You think a f**king ball cap provides more than this? Lol... Sorry, I'm tired of everyone looking the same. I'm going to try my best to get one if I don't already upon logging in (have a few murders.)
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If you guys don't have an M1014 in your camp, i'm not sure how i feel about you.
evoxtom replied to shreddedrocks's topic in DayZ Mod General Discussion
Umm I did just that using pellets in the same shotgun. Ambushed three people on the way out of a red building. All of them went down quick from close range spread damage before they could turn and face me. Smdh. -
Finally!! Someone who doesn't use the search function. Screw reading!! Otherwise I'd know hacking can't be controlled at this stage by rocket. Rocket does not work for Battleye. His main focus was the mod content and bugs... Until he went stand alone. Focus should now be on a quality retail product. Not here (even though we DO need this patch.)
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I have 1 marksman and two CQC guards (including myself) if you need some skilled mercs to protect your outpost.
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Wth? How is he rich? By buying video games? Give me a plane ticket to where you live buddy.
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It was already announced it was going to be on rv4. Stop with the "arma 2" engine possibility.
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What would you like to see in the stand alone?
evoxtom replied to NovaDose's topic in DayZ Mod General Discussion
Glint is real- it does happen. I believe basic rifles like a cz should give this off... As you're an "amateur" sniper with a civilian hunting rifle. Someone with a military spec rifle won't have to worry about it because they're meticulously made. (well, most.) -
DayZ standalone will use Real Virtuality 4 engine!
evoxtom replied to oZiix's topic in DayZ Mod General Discussion
BIS is a business. Don't understand why they can't conduct it? Stop acting so entitled like the rest of the 5 year olds who can't use their parents credit cards twice in one year for games. If you don't approve of how business is being co ducted, don't give your support. -
DayZ standalone will use Real Virtuality 4 engine!
evoxtom replied to oZiix's topic in DayZ Mod General Discussion
Read wrong. Taking back post. Apologies. :)