Funkdoc
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Everything posted by Funkdoc
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My Joystick doesn't work. Its seems to be a correct working gamecontroller under Windows... is there already PC gaming hardware support in DayZ?
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<type name="OffroadHatchback"> motor breaks instant
Funkdoc replied to Keraaja's topic in General Discussion
cars need also cooling fluid irl 🙂 -
seems like u cannot use the Game.c chatfunctions at the moment. tried GetGame().Chat("string","colorAction")...also not working. they removed the channel int parameter from ChatPlayer completly.
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so i found out that 2d arrays doesnt work... using the following should work. modded class Construction { override bool CanDestroyPart( string part_name ) { if ( IsPartConstructed( part_name ) && !HasDependentPart( part_name ) ) { int sysTimeYear; int sysTimeMonth; int sysTimeDay; TIntArray baseDestrDatLst = {2,5,2,6,2,7,2,10,2,11}; //{2,5,..,.. means 2 =February 5=day int ListCount = baseDestrDatLst.Count(); GetYearMonthDayUTC(sysTimeYear, sysTimeMonth, sysTimeDay); for (int i = 0; i <= ListCount - 2; i += 2) { if (sysTimeMonth == baseDestrDatLst.Get(i)) { if (sysTimeDay == baseDestrDatLst.Get(i + 1)) { return true; } else { return false; } } } } return false; } } if someone still needs to determine the day of the week, i will look deeper in it. its mainly possible with some lines of calculation...
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hi, nice idea u could determine the day of the week with the Zeller's Congruence in C. alternativly u can make an multi array with the specific dates and check the array elements in a loop if its equal to the current date u can get current date by using this command instead: static int sysTimeYear; static int sysTimeMonth; static int sysTimeDay; GetYearMonthDayUTC(sysTimeYear, sysTimeMonth, systimeDay); u can try it like this if the engine let u use two-dimensional arrays.. modded class Construction { override bool CanDestroyPart( string part_name ) { if ( IsPartConstructed( part_name ) && !HasDependentPart( part_name ) ) { static int sysTimeYear; static int sysTimeMonth; static int sysTimeDay; GetYearMonthDayUTC(sysTimeYear, sysTimeMonth, sysTimeDay); TIntArray baseDestrDatLst[5][2] = {1,28,1,30,2,3,2,6,2,7}; for (int i = 0; i < 5; i++ ) { if (sysTimeMonth == baseDestrDatLst[i][0]) { if (sysTimeDay == baseDestrDatLst[i][1]) { return true; break; } else { return false; } } } } return false; } } EDIT: u can also use a normal array then loop execution is i=i+2 for the month and u can also use array brackets in rows for better view of the date list. have not much time at the moment to test this.. so feedback would be nice
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thank u sir, at the moment i m deep in (re-)designing, but i pack the pbo later when some things are done at first. i can see some troubles with the non-dayz buildings ahead, but i think the map is it worth to give it a serious try. the new map will be 20x20 km with some new small villages and abandoned military bases and POIs. i m also thinking of a radiation map and a new model for a geiger counter (soviet DP-5A).
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i dont know where u live, but i get 14 months wages per year (yes a year has 12 months, thank u ... i really didnt know that ;) ) do u know what taxes are and how much a state charges a company? guess how much will remain from ur calculated 31mio€ --> less than 50% but yes.. u are right ... there is a big hole, i remember Eugen wrote that 5 mio copies were sold (state November 2018). it is not my intention to know how many money they made with dayz since the steam early acces release. that doesnt make a difference in developement. i mean u can invest more than the duoble and employ 200 more programmers, designers,... in this case the project is overload and get stuck.
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a bit offtopic but what about any workarounds for the server persistence issue? i m no C++ guru but there must be a way to detect server crashes and the fluctuating persistence file anyhow!? i m thinking of 1 min backups and routines which check the file for timestemp, size or reading errors and restore the persistence - triggered by server crash or normal restart... i know this can be done manually by server admin.. but imagin how often that occurs.. i dont know if there are already solutions out there but this could be a temporary solution EDIT: i think the name of the castle is development!?! example: BI has to pay the employees, lets say on this project was 50 people in average and one had a average wage + taxes of 4,000€ per month. 4,000€ * 50 people * 13 months = 2,600,000€ per year = 13,000,000€ in 5 years (alpha to 1.0) + other costs like server hosting, promotion, steam, ... + costs that will come along the announced product supporting time nevertheless thats not nothing
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New to this, how to start with a satellite image
Funkdoc replied to MastahBastah HNY 2018's topic in Terrain
i recommend reading arma3 terrainbuilder tutorials... with l3dt u only make the 3d model /other needed img of ur map. u have to import the satellite image to terrainbuilder.. and dont even think of using such google maps sat-images like this one for editing... u need high resolution images with more than 20,000 pixel width if u want it to look like IRL. if u decide to use real sat-img, remember that every house and other buildings/things can cause ugly ground colors, because the sat img is faded over the ground texture... means in this case u have to do alot of repainting work -
hard work on new Sat-image... nothing seems to fit. Real Satellite overlayed .. sorry high detail image is too big for webviews, but u can see my starting zone at the exploded reactor 4. New containment will be repainted to the orig. state of destruction (1986 April). also the reactor model itself gets an update for that reason. the story begins... the DNA of the virus is mutating because of heavy radiation :)
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outside map ("debug area") can only be on same level as the last inside map point in x or y if outsideterrain is not synthisized... as i know TB is generating a small stripe of 3d water outside of map if the last point is lower then ASL.. but its only a few 100m.. i think never tried but u can give it an "outside_sat_co.paa" watertexture instead if u want to make this look like sea water from a far view. EDIT: or u just make a bigger map and paste ur terrain as an island above ASL 0...
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persistence is not working at current build (public hive). in some cases (unknown) containers like tents,barrels,... will be deleted. it happens when a lot of items were stored in the containers, all placed in a near radius circle. it seems that this causes the lost of containers at next restart for some reason. test environment: 2 tents full, 1 barrel full, one backpack with gear placed on ground...
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Pripyat grass layer test: i m trying to get a realistic looking grass clutter for the town. but i think it should not be to much overgrown to hold it playable. this is my first iteration with clutter made in terrainbuilder to see how it could look like (without the trees layer and bushes layer!) what do u think, should the grass be taller or should i use/add smth. else? i appreciate any replies
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where is it from? if its only the 3D model of the terrain, then try to make a copy and rename it to "heightmap.xyz" and import into terrainbuilder, if it doesnt work u have to convert it to a basic 3D format like .xyz before importing
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ok then check if u make any changes in controls configuration ingame that it overwrites the user.xml on closing dayz. if so, your ingame changes are gonna be saved. if not check the other config preset -> user or default. change it that way and delete any other elements like ... </btn> or any other "<btn name=..." entries. <input name="UAAimLeft"> <btn name="mLeft" /> </input> EDIT: if it already worked then forget that. as i said dayz options shows old settings
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Hi guys, a compile error message poped up after starting buldozer with params -buldozer -window in current stable version. https://ibb.co/Wvs0PBY :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Can't compile "Game" script module! scripts/3_Game/dayzgame.c(248): Can't find variable 'UAUIBack' ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: SOLVED: extracted gamedata again...
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good question, the same happens to me. deleting and restoring userconfig didnt help... where is the controls config saved? FIXED: corrected the entry in <USER>.dayz_preset_User.xml... Dayz options menu shows old entry..i will make a bugreport
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yes, it would be better to test it serverside. but u can also do an offlinemod mission i think. also keep an eye on the server section of this forum, try to get practiced with the server.cfg and the mission file, if u want to test ur terrain
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Constant Errors With Buldozer Since 1.0 Release
Funkdoc replied to npmproductions13's topic in Terrain
no sorry ...not at discord. if u have problems with terrain editing, just make a new topic, people may help u, as far as this problem is known and solved. i must say that i also had some problems since Dayz tools was published. as i wrote, its more likely that it gets in a better state in a few weeks, than those tools and the game is now. -
Constant Errors With Buldozer Since 1.0 Release
Funkdoc replied to npmproductions13's topic in Terrain
u are welcome ;) there are many problems with TB and Buldozer (dayz_x64.exe) at the moment.. i try to stay patient until the whole dayz thing getz in a more stable condition. what do u mean with resetting workdrive? -
Constant Errors With Buldozer Since 1.0 Release
Funkdoc replied to npmproductions13's topic in Terrain
hi, try to copy and overwriting existing files from Dayz game folder to P-Drive... https://imgur.com/LmQBnr9 -
stell mal deinen Satellite/Surface (mask) tile auf zb. 512 x 512 und generiere nochmal... schau obs unterschiede gibt