Funkdoc
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Everything posted by Funkdoc
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there is no way to hide camps better even if they are camo. if a heli pilot flies above 70m over ground, he can spot every tent on a server within 1 hour, if he flies the known tent and base spots... and there are not too many locations where one will build up a tent. the problem is the trees in a forest can hide a camp only in horizontal view. if u fly over u can see everything. i call this gamekilling. not really, the only thing i have seen from devs regarding to that was a crate that could be hidden in the ground, but i think that was not confirmed. underground bases are definitely not comming through map restrictions. how many aircrafts should be spawning on a server without breaking the immersion in a survivors gameplay?
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all to do is to try! lets analyse my settings: Intel I7 3770K@3,5GHz 32GB RAM DDR4@1,6GHz NV GTX760 2GB SSD EVO 840 all settings on very high (AA at 8x SMAA) my FPS are pending at 30 when i overclock my watercooled CPU to 4,3 GHz i have about 45-55
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u mean A3 is not Dayz Standalone...thats right... Tanoa is a A3 map anyway but there are mods out there called Dayz for A3. like A3 Exile Dayz. lets have some space to dream... what would U like to see in future mods (in A3 Dayz or Dayz SA)?
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hi there, u can create a dayz map terrain for standalone with the the terrain builder of Arma 3. but be aware, objects should not be placed at the moment because we dont have access to the dayz content yet. so the best thing is to build only a naked terrain for now. what objects u can use in the meantime are trees, bushes, grass and rocks from the public A2 or A3 content and u can also build roads and place static "non-enterable/lootable" objects like powerlines, ruins etc... u can test this by converting it into a .pbo and load it in Arma3. i think we will get more infos on modding and enscript anywhere around beta. BI is planning to write tools for modders like the CLE tool as shown in the last status reports. if u plan to build up a map from scratch, i can recommend using the terrain maker L3DT. its a free and easy to use terrain builder tool where u can generate and edit your hight model.
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i think we can say that the infected are the main feature in this game, so BI will probably release an update of the infected AI in beta. i remember when the infected was really hard, i think it was something around 0.49, when they was running really fast and saw u on distances of 200m. every one was complaining about that. BI then switched back to "normal" or completely turned off infected later. now, everybody is complaining about too few or bugged infected. hmmm let them do their work and see what comes out at 1.0
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perfect work... this is what im looking for this will blow up the impressions on lakes and rivers for all those survivors and campers. devs, can we have this in 0.60 stable release.. please? :) it would also perfectly fit to the arma3 update (1.60 -> 0.60) hehe THANKS BI, for always being busy to surprise us with such goodis even so long after main release........... BIG UP!
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yes u r right, reflections are not correct. i think they use a several reflection image. i will test that on my own map the next days. this was implemented in Arma3 official 1.60 patch a few days ago (of course with a lot of other improvements).
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Mini Game Scenarios rather than just Open World PVP
Funkdoc replied to DR. IRISHMIKE's topic in General Discussion
yes, there shouldnt be only zombie horde msiisions... of course. escorting missions are always fun, and a additional goal should be to involve other players rivaling the escorting team as u said, but trying not to kill the escorted person. in this case AI should give information on mission target when asking him. so this team could overtake the mission and gets the loot if accomplished. i like that communities like yours are thinking about such mods provided on their servers. -
sorry but the sweetFX looks shitty... all looks like candy colored and a little washed out
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DayZ Standalone Base Building is almost here! How do you plan to use it?
Funkdoc replied to DR. IRISHMIKE's topic in General Discussion
u are right, disappearing bases are not really cool, but i think it needs to expire and limited through server restrictions...otherwise server performance will drop into cellar after some weeks/months uptime. i think bases could only be maintenced by a group of players, so that not everybody is able to have a base. let us be satisfied with the tents and other containers when building up our little camp. anyway a base wouldnt last long, if only one person is protecting it. so team up if u want a base and the exciting hours/days of guarding it. -
i think nothing needs to be separated. only the "power consumption coefficiency" factor (a value describing consumption per time unit) needs to be recalculated including energy loss through physical exercise. this factor integrates over time (maybe every second) the energy level (32bit floatingpoint value) to zero. i mean thats how i would make it :)
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where do u got this info?
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Mini Game Scenarios rather than just Open World PVP
Funkdoc replied to DR. IRISHMIKE's topic in General Discussion
back to suggestions as it is necessary to have a big amount of infected surrounding the mission target.. or pre-target, spawns for infected should be progressive distributed over the mission circle. that means that infected do spawn induvidially after time until it reaches the amount of 20/50/100? infected, preferred between bushes and trees (some color on the layer within the circle) and of course in houses. that should make it more realistic and possible to escape, if a mission starts at your position (anywhere.. city and wilderness) accidentially. if u be there, u should see how they come slowly out of the houses and woods and some zeds on the field already have seen u and coming over. this time span could be over some minutes and if all infected have spawned the target gets activated avoiding a quick mission end. it will be a challenge moving near the target... better u have some ammo and smoke ..or flares to deflect the zeds at night -
Mini Game Scenarios rather than just Open World PVP
Funkdoc replied to DR. IRISHMIKE's topic in General Discussion
as intended there should be several mods for "PVP events", solo missions and group mission mods selectable on the serverbrowser depending which mods u have loaded. i personally dont play mass PVP or TVT in dayz, because if i want a big gunfight, i start Arma 3 and team up.. its more realistic and a faster engine for such purposes. i think missions should be story-driven and fitting into the chernarus desaster and the quests should not be too easy and triggered locally. this doesnt disturb the gameplay of any other survivor on the server... they still play there game or even are able to interact with the mission targets if they catched some infos of the ongoing mission. personally i want to see this in the unmoded SA version when it comes to 1.x. -
i wouldnt see it so tight... if u get infected a timer of 2h should just be fine, wihthin this time u should be able to check some medical buildings and military installations for first aid or other medicine. like senator wrote, a 6 slot medi kit should contain some different items of bundled medications. but u will also be able to treat your/anothers wounds instancly with basic things like rags, alc, or even crafted items u can find in the wilderness. allways the best way is to avoid such medical emergencies. in some cases one will die... and thats good so i find that 2 or 3 hard zombie hits should infect a player, which will also die in 2h ..maybe the dead body could turn into a zombie after a time. this makes holding zombies off ur body at any time a hard quest but more realistic.
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shit whats up, sorry double post
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argh
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some good suggestions on medical treatment in dayz. do you know the ACE3 (still in development) medical system for Arma3? they made some really cool improvements like a fully reacting heart rate and blood pressure system, several types of infusions like saline, blood, and plasma, injectors like morphine, epinephrine, atropin..., several wound treatments and bandaging possibilities, tourniquet, CPR, and so on... this would be really nice to have this in game. what to do if u get wounded from animal predators and can escape with gaping wounds.... a medical system is needed for a realistic survival game
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Mini Game Scenarios rather than just Open World PVP
Funkdoc replied to DR. IRISHMIKE's topic in General Discussion
what i mean is that a public hive also exists for the mods in a little restricted way. it doesnt conflict with the private hives in any way. but i know what u mean... private hive servers are also very enjoyable but i wont miss the public hive because its the most attracting advanture while its global and playable on any public server. -
DayZ Standalone Base Building is almost here! How do you plan to use it?
Funkdoc replied to DR. IRISHMIKE's topic in General Discussion
u have people that would only defend the base for 24/7. i dont believe that this is interesting to anyone over a longer period of time. the people want to play, not guarding a camp when nobody is coming for days... boring -
DayZ Standalone Base Building is almost here! How do you plan to use it?
Funkdoc replied to DR. IRISHMIKE's topic in General Discussion
i think intruders wont attack a active defended base... they will come in when nobody is there defending it. this happens maybe when ur sleeping iRL -
DayZ Standalone Base Building is almost here! How do you plan to use it?
Funkdoc replied to DR. IRISHMIKE's topic in General Discussion
but then u have the problem as i said that the one who found your camp could easily spawn inside ur base by only switching to another server, changing his position a bit and coming back right next to your "ship container", raiding and logging out. he could steal your best item within seconds...this has to be blocked! otherwise basebuilding makes no sense i think the suggestion with the ownership and the "base spawn protection radius" is not as worse as u think. @irishmike yeah u are right, someone (or group) wont be able to protect a base 24/7. if a guy wants to intrude, he will, no matter the weather... its a question of time.. once ur base is sightet, he will come back, maybe with friend support. at the end, the good old barrel glitched in the tree is the better "high loot container" -
DayZ Standalone Base Building is almost here! How do you plan to use it?
Funkdoc replied to DR. IRISHMIKE's topic in General Discussion
another problem is the growing camp amount on a server. this can very early affect server performance if for ex.(i only say any number) over 150 bases are built up on that server. so it needs to be time limited. a abandoned base (timer is up on last action) is exposed to a naturally decay. if the limit is reached, no camp building is possible meanwhile on that server. -
DayZ Standalone Base Building is almost here! How do you plan to use it?
Funkdoc replied to DR. IRISHMIKE's topic in General Discussion
i think there should only be one owner, that one who built up the "central base element". of course, this additional data has to be stored in the server hive database. this guy is able to spawn in his base in case of base raid and call his mates for support while he can open up the door fast from inside for them. but there should also be keys for the others, which also can be found, stolen, body-stripped, forwarded from/to them.