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Funkdoc
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Everything posted by Funkdoc
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Tent Render Distance can get you killed. I have some questions.
Funkdoc replied to chambersenator's topic in General Discussion
exactly, so the low tent view distance has nothing to do with the performance... (meaning not the tent(s) itself because of the big lag caused by high item density on this position) if a player could see a tent from 500m distance the whole camping fun is over for all. no one would ever build up a camp again after its raided the first time. this does not belong to bases... i was hoping that the .62 overhaul of the chernarus+ forests will bring more density of the trees in the woods so that the view distance of tents could be screwed higher when new (camo) tents are in. but i didnt happen...quite the opposite happend. forrests are now more beautiful but also more insightful (talking of the standard forests). edit: imagine if helis are in, on populated server a pilot will find a tent every 2 min and give the coordinates of it his freinds... this is not what we want. -
its most likely that beta comes before the holidays, so they can test that build on the community like they did for the other major builds. from the infos we have of the .63 build and its progress, the experimental version will certainly come in the second half of november. so they have time to push some fixes to exp. before stable hits .63, close to xmas. there is preparation ongoing for the probably high server load through the "playerbase comeback" to 0.63 in the xm-holidayz.
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this would be very nice until we get full modification support. for now, i think no dayz map builder is advanced enough with his project, so it is not necessary at the moment. but when we are able to test our project (testing prototype) after the addon builder process, this will get interesting. with the information you provided, we can now plan and start working (what some people already did)... thank u very much, i was hoping hicks could share some information about what is planned in detail for mod support in the past, but i think the goals for mod support wasnt determined yet internally, because of the early build version of dayz. i can congratulate u for working on the most exciting MP title ever be written. with mod support, bohemia made the absolutely right step. dayz is a new branch additional to the BI milsim products and has a lot of potential, which BI will deploy i am sure. although the early access story was a little pain in da as* for BI because of the kiddies wanna play a game thats already done, this game will get high ranks. but some improvements have to be done for ex. hive system compatibility...
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sorry i didnt know that :)
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@Sumrak You are completely right, but my intention was to modify some buildings like adding rooms (in unused indoor space) or at least editing the textures for use on a winter map. but i m very happy that i hear this now. i m also very satisfied with the binarized version of those assets. will there be more binarized content available (in future) than the chernarus+ assets? my thought was on your project namalsk, the new official dayz map u work on, or other BI made Extra content for map designing for dayz?
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Thanks for this information, nothing bothers me now... that means we can fully count on the arma 3 dev tools for TB & OB map preparation. This is a little bit bitter for me, because i really would love to use those high-Res chernarus+ houses with interior for map creation. sounds for me like we need some good object designer for future maps. thank u for these answers, we (the community modmakers) are always open for new inputs from the map development team. I really appreciate it.
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i m not sure if they announced that. i was thinking they said that no new object or terrain builder will be released for dayz. that's why i m waiting for those tools and only make a hightmap, satelite map and groundtex map, because this u can surely import in the new terrain builder, if there is one. for objects i believe u can also use the A3 tb for now and link the data_f objects like A3/A2 trees, grass... that will be no problem importing it in dayz tb, i think edit: the question is, do we get all the content of chernarus+ or is it binarized
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map tools: dayz will work with pbo mapfiles just like in arma. this means all the arma maps outthere will work after some modifications or usage of the dayz mod tools, which will be released during beta. but dont forget that maps for arma are not really fitting to dayz, because of the missing interior of houses, deer stands, functional static objects (well,appletrees,...), this means maps should be reworked for dayz and this needs much time. i think its better to build new maps for dayz and wait for the whole content we will get (or community upgrade projects) to start object placement and so on. for terrain and object building we will see if we can use the dev tools they released for arma3 or get new ones for dayz, but i am sure that can be converted in dayz fitting formats.
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ok the circumstance to be unable to ban a player is ridiuclous for server admins... i know but if private persons or groups are able to whitelist their servers, alot of abuse is going on...belive me there will be hundreds of such "loot farm" servers banning everyone who tries to join, except some farmers.. as discribed above so its better bohemia manages the public hive servers. this also has advantages. don't worry, when mods come into game we will get more hives (ex: several mod servers connected to their own hive) and the servers will be manageable by their owners/operators.. like the dayz mod anno arma 2. there should also be rules for players. if he violates this rules he should be banned from the hive (how ever... by battleeye or by admin ban), so that he is still able to play another hive or singleplayer*. if he abuses it frequently, then he have to buy the game again to play on the hives.
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@TryaxReck dont forget we are alpha&beta testers and playing a unfinished game. the update process to the servers is a uncomfortable thing and i dont want to have changes in game before they are proven internally and externally... development means also u make steps in a direction which could be revoked the other day... i think the chances are good to get one or two more goals in this game one day ...beside surviving and looting and killing other players...
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@The_Lonely_Bandit absolutely agree, but i think server hopping could be simply avoided through timer and anti-hopper technics as we already have seen in dayz. Within one hour there must be a max. count of server login's for the player. if he penetrates it over time, then he should loose all his gear. @DevTeam Yes, the public hive and servers should only be managed by the developers. reasons are written above... This also has the benefit of taking the Hive servers (or clones) into the public severs network(s), which allow much more bandwidth between them and more game stability (if resources are shared correctly). And on the other hand DevTeam should think about releasing the private server binaries for the public to give the crowd the possibility to run it with future dayz mods and on their own hardware without renting the really expensive private hive servers at the game server hosts. they have shitty hardware and run multiple instances of the game on one machine.... they earn the big money and have done nothing for this game.
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yes they should be realistic, whats the problem. MP example mission: u get a emergency call on your radio (triggered by player location, server mission cycle time, or what ever...) from a AI Pilot who needs fuel for his plane. He will land in approx. 1h on the krasnostav airstrip. your mission is to get 4 canisters of gasoline for that man. so take your friends and run up the the solnichniy and berezino industrial areas to find it. take care, others may have intercepted the radio call! (MP interaction with mission/-target). rewards are items that will definitely spawn really rare, or nowhere as i said. for example night vision goggles. rewards have to be outside the central loot economy so it couldnt conflict with it. missions are the point where all the stuff like radio, batteries, text messages,... comes together in this game and makes sense. what many dont know as mission.. we already have mini missions implemented in dayz. yes... its the helicopter crashsites.... mission: find it and get the loot.. simple as that. mission cancels by despanwn after time. Yes... all the stuff must be scripted... but why do so many always complaining about scripted actions in a open world sandbox game? i cant understand... wolves are scripted... the infected also. if u dont want ineraction with a mission, stay on the server and make your thing (harvesting potatoes) and dont let u disturb from the mission thing. we will see dayz missions soon i think.
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Why not? i mean it all ends up with getting high equipped that one could reach within 50 h playtime... no higher goals exists. I think we need missions or side missions running simultanously to all the MP activity on the server. Quests where we get items that nowhere spawns.
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Mini Game Scenarios rather than just Open World PVP
Funkdoc replied to DR. IRISHMIKE's topic in General Discussion
hi shallowtec, missions coming up with mod support at the latest. I dont know if BI will implement missions but they should. the first reason is that there must be a higher goal then just looting and pvping. and i am sure if u are at that point where u have everything then missions will definitely bring more life in ur game and those of the whole chernarus server population. we are actually planning MP missions on our private Dayz server over the holidayz. so watch out for announcements in the forum one of these days. -
What I can say about the problem is that it only gets high fps drops when zooming in but not the whole time. -->on my rig (GTX760OC, i7 3770K,SSD,1600RAM32GB) It seems the cpu/gpu is processing to much polygon data and stocks a bit when u zoom in but this are only a few hundred milisec. this problem can be discovered by many shooter games. the foliage is loaded simultanously, so it only has some time delay but doesnt affect fps much. U got SSD?
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What movies/series/game would describe DayZ for you?
Funkdoc replied to exwoll's topic in General Discussion
"world war z" has some DAYZ-affine scenes, i think. the scene at the mall and the apartments with the red flares remembers me on the cherno apartment buildings at night, the airportlanding at the light defenced US base in korea, is like NWAF occupied by a clan, the ... watch this movie :) -
if u want to make a new map forget about player counts, its unnessecary for map creation. i strongly recommend to not use Xcam at first. make urself familiar to the existing BI coded programs like Terrain builder, Object builder, Addon builder,..... at their latest builds (using Arma3 tools). thats the only environment that we have at the moment to build a "basic" Dayz map. if u are there, then u will see how much work this is, terraforming the heightmodel, painting SAT image, painting layers for groundtextures, import groundtextures and bumpmapping it with external tools, make ur own trees with photorealistic textures in object builder,... about houses with interior: the only available houses for now are non-enter-able and some enter-able but with no furniture. so u have to make new houses if u dont want to use the chernarus+ one (if we get access to it). about announced Dayz modding tools: i dont think that there will be new tools for map creation, but what we know is that we will get additional tools such as the shown CLE tool, and some more EDIT: of course, the map size has something to do with the number of player slots :)
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hi there, i m a little sceptical about aircrafts coming up in future patches. the reason is the easy way to find camps and bases at higher altitudes. bushes and trees are not really a optical obstacle to recognise one or some tents from above. pilots can even see them when the draw distance from tents is 150m, that really destroys everyone's thoughts on tents and bases. especially choppers will be a very gamekilling aircraft. heli pilots could easily land in the middle of your base and rob all your good stuff within a minute, no matter how the base was fenced. how could this be prevented?
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i made a screenshots of Chernarus+ and Tanoa for comparison looks like the new arma3 apex trees looks good for hiding tents
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without auto-hovering i wouldnt risk it..thats right. but how to build up a base in a forest when the average space between trees is 5 to 7m? topic: planes are really hard to deal with i think. there are 3 airfield/airstrips and some plains where u can land but how to hide it from others when u just fixed it up. it isnt very steerable on ground...and u cant push back
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@SMoss good to hear. another option from protecting camps from tent scouting by helis is to generally hide tents from the view on an aircraft. i know this sounds hard to some of you, but its more realistic anyway. u dont see a tent at normal flight level in real life. please dont misunderstand me, i also like helis and want to see them in dayz, but not like in the mod. a littlebird dont need much space to land, just a few metres.
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there is no way to hide camps better even if they are camo. if a heli pilot flies above 70m over ground, he can spot every tent on a server within 1 hour, if he flies the known tent and base spots... and there are not too many locations where one will build up a tent. the problem is the trees in a forest can hide a camp only in horizontal view. if u fly over u can see everything. i call this gamekilling. not really, the only thing i have seen from devs regarding to that was a crate that could be hidden in the ground, but i think that was not confirmed. underground bases are definitely not comming through map restrictions. how many aircrafts should be spawning on a server without breaking the immersion in a survivors gameplay?
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all to do is to try! lets analyse my settings: Intel I7 3770K@3,5GHz 32GB RAM DDR4@1,6GHz NV GTX760 2GB SSD EVO 840 all settings on very high (AA at 8x SMAA) my FPS are pending at 30 when i overclock my watercooled CPU to 4,3 GHz i have about 45-55
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u mean A3 is not Dayz Standalone...thats right... Tanoa is a A3 map anyway but there are mods out there called Dayz for A3. like A3 Exile Dayz. lets have some space to dream... what would U like to see in future mods (in A3 Dayz or Dayz SA)?