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Funkdoc

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About Funkdoc

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    Austria

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  1. My Joystick doesn't work. Its seems to be a correct working gamecontroller under Windows... is there already PC gaming hardware support in DayZ?
  2. cars need also cooling fluid irl 🙂
  3. Funkdoc

    error script

    hi, do u run mods?
  4. Funkdoc

    Zombie Hordes to my server

    seems like u cannot use the Game.c chatfunctions at the moment. tried GetGame().Chat("string","colorAction")...also not working. they removed the channel int parameter from ChatPlayer completly.
  5. Funkdoc

    Scheduled base destruction

    so i found out that 2d arrays doesnt work... using the following should work. modded class Construction { override bool CanDestroyPart( string part_name ) { if ( IsPartConstructed( part_name ) && !HasDependentPart( part_name ) ) { int sysTimeYear; int sysTimeMonth; int sysTimeDay; TIntArray baseDestrDatLst = {2,5,2,6,2,7,2,10,2,11}; //{2,5,..,.. means 2 =February 5=day int ListCount = baseDestrDatLst.Count(); GetYearMonthDayUTC(sysTimeYear, sysTimeMonth, sysTimeDay); for (int i = 0; i <= ListCount - 2; i += 2) { if (sysTimeMonth == baseDestrDatLst.Get(i)) { if (sysTimeDay == baseDestrDatLst.Get(i + 1)) { return true; } else { return false; } } } } return false; } } if someone still needs to determine the day of the week, i will look deeper in it. its mainly possible with some lines of calculation...
  6. Funkdoc

    Scheduled base destruction

    hi, nice idea u could determine the day of the week with the Zeller's Congruence in C. alternativly u can make an multi array with the specific dates and check the array elements in a loop if its equal to the current date u can get current date by using this command instead: static int sysTimeYear; static int sysTimeMonth; static int sysTimeDay; GetYearMonthDayUTC(sysTimeYear, sysTimeMonth, systimeDay); u can try it like this if the engine let u use two-dimensional arrays.. modded class Construction { override bool CanDestroyPart( string part_name ) { if ( IsPartConstructed( part_name ) && !HasDependentPart( part_name ) ) { static int sysTimeYear; static int sysTimeMonth; static int sysTimeDay; GetYearMonthDayUTC(sysTimeYear, sysTimeMonth, sysTimeDay); TIntArray baseDestrDatLst[5][2] = {1,28,1,30,2,3,2,6,2,7}; for (int i = 0; i < 5; i++ ) { if (sysTimeMonth == baseDestrDatLst[i][0]) { if (sysTimeDay == baseDestrDatLst[i][1]) { return true; break; } else { return false; } } } } return false; } } EDIT: u can also use a normal array then loop execution is i=i+2 for the month and u can also use array brackets in rows for better view of the date list. have not much time at the moment to test this.. so feedback would be nice
  7. Funkdoc

    Greetings from Pripyat

    thank u sir, at the moment i m deep in (re-)designing, but i pack the pbo later when some things are done at first. i can see some troubles with the non-dayz buildings ahead, but i think the map is it worth to give it a serious try. the new map will be 20x20 km with some new small villages and abandoned military bases and POIs. i m also thinking of a radiation map and a new model for a geiger counter (soviet DP-5A).
  8. Funkdoc

    New to this, how to start with a satellite image

    i recommend reading arma3 terrainbuilder tutorials... with l3dt u only make the 3d model /other needed img of ur map. u have to import the satellite image to terrainbuilder.. and dont even think of using such google maps sat-images like this one for editing... u need high resolution images with more than 20,000 pixel width if u want it to look like IRL. if u decide to use real sat-img, remember that every house and other buildings/things can cause ugly ground colors, because the sat img is faded over the ground texture... means in this case u have to do alot of repainting work
  9. Funkdoc

    Greetings from Pripyat

    hard work on new Sat-image... nothing seems to fit. Real Satellite overlayed .. sorry high detail image is too big for webviews, but u can see my starting zone at the exploded reactor 4. New containment will be repainted to the orig. state of destruction (1986 April). also the reactor model itself gets an update for that reason. the story begins... the DNA of the virus is mutating because of heavy radiation :)
  10. Funkdoc

    How can we put Debug land to be water?

    outside map ("debug area") can only be on same level as the last inside map point in x or y if outsideterrain is not synthisized... as i know TB is generating a small stripe of 3d water outside of map if the last point is lower then ASL.. but its only a few 100m.. i think never tried but u can give it an "outside_sat_co.paa" watertexture instead if u want to make this look like sea water from a far view. EDIT: or u just make a bigger map and paste ur terrain as an island above ASL 0...
  11. Funkdoc

    Greetings from Pripyat

    Pripyat grass layer test: i m trying to get a realistic looking grass clutter for the town. but i think it should not be to much overgrown to hold it playable. this is my first iteration with clutter made in terrainbuilder to see how it could look like (without the trees layer and bushes layer!) what do u think, should the grass be taller or should i use/add smth. else? i appreciate any replies
  12. Funkdoc

    .map file how to open?

    where is it from? if its only the 3D model of the terrain, then try to make a copy and rename it to "heightmap.xyz" and import into terrainbuilder, if it doesnt work u have to convert it to a basic 3D format like .xyz before importing
  13. Funkdoc

    problem with reset key bindings in 1.0

    ok then check if u make any changes in controls configuration ingame that it overwrites the user.xml on closing dayz. if so, your ingame changes are gonna be saved. if not check the other config preset -> user or default. change it that way and delete any other elements like ... </btn> or any other "<btn name=..." entries. <input name="UAAimLeft"> <btn name="mLeft" /> </input> EDIT: if it already worked then forget that. as i said dayz options shows old settings
  14. Hi guys, a compile error message poped up after starting buldozer with params -buldozer -window in current stable version. https://ibb.co/Wvs0PBY :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Can't compile "Game" script module! scripts/3_Game/dayzgame.c(248): Can't find variable 'UAUIBack' ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: SOLVED: extracted gamedata again...
  15. Funkdoc

    problem with reset key bindings in 1.0

    good question, the same happens to me. deleting and restoring userconfig didnt help... where is the controls config saved? FIXED: corrected the entry in <USER>.dayz_preset_User.xml... Dayz options menu shows old entry..i will make a bugreport
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