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Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Statsmakten

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About Statsmakten

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    On the Coast
  1. Statsmakten

    A vision of what DayZ 1.0 could look like

    No programming involved I must admit. It's all Photoshop and After Effects, plus Premiere for final edit and audio. This is such a simple and smart trick, it feels so obvious now I can't believe I didn't think about it. Thank you sir! Maybe "Survival guide" is the wrong word, but I feel that DayZ has grown in a very organic way which means that a lot of functions may feel very logical for veterans but new players will be very confused. There needs to be a way to explain core features of the game in a pedagogic way, otherwise new players risk being overwhelmed and consequently give negative reviews simply because they didn't understand the game mechanics. To put it simple: The game shouldn't tell you how to survive, but it should explain the tools for you to figure out how to survive.
  2. Statsmakten

    A vision of what DayZ 1.0 could look like

    Well once in the game it'll all be bright and sunny again I suppose, but I still think an eerie main menu would really help with the immersion. About the game freezing when in menu, it's actually not doing that but I suppose there was too little movement in the shot I chose:)
  3. Statsmakten

    Status Report - 26 Nov 2015

    Hey Brian, Last week you commented on a post on Reddit regarding a concept involving overrun survival camps as dynamic events. I'm curious to hear whether you actually did discuss the idea over a coffee, and if so how did the thoughts go?:)
  4. Statsmakten

    A vision of what DayZ 1.0 could look like

    I played around a little with colors at first but it was a bit too much. I'd rather have an eerie atmospheric feeling than a horror scene, more survivalesque:) I used After Effects + Photoshop and then some Premiere for final cuts and adding sound effects.
  5. Since the current version of DayZ only uses a tech prototype of the new UI, I got curious as to how the final DayZ will look. And I got so curious that I went ahead and made my own vision of it! It is more or less based on the devs new UI, but with design and animation implemented. My starting point with the concept was that the immersion of the game should start right at the main menu, thus steering the player mentality towards fearing the environment rather than feeling bloodlust and head to Elektro for some KoS:)
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