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Your DayZ Team
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Everything posted by nacrom
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If this is you and you wouldn't mind running with another person please let me know.
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Small, mature, experienced group wanted
nacrom replied to nacrom's topic in Clan / Group Recruitment
Hello and thanks for the replies. I should have included this in my original post but I'm looking for people who play evenings and weekends on ~ UTC-3:30. I'm also in my 30's so I'd rather play with folks who are 18+. -
The Regiment of Grenadier Guards are now hosting a Taviana, HIGH PERFORMANCE private hive server. RGG are now focusing on hosting a quality Taviana server. We are a mature, serious clan who welcome veterans and new players alike. Feel free to use our TS channel and say hello @ 85.25.99.104 To get whitelisted and start playing today, visit us hereor simply join the ts whitelist channel and talk to the admins. Come join us today! [RGG] DayZ Taviana 1.5.0 | Whitelist @ rggprclan.com | TS3:85.25.99.104 | 100257
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Hey guys. Whitelist is down temporarily to increase the population.
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Just spit my morning coffee all over my monitor :)
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Some more information here: We use standard Taviana vehicles with a few added civilian vehicles. You will find several vehicles within an hour of play. Weapons are standard.
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You talk to yourself as you clean your rifle for the 22nd time in 3 days. Something comes in over the shortwave. Survivors? Or just more zombie spies? Taking no chances you load up and head out for the hunt. http://dayzmod.com/forum/index.php?/topic/115259-new-taviana-server-with-whitelist/
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North American group looking for a couple more. Requirements: Age 21 + ( no exceptions whatsoever) Teamspeak, mic and headphones, push to talk. Dedicated: You play every day as a general rule. Capable of listening: Everyone has an opinion but if a leader gives an order, you listen and do not complain about it. Experience players only. you know the map, know how to drive and don't shit yourself in pvp. No duping, exploiting, hacking, ghosting or server hopping. None. Integrity: This is a hard one to explain so I'll let you be the judge. PM me for more information if interested.
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Current home is a private hive server. This may change but for now it's what we are doing to combat the battle-logging, server hopping and ghosting. Our group is small and tight. We remove inactive (without reason) and casual players to keep it this way. Requirements: Age 21 + Teamspeak Client (it's free) Mic and headset Ability to listen to instruction and work as a unit. Take the game seriously. This is how we have "fun". Regular player - 20 + hours per week. Pm me if interested.
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Ok just pm me and I'll get right to you.
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Great. I just pm'd you back.
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Current home is a private hive server with a legit admin along with whatever public hive servers we jump on from time to time. This may change but for now it's what we are doing to combat the battle-loggers. Our group is small and tight. We remove inactive (without reason) and casual players to keep it this way. Requirements: Age 21 + Teamspeak Client (it's free) Mic and headset Ability to listen to instruction and work as a unit. Take the game seriously. This is how we have "fun". Regular player - 20 + hours per week. Pm me if interested.
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Sorry about that. I cleared it out and will pm you guys back.
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Hey folks. We could still use one or two good people.
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They are fun. They give you a goal - Attaining and maintaining. Making facory runs etc. They encourage team work - four seats? May as well use them. There would be FAAAAAAAAR more. This wasn't a traditional war and civi vehicles should be mostly intact. It's not overpowering. Driving a vehicle around holds many risks - blowing up, shot by as50 and all four occupants ejected and killed. (it happend) They are fun.
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I have to disagree about the realism argument. Vehicles left unattended may need work - find new engine parts etc - but they would be mostly operational. I mean how long is it supposed to have been since the zeds moved in? If we are talking anything under twenty years there would be plenty of working vehicles around which must be the case as there are piles of bodies, non-expired food etc.
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+1 Another thing that would help is a map without towns sitting in the middle of massive meadows with sniper nests all around. As it stands now when entering and looting towns you basically have to hang your arse in the air and hope somebody is not waiting to snipe you.
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CCO SD
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Why not allow all players to script/kill each other at will?
nacrom replied to Gooseguy312's topic in DayZ Mod Suggestions
You can lead a horse to water.... Enjoy your public schooling Zoro. -
The Fundamental Problem of DayZ's Survival Gameplay + Suggestions
nacrom replied to TanX's topic in DayZ Mod Suggestions
Nice job OP. I would welcome a greater challenge in day to day survival. +1 -
Why not allow all players to script/kill each other at will?
nacrom replied to Gooseguy312's topic in DayZ Mod Suggestions
I'd suggest posting your experience and explaining how it affects you as new player without calling out the people who made the game, saying it deserves to fade into obscurity and threatening to leave in favor of some make believe hyped up bullshit, quest giving, smurf game. -
Why not allow all players to script/kill each other at will?
nacrom replied to Gooseguy312's topic in DayZ Mod Suggestions
Server hoppers deserve to be script killed IMO. Hacking is a problem but dissing the devs because you had a bad experience won't get you or the community anywhere. Try being more constructive maybe. -
The jackass is a very hardy and versatile animal. I take your offence to assumption I was insulting you. In all honesty, sorry about that. Too much coffee here today. But it really doesn't belong in this forum.
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wrong forum jackass
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I need of a serious squad
nacrom replied to [email protected]'s topic in DayZ Mod General Discussion
http://dayzmod.com/forum/index.php?/topic/65972-auto-repair-krew-recruitment/