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Everything posted by Xyro
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PROTIP: Having a hatchet is going to be very useful.
Xyro replied to ssg (DayZ)'s topic in DayZ Mod General Discussion
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Meh, not really looking for the 'fire rounds' effect you get in L4D Railon, that would be too game breaking and a bit unrealistic...as if a zombie apocalypse is realistic lol. But to not have molotovs not be too OP. As Wyrven just mentioned possibly have the glass breaking attract zombies in a very small vacinity (In turn they'd run into said fire, lolz) but to not make this another smoke flare (Which honestly only works if used just right)...have the zombies run speed increase every so slightly while on fire and if they hit you while on fire, they do slightly extra damage. Call the run speed an 'adrenaline boost' on the zombies part or a fight or flight effect, if you will...hmm...maybe even have some zombies run around screaming, tapping into that CC effect we touched on earlier. I honestly like the sound of that, it just came to me while writing the post. To make this balanced I'd say.... -Run speed increased slightly while on fire. -Zombies do slightly more damage if they hit you when on fire. -Cocktail has a chance to cripple walkers/hoppers into crawlers. -Cocktail has a small chance to char broil zombies in the immediate thrown area, in turn killing them after a few seconds. -Outter edges of the blaze or zombies that run in after the cocktail is thrown gain a minor-moderate amount of damage (1-2 Mak shots worth). -Cocktail breaking aggros zombies in a small area that the cocktail lands. -Cocktail has a small chance to cause some zombies, whom are set on fire to run around uncontrollably, causing them to forget about players (Same fire effects will apply to these zombies...chance of crippling, fire damage after CC effect, char broil, etc.). -Cocktail lasts 5-10 seconds. Obviously this isn't a it's going into the game thread, but a suggestion/pitch. But from a player perspective that sounds quite interesting and has its pros and cons, which aren't game breaking or OP in any sense.
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I don't think I've ever laughed so much, while feeling extremely akward and like I had to fall on a sword in my entire life.
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So after a day of trouble shooting I finally got 1.7.1 working. Holy hell these zombies must have got a good night sleep or something. I know the changes that went into effect and I'm not complaining, but holy hell man. These zombies see me from 1/4 - 1/2 mile away (while crouch walking), knocked me out in one swing and after one shot from the 1911 pulled 3-4 more and ate my ass alive (mind you this is on the extreme outskirts of cherno...that stable/barn north of cherno), while I was unconsious lmao. It's nice to see zombies are actually somewhat of a threat now, just wish it didn't take a loss of a silenced MP5, 1911, cooked meat, alice pack, full tools and enough ammo to last me a week to realise this :rolleyes: But nice to see bandits aren't on the top of the food chain anymore :P
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It does sound interesting Railon, using the molotov as basically a 'crowd control'. But if your going your route, heat will kill cells, in this case we're talking about brain cells. So there for we are killing the brain or perhaps it cripples walkers and turns them into crawlers. Will zombies stay ablaze indefinitely when they're lit on fire and eventually kill them? Will they go out after X amount of seconds, causing lets say 1-2 shots of a Mak worth of damage? Will it eventually kill them? Will there be a CC effect on them including or excluding damage? These are all things devs have to mull around their already idea ridden brains when introducing a new kind of item/weapon. I'm just throwing the ideas out there, I'm not on the dev team or else I would start and try to come up with valid, non-game breaking numbers :P
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[GUIDE - STEAM] To those spawning invisible / No Debug + Errors / Beta Update
Xyro replied to lvg's topic in DayZ Mod Troubleshooting
This has drove me nuts for the past day, basically since 1.7.1 came out. Thanks for the help LVG (Your initial post fixed my issues), just a few quick questions. Have they removed the humanity icon/meter with 1.7.1? I didn't see it anywhere in the patch notes and mine is missing, but I did fix the no debug window missing, invisible 3rd person and not being to spawn anywhere but debug forest/field. On that note...to anyone getting stuck on a loading screen or constantly being spawning in debug field/forest. Log immediatly or you have a GREAT chance of losing your items. I have friends who were killed by people exploiting the patches and lost a full load of gear, I'm talking everything you need to be fully self sufficient. It's not hard to do (But I won't say how here to prevent people from doing this), I spawned multiple times in the debug field/forest myself and saw people running around killing looting players. I actually killed a large number of a guild who was exploiting this bug since they were preying on people joining their guild server (There were 15+ NwO members on THEIR server, killing people as they joined). I posed as a 'loading' chracter and took them out one by one, not cool to host a server and exploit people coming to play on YOUR server (IMO the should have they're server banned)...cough NwO cough. Should have fraps'd that... Make sure you install and use this patch correctly or there can be serious consequences. Honestly though I went from 1.5.8 to 1.6.0 to 1.7.0 without any problems. This is the first time (1.7.1) I've had these issues. I'm also seeing a large volume of people still talking in side chat complaining about how the patch broke the game. They're talking in side chat because they haven't installed the patch correctly and/or are having the same issue I and many others did. Not sure what set this patch aside from the rest, but please devs work on an easier fix for this. I know tons of players are losing loot and becoming quite frustrated with this. I also used SixLauncher and it didn't install the patch properly, if that's any help. Edit - I also just rememberd another bug I'm currently having. In group chat, AI are constantly spamming attack, meet here, etc. commands. It's really rather annoying, any idea? -
Rocket - Improvised splints for broken legs?
Xyro replied to combatcomm1's topic in DayZ Mod Suggestions
This thread made me think...which can be a scary thought. Morphine is a serious pain killer and sedative...why do we need pills as well? Obviously I know the difference between pain pills and morphine, but in a zombie apocalype where your life expectancy is only 30-35 (According to the DayZ site), why not just hop yourself up on morphine, fall asleep in a ditch, get eatten by zombies while laughing and call it a day? -
Vickers' Vigorous Verbose Venting: Vexations, Villains, Veracity of Vile Verbiage
Xyro replied to Malleovic's topic in DayZ Mod Suggestions
Thread chaining ftw :P http://dayzmod.com/forum/showthread.php?tid=14596&page=3 (Possible future uses for the hatchet) -
Prayers for Glorious Bashing, Slashing, Chipping, and Chopping to be Answered?
Xyro replied to Malleovic's topic in DayZ Mod Suggestions
Love your posts Malleovic, but someone beat ya to it... http://dayzmod.com/forum/showthread.php?tid=14596&page=3 Not to mention on your other thread about melee and the three videos I've posted. Well one was originally posted by another member, Benjamin, I just embded all three videos on one page for easy reading. http://dayzmod.com/forum/showthread.php?tid=12005&pid=136563#pid136563 -
Yea I've had no luck with it. I just figured it was broken or had no effect, pardon my ignorance then. Still +1 for molotovs...which now is technically +2 to show how good of an idea it is.
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Vickers' Vigorous Verbose Venting: Vexations, Villains, Veracity of Vile Verbiage
Xyro replied to Malleovic's topic in DayZ Mod Suggestions
Have you seen this katana mod and the 'crusader' battle for Arma 2? I may have seen the crusader fight in this thread...it's honestly getting hard to keep up with all these threads I'm visiting. Just sick and tired of people saying melee can't be done, stop being a fucking sheep people. Seriously, I've only been around Arma 2 for two or so weeks, after being introduced to DayZ and that's all I've ever played. But it seems like I can find/know more than people who have been playing Arma 2/DayZ for god knows how long. I'm not trying to sound like a know it all, I'm far from it. Just open your eyes and do a tad bit of research. This is obviously pointed to all the nay sayers and sheeps in the herd. Being a sheep = Baaaaaaaaaaaaaaad Yes, this is where I saw the crusader mod. Benjamin on P2 posted a link, but I'll post the video here, to have all three, obviously working melee mods for Arma 2 in one spot. Call me an asshole...I know the truth :D -
Maybe best suited for the bug report thread?
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PROTIP: Having a hatchet is going to be very useful.
Xyro replied to ssg (DayZ)'s topic in DayZ Mod General Discussion
Remember that time people said Arma 2/DayZ can't do melee...yea me too... This video on top of the other two Arma 2 melee mods I've seen (The katana one and the Crusader battle one) hopefully will shut those up who think it's set in stone that Arma 2, is not melee capable. If there's a will, there's a way. I would love to see some for of melee implemented, but I don't think it should close to game breaking. It's something you'd want to use in a very low ammo/no ammo situation or a time you just MUST kill that one zombie without alerting players or a horde. Is that what the dev was getting at when he said the hatchet will have more uses? Who knows, but that's what I hope it will be. Here's some idea on how I think melee weapons can work and not hurt the game/play style of it. Cons of Melee -You already don't want to be near zombies due to the obvious reasons...health loss, bleeding, broken bones, alerting more zombies, etc. -Health is rare enough as it is. Why would you want to put yourself in harms way if you don't have to? -Your still exposing your self to potential bandits and making yourself vulnerable when going for that kill swing. Pros of Melee -Using a melee weapon brings that true survival realism effect to the game. -Allows you take out a zombie without alerting more, again stressing the survival realism feel of the game. -Gives you some sort of 'out' if you don't have, are very low or trying to conserve ammo. Especially with the implementation of the no starting gun in 1.7.1. -The possibility of using stealth kills if you sneak up behind unsuspecting players, make it personal! :D Ways to make it work -Have the axe and knife degrade over time, so you aren't encouraged to just run around with an axe or knife slashing away. With NO option to drop it once it's degraded. This will prevent people from always having a weapon (Making them use it when it matters), as well as people finding an axe/knife that only has one swing/stab left on it. -You can only carry one knife and axe at a time. This would prevent people from throwing every axe/knife they find in their bag and 'hoarding' weapons to counter the degrading durability. -Make it so you can only melee every X amount of seconds or make it an option in the scroll window, so people CAN'T hack and slash. I feel this would be a huge benefit to the game and really stress that realistic survival feel. I'm not looking for swords, wrenches, etc. to be added to the game, I feel the axe and knife are more than enough. If they're implemented with degrading durability, again it deturs you from hacking and slashing and will prevent the game from turning into L4D. Again, being near zombies now is a bad idea, pretty sure you wouldn't want to go toe to toe with a horde and take on all the disadvantages listed above with being in swing range of A zombie, never mind several. TLDR - Melee good, can be done and hope will be done. Me passonate about idea, you lazy for no read good idea. -
I'm definitely for it, I was hoping there was an auto-run feature when I first started playing. The immense landscape almost begs for it. I was let down /sadpanda
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Rocket - Improvised splints for broken legs?
Xyro replied to combatcomm1's topic in DayZ Mod Suggestions
OOOOOOOOOOOOOOOOOOOOOOOOO sooo plus one. For both the splint (wood pile + bandage) and the temporary morphine fix. Last time I checked morphine was a temporary pain reliver, not a wonder cure. +1 -
You WANT your pistol back, you don't NEED it. Plenty of people are getting along just fine without it. Shit spawn rates happens, pre-patch I can't tell you how many games it was feast or famine. I haven't died since 1.7.1 was implemented (On the flip side I also haven't played much), but I'm honestly looking forward to it (Yes, blasphemus) because I want to see how much of a challenge it is. Not to mention do you know how many times, pre-patch I'd have a Mak with a backpack/bandolier full of Mak Mags and pass over how many Revolvers/1911's just due to the shear amount of Mak Mags I had. Most of which were never used because I died before I could use them all. Not to mention there's a true hardcore penalty to dieing, not just, "Oh I had no Mak ammo, one mag in my AK. If I die I'll start with full pistol ammo." Now you have a true sense and will to survive, find another mag for that pistol and AK! The game is suppose to be relentless, unforgiving and harsh. Shit just got real. If you don't like the brutality of the game I heard some people still play Left 4 Dead.
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Reasons to huddle around a campfire..
Xyro replied to Redrick (DayZ)'s topic in DayZ Mod Suggestions
Are you the same one who asked for a sexual tension meter? :P I honestly haven't survived long enough or found a solid group of people to make use of campfires. But this does seem like a solid and non-gambreaking feature to add. Plus I think it would help with the 'teaming up' effect that Rocket is striving for, again without being over the top with the 'buffs' you'd get from the campfire. -
Wow this is an amazing idea/pitch. Also, the idea of parachutes I think is something that's long overdue, have them spawn mostly near the airfields and be rare at that. But the idea of bandit or survivor air drops I think is hilariously epic and would kill to see it. I have to agree with the edit of what gear it takes to repair the AN-2 (One windshield I felt was not enough, even 3 I feel is a bit shallow. I'd honestly call for 5...look at all the mini windows). Don't forget, once we bring stability back to the land we can use it as a crop duster to establish a solid economy!
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I...um...honestly thought this WAS going to be implemented just due the amount of empty whiskey bottles and their extreme lack of use. But my hopes were shot down when I played around with the single player spawn window, when I first found out about DayZ...no molotovs or hints that they may be implemented anytime soon. As for a flare...meh not what I was thinking. I was thinking more of a lighter to put in the tool slot (Then again, there are matches). One must not forget the rag as well. Empty whiskey bottle, gas, rag. Perhaps you could involve a flare in their construction, but then I would see another item needed...tape (To tape the flare to the outside of the bottle, to use as the 'fuse' instead of a rag), even the big 1.5L whiskey bottles couldn't fit a flare in the mouth of the bottle...not to mention how absurd and 'ghetto' that'd look. There has to be some uses for these worthless items in the future (empty tin/soda cans and whiskey bottles). Otherwise they're just taking up memory and are just filler for gear spawns (and not to mention let downs). Bit off topic, but I was hoping to see the option to throw cans/bottle to distract zeds, but alas, there is none.
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Thought it'd be rather self explanatory from my comment. But it's when people who just died or are starting a new chracter, constantly respawn to get a spawn closest to a major city, in hopes of loot. More times than not, when you see someone get killed over and over and over and over and over and over and over again in the chat window, that's what they're doing. Either they're spawn humping (a term I coined) or they're just having a hell of a time getting the game to work.
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Vickers' Vigorous Verbose Venting: Vexations, Villains, Veracity of Vile Verbiage
Xyro replied to Malleovic's topic in DayZ Mod Suggestions
Well looky looky hereeeeeee...just remember. ARMA 2 can't do melee.... Edit - Simply changed the hyper link to an embded video for easy access...like a dress ;) -
You think people 'spawn humping' is bad now...trying to get as close as possible to Elektro or Cherno? What happens when someone finds out there's a spawn close to NW Airfield? Unless a serious penalty was implemented to prevent spawn humping, I don't see this working.
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Bwahahaha, this is the first time I've ever said out loud "What?!" to a DayZ suggestion. I think we all just got troll'd in a suggestion.