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Fella1990

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About Fella1990

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    On the Coast
  1. Bees! Aside from the honey we could roll wax around string for candles, or rub it on to clothing to make it more water resistant. Or on gun barrels to reduce corrosion. Lots of awesome uses. Maybe cultivating a hive in conjunction with your vege plot increases yield due to the extra pollination. Maybe also infected are adverse to bees (instinctual, lines up with existing behaviour) and you could use hives as a deterrent.
  2. On board. Any liquid, any container. If it's not resealable, then it can only be carried in the hand, or placed in the world. Otherwise the liquid immediately drains.
  3. Interesting conversation. Did go off track for a bit there but it seems like others agree it might allow too much sabotage. I wasn't sure about how the disguising would be viewed by others. The best perhaps would be as suggested a way to mimic the meandering walk, and given some of the latest status reports this doesn't seem too farfetched.
  4. Two parts to this one: 1. Using any melee weapon, any wearable can be damaged to a Ruined state. This can serve a few purposes - i.e. sabotage of your old back pack so others can't benefit from finding it (might cause some issues with people ruining everything they come across) And will play in to the second part of this suggestion: 2. Use any player, Z, or animal corpse, or entrails on clothing items and self to give the appearance of being infected. Blood/guts disguise. This can be a disguise so other players pay less attention to you. Possibly reduces detection by other infected considerably, allowing free-er travel in high Z pop areas (when they exist) for basic supplies (AMC's Walking Dead-esque). The freedom of activity will help with immersion and I know I'd use this feature (bit of a player stalker) - would anyone else?
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