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Get_in_the_house_Carl

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  1. Get_in_the_house_Carl

    How long does unconsciousness last

    I've been wondering how long unconsciousness from food poisoning lasts? Or any sort of unconsciousness in the game.
  2. Get_in_the_house_Carl

    Trouble with Books

    I was really hoping to read my victims a story before I eat them. Shit!!
  3. Get_in_the_house_Carl

    Trouble with Books

    I've been wondering if anyone else has had some trouble with reading books in game on .61 stable. I can hotbar the book press that key, bring up the book, but I only get the title page and it will say 1/0 pages Anyone know a fix or is it bugged?
  4. Get_in_the_house_Carl

    Sleeping Bags and Carrying the Unconscious

    Then it would be pointless to call it a sleeping bag. I wouldn't mind having some vulnerability added to the game. Like I had suggested, their should be a rest option as well so you don't get the black screen. Sleeping would only be optional, but the best way to heal. So you would really want someone to watch your back. I also don't believe the devs wouldn't want an item that you simply log out with and you are healed or healing afterwards.
  5. Get_in_the_house_Carl

    Sleeping Bags and Carrying the Unconscious

    Sleeping Bags Now that we have tents for camp sites in the game, I believe sleeping bags would be a nice addition. Some functions of the sleeping bag could consist of sleeping and resting, warming up in cold weather, and healing. The sleeping bags could be placed like a tent or added as an attachment to the tent. Sleeping: This should not be required in the game but optional instead. It could increase your healing speed if you and hydrated and energized. When you sleep you screen would be black as if you are unconscious,. So it would be recommended you be in a group to do this and have someone watching your back. Resting could have the same function but you would not have a black screen. The affects would be drastically slower. Warmth: Sleeping bags could help with fighting off hypothermia and the quality would depend on your set up. Using just the sleeping bag without a fire or a tent the warming effect would be slow or not at all if it is raining. Tents would help you warm up in rainy weather. Fires could help you if you don't have access to a tent. You could also use warm rocks on your character to boost these affects. Where to find: Sleeping bags could be found at camp grounds, hunting lodges, and deer stands. They can be packed up and would take up possibly 12-15 slots in your bag. Carrying of Unconscious Players I find it would be helpful in combat situations to have the ability to carry allies or foes if they are unconscious in order to get them the help in relative safety. Drag or hoist players over you shoulders. Possibly craft stretchers for easier travel. Drag/Lift: When you are in a zombie infested town and your pal is knocked unconscious and you don't feel safe enough to preform the proper steps to help him. A drag feature could help in this situation, so you can get your friends to nearby buildings and get them conscious again. When dragging/lifting players your speed is extremely reduced making you an easy target. So make sure you clear the immediate area before doing so. Stretchers: Finding hospital/military grade stretchers could help you carry your group member faster and for longer distances. These could apply for those of whom are unconscious or have a broken leg. You could also craft a stretcher out of four rope leather and two branches but it would take up much room in your bag. Military/Hospital stretchers should be fold-able to take up less room in your bag. But these types would be rare to find and only at military med tents or hospitals. Craftable stretchers would take up 20 slots and the Military/Hospital grade would only take up 12 when packed up.
  6. Get_in_the_house_Carl

    remove or fix wolfs PLEASE

    Not saying I don't believe you but I have yet to run into this issue. I have how ever, got attacked by wolves at the SW Military Base. Almost, every time I had gone there the wolves were reeking havoc on the infected. When I enter the base the wolves immediately attack me instead also bringing with them the infected. It made the place damn near impossible to loot. Pro tip when sprinting away, from wolves, every once and awhile make near 90 degree turns to dodge their attacks. It gets you enough time to find a shack or a house to fend them off.
  7. Get_in_the_house_Carl

    Vehicle sound systems

    @sanguine00 In no way I meant to be offensive just to let you know. I can understand the confusion, it was shorter than the other. @Sqeezorz Yeah almost all vehicles should have a radio or could have one attached. Vehicles that you would assume to have radios. I don't mean like talk shows, just the ability hearing players talking over radios. For example, "you're driving along the dark lonely road decide to play that, awesome but shitty, polka music cd you found couple miles back. Music gets to cringy for you're taste so you decide to listen on the radio for other players speaking to each other on either long range or short range radios."
  8. Get_in_the_house_Carl

    Vehicle sound systems

    I don't mean full on radio stations with the radio personalities. I strictly mean playable music and listening to radio chatter like you would with walky talkies. Music in an apocalyptic scenario is not uncommon.
  9. Get_in_the_house_Carl

    Vehicle sound systems

    I don't mean car horns. To put it nicely, read what I had typed.
  10. Get_in_the_house_Carl

    Bury container or backpack using a shovel

    Yeah, when you make it, it would just look like a dirt mound. But you could use netting and burlap like you were to make a ghillie but use it as camo to cover up the dirt mound.
  11. Get_in_the_house_Carl

    Vehicle sound systems

    I believe, now that vehicles are taking a bigger role in the game, it would be nice to see some extended functionality to vehicles. I mean in the sense of the workable stereo systems, such as radio stations, listening to music cd's and cassette's while driving. To make these work you would find and attache the stereos to the the desired vehicle like you would with a tire or headlight. Their functionality could merely consist of listening to music and radio chatter from the short range radios you are later adding (not the walkie talkies). Maybe add cd's and music cassettes to the loot tables as well. Perhaps audio diaries containing stories of citizens during the beginning of the outbreak. I could imagine myself maybe others enjoying this feature if it were to be added.
  12. Get_in_the_house_Carl

    Dayz Timeline

    Why on this website does it say the game should be in beta already when i look at the timeline. It says Q4 2015: Beta release. You guys made millions on this game yet you cant keep up with your own schedule. When you have that much motivation behind the game,with over 2 million sales i find it hard to believe you cant do a better job than what the game is now. I bet this topic will be deleted because negative criticism isn't allowed here. Bohemia I'm never buying any of your games again.
  13. Get_in_the_house_Carl

    My Suggestion for Developement

    I have enjoyed DayZ since the mod, so I'm familiar with the game's play style. Also, I have purchased the aplha version of DayZ so I do want to support this game. My suggestion for DayZ is for there to be Single Player mode. I do realize that it would be different considering the game is originally made for a multiplayer experience. My case in point is, there would be a drastic change in game play and the the environment of the game would be altered. So allow me to just give a list of the Pros/Cons. Cons No human players (obviously)No real sense of danger (at the moment with the low zombie pop.)Looting would be easierNothing to fightOver all no real challenge for these early builds. Pros Hopefully a better performance (considering no internet involved)Not every single person is willing to kill you for no apparent reasonNo hackers is a huge plusNo exploitersFriendlier environment (I mean no people Tbagging your corpse or bad mouthing you for no reason)I do realize a lack of players would kill the game but here is what i suggest to improve this hypothetical Singleplayer Mode. Have NPC's in the game like some mods that were for the DayZ mod. These NPC's were in multiplayer from what I experienced but they were simple, there were some that would attack you and there were ones that wouldn't. My suggestion for the NPC's would be to make them unique and give them names, things to say, simple emotions, simple decision making, the ability to interact with the world. They could pick up loot through out the map so you know that they have been there. Even the choice to start a dialogue with the AI would be nice, maybe even trade or group up. To sum up my AI idea program them to do what a normal human being would do in a Apocalypse. Hopefully there would not be too many AI out there that would rather light your ass up than to see if your friendly. But don't get me wrong I still want that presence of "there are people who want and will kill me". I do hope that this at least gets read by someone and it is at least thought about, this is something I would really love to see in the final product. If anyone wants to suggest anything else that is relevant to my topic that might improve the idea go right ahead.
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