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Everything posted by 7Sixty2
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Will do bud. I've just found where I was hit from, no way i was a .22 at that distance, but a CR527 is hitting perfect and the view is perfect.
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Sporter sending a plate carrier from pristine, to ruin? I'll find one and test it lol.
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Yeah haha, silly mistake of mine. Luckily not all of them were ruined!
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Sloppy play Cherno << >> Bambi Geared in less than 2 minutes Ch
7Sixty2 replied to TuranArek's topic in Gallery
That was great lol. Nice work mate. -
I just want to know when slug shot shells will be back.
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Wow, the first thing you pick at is the ONE wrongly spelled word in my post, yet the grammar in yours is as poor as anything. Smart. We're only just half way over the road to beta mate, be patient.
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I see many silly arguments in this thread, unfortunately. I expected more sense on the official forum, but clearly not. There is no "real" definition of a zombie, because zombies have not existed. In the same way that in demonology there are thousands of different demons, you could say the same for "zombies". A "zombie" is what you see as the generalization of a zombie. It could look sick, it could look weathered, it could look fine, it could be covered in blood, it could be clean, but the simple analogy for a zombie, is a being that has contracted a virus that has caused it to take on a primal predatory cannibalistic state. Deathlove, if I'm honest I really hate reading any of your posts as you either repeat something that somebody else has says, you talk absolute crap, or you go completely off-topic. Sometimes all at the same time. So you'd like enough zombies, to not see them within a couple towns of each other? Do you realize how many models would need to be made? Zombies do not use a clothing system like player models do, although it would be cool. The GTA V map is what, 50 miles squared? And I'd say it has hmm, a good couple hundred pedestrian models at a push, right? Well even in GTA, you will constantly see the same pedestrian within a block of eachother because when they spawn in such quantities(As people are requesting with zombies), it's rather tough to mix them up perfectly, and processing the information to check zombies in a 2 town radius and if there's any to not spawn them, would create a lot of load on the server. The Chernarus Plus map is 140 miles squared, almost 3 times that of GTA 5. So you saying that you do not want to see the same zombie over and over, you are calling on an enormous task for something that if I'm honest, and I'm sure plenty of other players would agree with, doesn't bother me. ^ Another absolutely stupid statement of yours. Oh look, they both have blood pouring from their mouth. They must be the exact same, surely it's just a copy and paste! No. Look closer and finer into detail, and maybe the natural instinct that although named common sense is rather uncommon around these parts will kick in, and you will see that there has been a lot of time put into each and every model to differ them from others. Maybe it's just me, being from a modelling/texturing background I have learned to look further into them. Maybe you should stop posting for a little while.
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Cheers lad. Oh, of course. But when you're at 400 metres, prey with an MP5K isn't going to worry us. :P
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Must be just you, every shot from my MP-133 that I have fired have landed into peoples chests and they've died on the spot.
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Solo Guerrilla Warfare versus the =UN= Militia (1 vs 7) – Hardcore Night Combat
7Sixty2 replied to sobieski12's topic in Gallery
Great video pal. -
I haven't played DayZ since leaving the mod 3 years ago and this week decided to build myself a new PC and make a return, needless to say, I need to brush up on my tactics and up my guard. I should probably stop texting whilst "guarding" my friends too. >:(
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http://www.ebay.co.uk/itm/Intel-i5-4690-Quad-Core-3-90GHz-1TB-8GB-NVIDIA-GTX-750-Ti-Gaming-PC-GG-/191702941151?hash=item2ca262bddf:g:3-UAAOSw3ydVm9h2 How would this do? Thanks.