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Everything posted by aseaheru
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Ah, inventory tetris will finally be a complete thing. Although, I have a feeling that they wont add that section of the inventory system until they have weight working, else people will fill their bags with long firearms...
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Having both would be nice, cut shells for break action or a single shot and bonded shot for when you have more time and material, but working reliably in all shotguns...
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Instead of them just "playing dead" everywhere, perhaps they could crawl out from under wrecked vehicles and the like. Much the same effect without causing the just infected/dead walking debate from flaring as much.
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Costum patches and "hook-and-loop fastener" (velcro)
aseaheru replied to Berecz (DayZ)'s topic in Suggestions
Depends on what company makes it, most Velcro that I find is sew-on stuff. -
I would like it if there where just two slots where a rifle or a large melee weapon could be put. But then, I am the odd guy who likes wandering around with two large melee weapons.
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Saline bags should only be in heli crash sites.
aseaheru replied to CGNoodlePot (DayZ)'s topic in Suggestions
But... nothing is stopping this from happening as it currently stands... -
That would need socks to work. Rock in a sack perhaps?
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Garages are in the game allready, and some locations have fountans.
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With the devs adding tool requirements for vehicular repairs the hammer will probally gain a major use when building comes around.
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I'm not debating that the stuff can spawn infront of you, I am pointing out that it only appears to happen when the locale has not been looted in some time and that it tapers off after some time.
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Will we ever get these old things in the game back
aseaheru replied to thefriendlydutchman's topic in Suggestions
Dident they also replace it with another form of it reciently? Also, yah, I find stuff hidden about all the time still. Mostly on lockers. -
Layering clothing would be awesome to have in game, but oh, imagine the clipping...
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This only happens (in my experience) when an area hasent been looted for a while, or when items arent removed from a particuar spawn point for a while. It eventually tapers off, atleast in my experience of "clean out all the crap no one ever grabs so that it gets reset". Its really apparent in places like houses that next to no one ever visits. As for the rest, sounds good to me.
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FIFY. Because it can be done, it jsut takes an age.
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Camouflage cloth over wraps and soldier uniform jacket with a HOODIE
aseaheru replied to CGNoodlePot (DayZ)'s topic in Suggestions
The snipers have their pack on the ground infront of them... Other than that, there are probally going to be more bits of russian military equipment added. -
I personally dont think this is nessasary, as loot seems to queue up in locales. Remove the useless items and perhaps what you want to find will spawn. Course, some tweaks to the spawning system should be made, mostly to despawn those useless items sooner...
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If you combine the infected hunting via scent with the ability to collect blood/refuse from butchering... Well, the ideas get interesting.
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There is powered milk currently in the game, but I dont know if reconstituted milk is able to clear up CS gas...
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I'd like to be able to pour soda/beer into water bottles/canteens.
aseaheru replied to Connect3d's topic in Suggestions
While we are suggesting liquids, howabout salt water, milk, and blood, along with ways to awuire the last two of the three. Note on the blood, I am not suggesting that one should be able to use a jerrycan as a blood bag... -
If fat individuals counted as "disabled" than over two thirds of the adult american population would be on social security. As for the old due, there are always exceptions to the "old and inferm die first". In addittion, I am under the belief that that old man zombie is some sort of zombie hermit. /me looks at all of the bits of the engine they have allready rewritten for this game.
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I was talking about in game, where it appears that, indeed, it cant be shot like a standard pistol. Which is disapointing.
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2x3 sounds like a good size to me. Also, anyone know if it can be used without the stock folded? Because if it can, well, that adds another option for the devs. Have it 2x2 when folded and 4x3 when unfolded. And if it cant, well, why not?
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So, with vehicles missing parts when they spawn in, and all these wrecked vehicles, often of the same make, lying about, the question is rased in my mind why we cant simply try to find whatever part you need in the wrecks? Of course, msot of the parts you do manage to find would be damaged, if not ruined, and wrecks would have finite supplies, but that would just add to the game, atleast to me.
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Ah, I missed that part. Thanks for pointing it out.