I like some of these ideas, I'm more of a casual gamer (in relation to day z) myself but I still ended up in a group, it's a small one and currently only me and one other player are together moving towards the larger group but I prefer that. I think the idea is good to spawn certain people in groups around random cities or beaches but not for it to be an option of what group, but in more of a random selection by the game for you to start near another (group of) random player(s). That way you're more likely to run in to others while you still have nothing and form a group that way. I think having a choice of where to spawn or what people to spawn near is a game breaking idea, some points for this could be: 1) Second-accounts or friends of well-armed players could divulge information on groups systematically, allowing them to completely destroy groups while they're still in the initial scavenging stage. 2) Casual player groups would be more able but the hardcore player groups would dominate and it would force those alone to play realism servers to have less chance of being found or to join a group. 3) This is more about the aesthetic, I understand your point from a gameplay perspective however in zombie movies, games or books when do you hear of a group selecting clothing for them all to match and be recognizable (even to those outside of the group?) Someone else made the point of being distinguished in the group is also important. I know the mod is still in very early development but I think a more widespread selection of skins should be available, you should choose maybe your gender, age, race and then have a skin assigned to you with items of clothing being changeable if you can find them in the world (maybe add some sort of wet-characters are slower, dirty characters are less traceable if they're in foliage but more noticeable in cities?) I'm not going to lie, that was a slight tangent and a different idea in itself. Overall I contest this idea for the most part but support some of your features.