Cerbo Knight
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Everything posted by Cerbo Knight
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Make hacking LEGAL - read before rage
Cerbo Knight replied to TheMachine's topic in DayZ Mod General Discussion
In my camp I have a UAZ, a Ural, a V3S, a GAZ, a UAZ (red), an ATV, 2 buses, an old hatchback and an offroad pickup. Just got the heli last night and in the time it took me and my clan to gather those, I have encountered one hacker. He left about 6 of his corpses with hacked in weapons and items on Stalisty Island. Server admin banned him and his entire clan so no more problems there. This is why you need to be on a server with an active admin. -
Yes it does. Fill it up with Jerry cans.
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Make hacking LEGAL - read before rage
Cerbo Knight replied to TheMachine's topic in DayZ Mod General Discussion
Can't tell if sarcastic or just fucking stupid... I read the OP and I have to say, OP. You're a fucking retard. If you didn't run around cherno firing off your weapons like you're having an all-invited garden party then perhaps you wouldn't attract so much attention. Hackers are not that common, battleye has (mostly) been fixed and I haven't seen a hacker for days now. Chances are, if you're blazing through cherno like a retarded puppy attacking anything that moves, the person that shoots you is not a hacker but is another player that has heard your torrential rain of poorly aimed lead flying and has come to shut you up. What I'm saying is (If there was any doubt), there are hackers but the numbers are nowhere near as high as you make them out to be. -
Hotfix Build 1.7.2.5 Rolling Update
Cerbo Knight replied to rocket's topic in Mod Announcements & Info
We understand perfectly what an alpha is, but when you're waiting stupidly long periods of time for even the most simple of solutions... you start to wonder how the devs will handle the standalone. -
Hotfix Build 1.7.2.5 Rolling Update
Cerbo Knight replied to rocket's topic in Mod Announcements & Info
Fair play to you, you like the game to be incredibly hard. Not everyone does, so keep it to your own server.... P.S. You come across as incredibly elitist, don't know if that was intentional or not. -
Hotfix Build 1.7.2.5 Rolling Update
Cerbo Knight replied to rocket's topic in Mod Announcements & Info
The ammo exploit is up to the individuals discretion, they choose to expoit it.... You can't just choose to not have your tents save your gear, or for your vehicle to not be there when you log in next. Oh, and you can't just choose to be blinded by a massive graphical glitch wherever military corpses, barbed wire and tank traps are. Thus, the ammo glitch is not as important. -
Hotfix Build 1.7.2.5 Rolling Update
Cerbo Knight replied to rocket's topic in Mod Announcements & Info
No, I think tents, vehicles and graphical glitches should be the priority. They're they main game breaking experiences for everyone else. Ammo exploits are minor at best and only affect certain weapons anyway. -
Hotfix Build 1.7.2.5 Rolling Update
Cerbo Knight replied to rocket's topic in Mod Announcements & Info
People will always exploit where they can, but respawning is not an exploit. The friend would have just looted your gear, and waited if he needed to. Or moved on, whatever would have happened it's a certainty you would not have your gear. Rocket can't change a core feature because one person doesn't like it. -
Hotfix Build 1.7.2.5 Rolling Update
Cerbo Knight replied to rocket's topic in Mod Announcements & Info
In a bandit camp. Which are made by players. Which are the only way to get soldier clothing. By hacking. Congrats, you've got some hacked clothing. -
Hotfix Build 1.7.2.5 Rolling Update
Cerbo Knight replied to rocket's topic in Mod Announcements & Info
Did you account for absolutely everyone that has ever played Dayz? I don't think you have, so the figures you gave are just your guesses and therfore completely useless. Fucking logic, y u no use it? -
Hotfix Build 1.7.2.5 Rolling Update
Cerbo Knight replied to rocket's topic in Mod Announcements & Info
Unless you know the number of players for a fact, then you're just making figures up and they have no meaning at all and you have no evidence to support your claims. No need for a PM here, this is the end of the discussion. -
Hotfix Build 1.7.2.5 Rolling Update
Cerbo Knight replied to rocket's topic in Mod Announcements & Info
Psst.... Unique players doesn't mean total number playing right now.... Maybe I fell for a troll, if so 2/10 because I replied. E.G. 3 people join a server, 2 leave and 5 more join half an hour later. Totals up to 8 unique player IDs, but only 6 people playing... -
Hotfix Build 1.7.2.5 Rolling Update
Cerbo Knight replied to rocket's topic in Mod Announcements & Info
After updating I still have the graphical glitches in Balota airstrip and military tents. Will upload a screenshot if needed -
We were refilling our bus and suddenly it started to move, we thought this was hilarious at first when we shot the guy... But he didn't die, so maybe we missed? Shoot the bus. The bus blows up and we hear silenced shots, (there are 3 of us, est. 2 of them) so we disperse and team mate 1 dies.. fine, he was in the middle of road. Then team mate 2 dies, and I'm sprinting full speed in the opposite direction and I hear a huge volley of silenced shots and I die too.... They were either bizon shots or MP5SD6 shots so he had to be close to have me hear them. Then I respawn and die, and the whole server is killed. Well, it must be hackers. This happened like 10 minutes ago, so about 22:45 GMT If the hackers are reading this, all I have to say is **** you it was our bus, and if we can't have it then neither can you.
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So would I, but I think they were just in it for the theft rather than the actual bus
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The arguments. And the butthurt, and the salty assburger tears. They're all so delicious.
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But the real question, is did you kill them all?
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I love these threads
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I was expecting like 4 or 5 kills there, but posting a video of only one subpar shot? Why did you even bother :(?
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I'll give it a shot if you're still recruiting, I'm slightly geared now (DMR, excess mags, ALICE pack, ect...) and happy to fill most roles in a team. PM me some details maybe
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Well I just uninstall this POS
Cerbo Knight replied to Lemonto's topic in DayZ Mod General Discussion
All I can hear is crying, it's just so beautiful... Just kidding. the more people like you leave, the better. -
But 99% of alt-f4'ing isn't to fix a problem, it's to stop themselves from being shot. If there's a real problem then you can ctrl-alt-del.
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Romero Zombie vs Rage Infected
Cerbo Knight replied to drewmaw's topic in DayZ Mod General Discussion
I skipped through most of this thread as I need to pee, so I apologise if this is covered already... But a Romero zombie that never stops following you until it's dead would be preferable for me, slow moving and only able to be killed from headshots would be a vast improvement IMO, and it would actually make a zombie a considerable threat in cities. A larger detection range would probably be needed too. -
Heavy penalties for disconnecting during firefights.
Cerbo Knight posted a topic in DayZ Mod Suggestions
First off, I want to say I am an asshole sniper and I do shoot on sight to ensure the safety of my squad, alot. With that out of the way, I can continue. I was camping the Balota airfield with a group of friends on our way to Cherno, when 2 survivors came out of nowhere. One killed me, and I respawned up north of the airfield with all of my gear that I had before the 1.7.2.2 update (A glitch, though not an unwelcome one in this case...), I headed south to regroup with my squad who had taken one of the two survivors out at this point, and by the time I'm about 1k away my squad is dead with only my killer remaining at the control tower. So, not unlike any other player who has just been killed I want some delicious revenge. But I had been blessed with a second chance in the form of all of my loot from before the update including my DMR, and now I'm well within range I line up a shot. 200m away, so not a chance that I've missed him... But no kill? OH WAIT, YOU DC'ED. OOOH. And now I'm being attacked by a zombie. And at this point I realise I'm not going to make it, I've got 8k blood and no bandages... Bleeding out. But what's this? A ray of hope? My killer reconnects. After dispatching the final zombie, I choose to lay in wait for an opportunity to strike... again. I'm on 3k blood and have no chance of living, I might as well take you down with me. BUT NO. You disconnect after I shoot you, AGAIN! Well, better run to a safe place for my corpse to stay, my teammate is at the tower now and we should be able to reclaim all of our loot that would have been lost before... But no. I arrive back at my body after a long run only to find that you've taken all of the backpacks with the most precious of our valuables in them when you server jumped, multiple times. All except my freshest body are looted dry and my killer nowhere to be seen. I don't mind dying... but what I do mind is shooting pointlessly at game breaking assmonkeys that disconnect before dying. Sorry for being so rude, I don't know if you can tell but it's a subject I feel a little strongly about, it's not the first time it's happened to me but this is the worst time. Harsh penalties need to be put in place for these people, and fairly fast. I know Rocket already made an announcement about it but I don't want him to forget about this. I propose a name and shame for the time being, a shoot on sight list for disconnectors. It might not work well but I'd rather do something than nothing. -
Heavy penalties for disconnecting during firefights.
Cerbo Knight replied to Cerbo Knight's topic in DayZ Mod Suggestions
True, I do use a generic name in-game as well... I think the timer is the best way to deal with it, leaving your character on the server for a set amount of time after disconnecting