Cerbo Knight
Members-
Content Count
143 -
Joined
-
Last visited
Community Reputation
48 GoodAbout Cerbo Knight
-
Rank
Survivor
Profile Information
-
Gender
Male
-
Location
England
-
Interests
Shooting zombies, shooting people, shooting you.
-
Consolidated Weapons/Equipment suggestions
Cerbo Knight replied to rocket's topic in Mod Announcements & Info
I'm honestly fine with how the SA is right now, it just needs more players, more content, and everything the mod had. It's a tall order but they'll get their asses in gear when H1Z1 releases. Decent competition will be good for DayZ. Oh yeah, and mods too. I want to play Namalsk in the SA. That will be the day. -
Consolidated Weapons/Equipment suggestions
Cerbo Knight replied to rocket's topic in Mod Announcements & Info
My main problem with DayZ isn't the slow progress with the SA or the lack of weaponry. It's the playerbase. The game must be hardcore as fuck with a button to breath that must be held at all times =/= fun. What you're not realising is that you can make a more casual base game to ensure success with hardcore elements, and through the power of mods that made the original mod so damn popular you can introduce hardcore games that cater to your whims while not excluding every other player that doesn't like games as hardcore as you like. Or failing that, hardcore servers. Just give us options Dean, options. -
Consolidated Weapons/Equipment suggestions
Cerbo Knight replied to rocket's topic in Mod Announcements & Info
Yes because I play games that have gunplay involved to enjoy my smug position of moral superiority. "Hahaha, I could shoot you all but I'm so much better than you so I wont!" No, fights are a core aspect of DayZ otherwise you just have running and zombie simulator 2014. On the topic of mag dropping though, in the mod it made much more sense when changing out mags because you had pouches on the vest you spawned in with. Mags come out into the gun, they go back in when reloaded. In SA you have pockets, which I guess would be similar but not quite the same. I'd enjoy seeing empty mags dropped on the ground during reloads, but partially filled mags should be recycled. My thinking is that empty mags can't help boost your survival chance in a fight, but ones with bullets in can. If you get pinned down an empty mag isn't going to help you anymore wheras filled ones are, so I'd be making the extra effort to keep them on me. If I die then I'm not going to be able to pick up my mags anyway. -
Consolidated Weapons/Equipment suggestions
Cerbo Knight replied to rocket's topic in Mod Announcements & Info
You're clearly not trying that hard to understand, or would you rather this go the way 90% of forum discussions go and I call you a cunt and we leave it at that? Also, opinions. Opinions everywhere. You have some and I have some. They clearly differ. -
Consolidated Weapons/Equipment suggestions
Cerbo Knight replied to rocket's topic in Mod Announcements & Info
I think you guys are getting the wrong impression, I never said that rarity of loot is a bad thing. All I'm saying is that it shouldn't take months to get basic gear, which is the impression I was getting. Speeds that a character gears up in the mod and the standalone currently are fine if not a little too fast (especially in the standalones case) but the speeds at which you lose it balances itself out. -
Consolidated Weapons/Equipment suggestions
Cerbo Knight replied to rocket's topic in Mod Announcements & Info
At no point did I say that I wanted to be able to gear up in half an hour, or spawn in with a DMR. I think you're a little obsessed with DMRs too, considering you've been raving on about it while I haven't even mentioned it. Different and real? Well. Why don't you tell us all about the aims of the standalone, considering you're Rocket all of a sudden and unless your progress is measured in the amount of cakes you stuff into your facehole while playing the standalone, it's not going to get any more real than the mod. It's still a game at the end of the day, despite what you claim about it being a simulator. ArmA 2 is actually classed as a simulator and there isn't a food and drink requirement in that. Does that mean ArmA 2 isn't a simulator? No. Hunger and thirst are not requirements to be a simulation. Essentially what you're saying is that you like to play DayZ a certain way, and so that must be the way that everyone has to play it now, because you like it like that. I tried to be reasonable, but really you're an elitist asshole who can't stand that other people like to have fun and they have fun in a different way because they're not a seeming unemployed masochistic twat who can afford to spend the entire day trying to gear up, then they can be safe when they kill fresh spawns because no-one else on the entire server has as gear anywhere near comparable to them. That's the only real reason you'd want gear to be ultra rare, because you can't fight on a level playing field. If you're bad at the game then don't try and force everyone else to have worse gear than you do so you have an unfair advantage. By the way, if you're saying the devs call it a simulator then I want a reliable source for your information. It's not reliable just because you say the devs said it. You seem to be very good at making things up. I was told by the President of the Republic Of Congo that he was with your father in a bar two miles south of honolulu drinking cocktails all night. And your father liked it. -
Consolidated Weapons/Equipment suggestions
Cerbo Knight replied to rocket's topic in Mod Announcements & Info
DayZ isn't a casual game, and I never said that I wanted 50,000 one shot kill weapons laid around cherno like a fine buffet of murdering tools, you're totally over-dramatising things. I very much doubt DayZ is actually classed as a simulator though, I haven't seen anywhere that leads me to believe that and unless you're willing to find the proof I'm going to have to say it's a game and games are supposed to be fun, and that's why you should sacrifice realism for it. I know that crawling through miles of dirt unarmed with no orientation other than the stars and the sound of the wind all the while pressing a button to allow yourself to breath may sound like a wet dream of a game to you, but not everyone has the time or motivation to trawl through hundreds of hours to try and find a higher end weapon only to get shot in the back by those who've already found them. I agree that different servers need different settings, and there's nothing wrong with that. One server might have a higher military loot spawn than another, but if that's the case then the two can't share a database. You could gear up on one server and hop over to another to murder those who can't find that gear as easily. Point being, if people wanted to play around with crappy guns in a game that promises to violate their wallet and gives no fun in return, they'd play call of duty. Don't think everyone shares your vision of this ultra realistic simulator where a fart could mean bowel cancer. Some of us like to have fun in a tense and well geared firefight, the kind that can only be experienced in DayZ mod currently. The people who want the realism are the majority of this forum who have to realise at some point they are likely the minority on this matter. Other than reddit, but they could complain about anything. -
Consolidated Weapons/Equipment suggestions
Cerbo Knight replied to rocket's topic in Mod Announcements & Info
I don't think you realise how many people that played the mod would not play the standalone because of this reason alone. Out of 11 people IRL, I don't know a single person who would like that. I know people have their own preferences, but I sincerely hope Rocket doesn't listen to people like you and he puts in a tonne of varied weaponry, not just 30 different types of AK. If he does, then good job. Instead of US-in-a-different-place-simulator, you have AK-simulator 2014. I don't want to see a tonne of soviet weapons and nothing else, I want to see as many weapons as possible. Having actually played the standalone right now, it's boring. No variety and the endgame gear can be found in balota airstrip. Don't get me wrong, I knew that before I bought it and I can see the potential it has, but right now it's boring. Standalone needs more and a greater variety of weapons, that includes sniper rifles for all those crying about camping. Also mods. SA needs more maps and mods available for it. That's how DayZ mod lasted so long and how it's still so popular. If it was just Chernarus then it would have died a long time ago. So really, if Rocket does read this then the only other thing I would say is to ignore these hardcore masochistic fanatics and add everything you can into the SA. *coughcarsandtentssooncough* I'm not saying ignore them, you can allow servers to cater to them... but if all the servers cater to them then the casuals will not enjoy the game. Not everyone is a glutton for punishment, no matter what you might think or how you advertise DayZ -
Consolidated Weapons/Equipment suggestions
Cerbo Knight replied to rocket's topic in Mod Announcements & Info
Wow. And that ladies and gentlemen is what we call 100% overkill. What are you prepping for, the invasion of a new comfortable life? -
Consolidated Weapons/Equipment suggestions
Cerbo Knight replied to rocket's topic in Mod Announcements & Info
That game sounds like a hassle. If those were implemented then DayZ would loose over half of it's player base. You only need to look at mods like Namalsk to see this. It's a great mod, but the loot scarcity and harsh cold environment scares people off. People just aren't interested in super hardcore games. Also, am I the only one thinking that soldering military grade equipment is totally unrealistic? I solder stuff myself and I just don't think it's possible to hand fix something like a TWS. -
Agreed, I like a challenge just as much as the next guy but when you bundle too much into a relatively short amount of time... it gets to be too much. Cold weather, EVR and bloodsuckers are about the right level of difficulty, the scarce loot makes it a chore to play at times. That's why I think this mod has become less popular. Along with the lag. That's a mod killer.
-
Heard speculation about something to stop loot cycling affecting it. Could easily be total bollocks, but might be worth checking. One thing I've noticed though, loot seems to spawn very slowly when there's 5+ people around. The bunker will have loot, but never a full amount. Same story with Seraja.
-
Consolidated Weapons/Equipment suggestions
Cerbo Knight replied to rocket's topic in Mod Announcements & Info
^^^This, this and this again. If I'm a fresh spawn, and I chance upon a gent with 10 mags and some frag pouches... I'll have a good idea of who not to fuck with. The speed vs. pouches idea is a very good one, it doesn't make sense that you can shuffle stuff around instantly (but it doesn't mean it has to take ages). -
I played that server for a while and now I've downgraded to the old version because loot is so fucked. It just doesn't spawn at all, might be cause of desync but might be the patch.
-
Consolidated Weapons/Equipment suggestions
Cerbo Knight replied to rocket's topic in Mod Announcements & Info
Something has to be done about pass out times. If you jump the gun and log out too quickly after dying on a desynced server, it doesn't register your death and counts as combat logging, you then get an absurd pass out time (I'm talking hours). I did this and ended up waiting 3 hours to only have my pass out time go down less than an 8th. The server restarted before I could finish, in the end I had to rely on a friend to save my ass. No-one on the server wanted to kill me because they thought it was a trap. Also when you wake up, you start dicking around with your sidearm for about 5 seconds. Too long if zombies are mauling you, I've had zombies hit me so much I pass out immediately after waking up. This needs to be fixed. Maybe an option to just die, for the stupid long pass out times?