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jayp.uncensored

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Everything posted by jayp.uncensored

  1. Server: US1249 Time: 7:45pm-ish, EST What happened: I was running to meet a friend when I was teleported to the middle of no where. Literally, it was a big empty field. If I had time to check my map I'm sure it would of been on the edge of the map or out of map. I saw two people, maybe a third but I was moving too much to know if the third was a dead body. Right after I "landed" my gun disappeared. One of the guys was named DrSatan, didn't get a name for the other. The guy with the hatchet cut me down while I tried to get away.
  2. jayp.uncensored

    Bait for zed.

    1. obtain smoke grenade 2. throw smoke grenade in general area of a few zombies 3. watch them run towards the grenade. 4. Done. smoke grenades provide decent cover, but I use them almost exclusively for zombie distractions. They're not flawless, zombies have to actually see the grenade and if they're glitched or stuck they might not. That's more a problem with the zombie AI than the grenades, though.
  3. jayp.uncensored

    Survival Timer

    Um... when you log in to a server and in the lower right when it says where you are, doesn't the bottom line say how long your character's been alive? Or have I just been tripping balls for the 3 seconds it's up and seeing shit?
  4. jayp.uncensored

    My rant on why DayZ is getting worse

    I agree with OP and others here. I was talking about this with my friends on our mumble the last couple of days. I've had two characters that were both incredibly stacked and long lives. One had an FN FAL, M9SD, 24 slot backpack, loaded on medical supplies, food, water, ammo, etc. Reached 2 week or more life time on it. Died because a script hacker was spawning himself on the same roof as me, with decent loot every time. Killed him 5 or 6 times before he gave up on the roof and spawned out in the field and sniped me while I looted his corpse. Second one was basically the same story except it was a 20 slot bag and M16A4 ACOG. Logged out in elektro, logged in to another server an hour or so later and elektro was on fire (not a couple buildings, like half of the town) and a guy popped in infront of me. Looked like a log in until I realized he was already aiming down sights, at my head, and he popped back away as my body dropped. Every other character I've ever had has died to annoying BS. I ended up doing just like jimykx. I'd spawn into a low population server, run to something that usually had decent loot and rarely had people camping it (prig or balota, typically), ran far enough into/up a building that I had time to log out and back in before the UNGODLY HUGE LINE of zombies came for me. I gave up trying to avoid them. They run too fucking fast to reliably drop aggro on them. The only way I found to was abusing the newer system where they walk slow/hobble inside a building. Run in a circle before they get there, make sure any that are chasing are caught up to you enough, run in the front door and out the back. They drop aggro as they walk in because you can usually get out the other side before they're all in. It's annoying as shit that I have to exploit the system just to get anything done in the game. Starting with SOMETHING, anything, that's capable of killing a zombie would knock at least 75% of my annoying with the latest patches off the game. Or, frankly, if I saw the dev team go out of their way to say they're gonna spend the next major patch focusing on fixing major, game breaking bugs instead of new features I'd probably be ok, too. Having to do weird stuff just to loot is god damned annoying, namely considering if people didn't tell me how to get around it I'd never have realized what was happening with some of the dumb bugs or how to get around it. If I want to put a main gun in my bag to give it to a friend since I found something better or just pick up a gun to give to someone else I have to do so much dumb shit. Drop it on the ground far enough away that it doesn't overlap with what I want. Pray to whatever invisible man in the sky you believe in that the ground is flat enough that it doesn't disappear on the spot. Pick up the other gun. Open my backpack. Make sure there's enough space for the gun and any ammo. Oh, only enough space for half of the ammo available? Ok, pick up the ammo you can't fit. Go put it in the stack with the other gun. Go back to the new gun. Put the gun in the backpack. Go back and get the other one. All that shit instead of "OK my bag has enough space PUT IT IN THERE" and pick up the new one? And all just because if you try to do it as you think you would be able to do the shit might just disappear. Instead of the game saying, "Hey, you don't have enough space, make space before I try to do something, bro." It just deletes the items, and I guess the reason it deletes them is because fuck you, that's why? And sure, I've been able to switch main guns from what's in my hands/back to backpack a few times, but a few more times one of them just disappears into the ether. Or zombie pathing. How the hell does that make sense to any one? I do like how they've started to move a bit smarter, and the initiation of aggro seems to be better now than it was when I started with DayZ, but it's still weird as hell. The time it takes to log into servers is horribly inconsistent, and servers having their weird save problems? "Oh you picked up a good gun? Better sit there for 3-5 minutes extra to make sure it pushes the update." But if it decided to delete something from your bags? Better fucking believe it wrote that shit to the database within nanoseconds. Why the hell is any of that that a lower priority fix than stopping players from treating the game like a game? That last bit is the important part to me. I'm all for the realism that ArmA2 brings to the table with a game like this, but I really hope none of you are trying to treat this as a zombie apocalypse simulator thinking that when it really happens you'll be prepared now. It's a game, why are we trying to remove all the stuff that makes it a game? At least, if we're going to make it an 100% simulator, go full hog. Don't let servers choose regular, vet, merc, etc. No server admin choice on CH, 3DP, NT's, etc. All servers have the same exact everything. If we're going for absolute equal ground on everything, do it all the way through. Or don't do it at all. I don't like reading people say "well don't play the game then!" either. DayZ is the only game like this, in any degree. Yeah, there are other zombie games, and there are survival horror games, but none of them have the PvE/PvP that DayZ has. At least until The War Z is out. I'm already guessing that The War Z will be a carebear version of Day Z, too. I don't want carebear, but I don't want needless realism, either. It's a fucking game, can we please treat it like one? Also: WALL OF TEXT BECAUSE I R CHANGRY. (Get the community reference or GTFO)
  5. jayp.uncensored

    So it's anti DCing/server hopping?

    So, I did the same thing with a newly spawned character. I logged in, decided I'd go pee, disconnected to be safe. Come back, reconnect, and I'm unconscious. No shock or anything, literally spawned a second or two before I DC'd. I'm guessing the same thing, it's to stop DC/server hops? If it is I'd just like to see a notice about it.
  6. This happened early today, around 9:30pm EST I think, not 100% sure. It happened on server US169. I don't recall the full details of that server, but I know it was US169. A friend and I were at NW airfield. I was up on the roof of the fire house, my friend was going down to the north barracks while I covered. I was just hanging out, looking around, when all the sudden I heard a rustle. I pop into third person, and sure enough there's a dude up there with me. I freaked and put a couple rounds in him, killing. The server's chat log scrolled, and said, " was killed by JP (friendly fire)." There was a space where the guy's name should of been, and I had never seen the friendly fire thing on any other server. Anyways, I killed that guy but heard shots else where so I started looking around, paranoid as usual, and thought I saw a guy on the roof below the tower part. Then another guy spawned into the world, right where the first guy did, up on top of the fire station. Killed him, too. That's when I thought it must of been a clan that all logged out in one place, and I happened to catch one or two of them while they were logging in. That's when stuff got weird. Each guy I killed had the little friendly fire warning with no name on it. There were at least 2 more guys on the tower itself, one or two guys that climbed the ladder up to me, and AT LEAST one more guy with a sniper some where out on the airfield, no idea where. The random sniper was the one who killed me, from a good range. As the whole shootout started, a third member of our little group signed into the server and saw it all happening on the chat log, while my friend in the barracks started watching while I was still alive and killed another 2 or 3 people in a row up on the fire house. After I died, after he killed a couple more guys up there, he also got sniped "from no where." The guy missed a few times, but my friend couldn't figure out, at all, where the shots were coming from and eventually took one. While we were respawning and debating server hopping, we talked about how weird that was. We can't help but feel it was some sort of server admin abuse, possibly some sort of weird hack. Considering we never even had a chance to actually see any of the names of the people we killed up there, we can't be sure, but it's so strange that so many people would all sign out in EXACTLY the same location, and from the incredibly brief time I had to check their bodies with such similar gear. Again, the time I had was brief to check their loot, but what I saw was all the same, I believe. But, if it was the same person, repeatedly spawning in the same place with the same gear, that's broken. Extremely broken. I'm not gonna go into how much I lost, but there's a damn good chance I was one of the most well equipped players in the game at the time, and probably one of the longest lives, too. I wouldn't care nearly as much if it had felt like a fair fight, but it felt like I got the short end of the "Well F this kid, I'm an ADMIN" stick. That said, if these are 'known hacks" ... well, not as bad but just as bloody annoying.
  7. Fair enough, must of been some ubar wicked sick hax then. It still felt really, really strange that he was doing it so fast. I'm pretty interested now, though, in how those hacks work. Either the backend/server side system is fairly insecure and be tricked easily with dummy information (faked packets?) or there's something way more fun going on.
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