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Everything posted by KenoSkir88
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What is the best weapons for a sniper operator
KenoSkir88 replied to kataro's topic in General Discussion
I'd take a Blaze / HScope over an SVD any day of the week. -
Came here to poke the troll but was surprised at OP's new revised posting tactics, kudos. Yeah all the animation stuff is gonna look a bit weird until the new rendering system is properly introduced. Wait until the game is finished then make your points about how it looks i guess. Potentially check out Experimental branch for a change, or as has been mentioned just play occasionally to help with testing until the game is released.
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"Nail Bats" and other (realistically) crappy weapons
KenoSkir88 replied to Whyherro123's topic in General Discussion
Umm.. No. The extra drag would be negligible. I get what you're sort of trying to say, but i don't think it makes any sense. If i hit you in the head with a nail-bat, the nails will pierce your skull, and the bat will cause serious fracturing and plenty of hydraulic shock. As i wrench it out again it's going to do even more damage, probably leading to serious bleeding, nerve damage and shock. It's not an either / or choice. You're either getting bones broken by a bat, or bones broken by a bat, heavy bleeding, organ damage etc. -
Interesting moment last night. Me and a friend were on our way through Komorovo and had just killed a cow that ran straight down the main street toward Kamenka. I had an AUG / couple mags and not much else aside from a tactical shirt and some hunting pants, my friend had a mosin and maybe 20 shells plus an MP5 with half a clip. I went to cut up the body so we could eat but realized i had no form of cutting tool. Just as i was joking about being sniped while i looked for stones at the edge of the road, my friend started yelling about a fully geared guy running into Komorovo from the east. I assumed he had heard the shots and started east along the coastal side of town while my friend kept watch down the main street. My friend notifies me the target has crossed the main street heading north, potentially to the well or up the north road inland. I cross town and head up a treeline to the top of the north road out of Komorovo and begin to edge down the north road back toward town, hoping to cut the guy off. Just as I'm moving back toward town i check to my right and see a tiny figure at about 300m running across the north-west field, eventually laying prone in a treeline and facing back toward town sniper style. He was facing my mate so i thought it best not to bother with small talk and just remove the threat asap. I hit him twice and he seems to move behind a tree, peeking out at me ever so slightly. Having not seen him drop yet i just keep piling bullet after bullet into the only part of him i can see as my friend approaches him to clarify. When we got to him we realized he had fallen strangely, making it appear he was still crouched behind the tree from my point of view. I think he died on the 2nd shot and everything after that just served to ruin ALL of his gear apart from his Winchester w/ Hunting Scope :lol: I had been shooting from just on the crest of the hill up there, you can see why it looked like he never fell from my perspective. I got a shiny new Fire Axe and a Winchester which i (later) donated to my single shot com-padre who will from here be known as Red. So.. having looted the only two items which weren't destroyed in my hail of gunfire we turned our attention back to our surroundings and notice another player sneaking in the opposite treeline. There is some confusion however about whether we are both looking at the same guy, since Red has disappeared and is excitedly confused when it comes to accurate descriptive powers ;) Red is killed somewhere in the opposite treeline and shortly after i see the likely perp laying just behind a shallow wall, put one round into him as he lay prone and another about neck level as he stands to run. Perp drops and i begin to move toward the corpse, confident all bad guys were dealt with. I was wrong, just as i approach the 2nd corpse i take an AK shot to the leg from the top of the hill to my left and plenty more attempts whiz past my head as i turn and bolt into some trees and circle back away from the threat. That was the last time i saw any of them. I hid in a nearby bush and tried to bandage but the bandages in my pants are ruined from gunfire, i pull out my stone knife (from the cow, lucky one) and cut up a ruined face-mask also from my pants pocket to no avail. End up panicking for a second before realizing i still have a green facemask on my face. Quickly chop it into rags and stem the bleeding, set to work monitoring the AO from cover until Red can get back from his Cherno spawn. Red gets back to his body, finds no corpse but his MP5 was on the ground with 17rds in the mag. I give him the Winchester and we go back to cutting up the cow. With pockets full of meat we head to the police station to start a fire, but are distracted by yet another player crossing the road in front of us. He didn't look very threatening with his Makarov and his body language suggests looting rather than watchful combat awareness so i assume he is not involved in earlier happenings and approach him. Asked him to place the pistol in it's holster a few times and he complies, where-upon Red politely asks him for his Bag, Vest and Boots. Guy complies and it's all very friendly, we exchange pleasantries and discuss how much nicer it is to Bandit without all the KoS nonsense. This is where it gets even more bizarre.. As Red is happily mugging our new friend i notice a freshie dressed in all green log in a few meters from us in the field. He has no weapons visible and all starter gear so i'm not too worried and tell Red to stay with current target and I'll keep an eye on new guy. Freshie just stands there looking around a bunch, hasn't noticed the 3 of us in the road yet. As he eventually moves toward the road he comes face to face with me and my AUG, along with instructions to stay at distance while we complete our business with first guy, to which he complies. We let first guy go on his way having swapped his bag for Red's and requisitioned his vest and boots, he leaves quickly and is never seen again. Freshie on the other hand is asking if we have any food because he's hungry and explaining to us he literally just bought DayZ and this is his first time logging in ever. A quick check of his steam profile confirms he has about 20 minutes in game ever so we set to work giving him some of our beef (couldn't remember if beef still makes you sick, so figured he'd make a perfectly good test subject) and hooking him up with a Trumpet w/ 12rds and the knowledge to make fire with a stone knife. He is friendly and thankful for all the help, we swap steam info and direct him to Pavlovo military base (he had said he wanted to go there). Last i heard from him the beef didn't hurt him, but he was sick from accidentally sewing himself up with a sewing kit instead of fixing his hat :lol:. Fun evening, 2 kills, 1 loss, 1 mugging & 1 new friend who logged in at exactly the right time and place for once :beans: EDIT : Used to think the AUG was junk, have reconsidered based on this experience.
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What is the best weapons for a sniper operator
KenoSkir88 replied to kataro's topic in General Discussion
Here you go ya poor butt-hurt little baby, show me on the doll where all the nasty snipers keep killin ya B) -
SvD is a bit of a no-go for me for similar reason, don't like the only scope. I feel like the SvD deserves more mag than it's getting from the PSO-1. That said the PSO-1 on an AKM with a bipod is very nice indeed :)
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Zombie's were removed for 1 patch phase to rebuild their AI, the new working one's are on the experimental branch right now where anyone can go play .59. Vehicles have been removed (again temporarily) for basically similar reasons. It's a work in progress so no there isn't a free trial of "testing DayZ". The game hasn't released yet so it hasn't been out for any time at all :rolleyes:
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How is it burning out? It's only being played by testers and people who can't read right now.. The bit you have to realize about modding is that while everyone is aware it takes a lot of time and skill to do, making a game from the ground up takes exponentially more of both and therefor a fair comparison between making a mod and making a whole game / engine is just a silly one to try to make. So.. you reckon it's a game developers job to entertain you with other games while you wait for the games they're working on? It hasn't occurred to you to play games from a different developer in the meantime?
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Reloading WIP: Uncocked hammers don't click
KenoSkir88 replied to sushimaster's topic in General Discussion
Actually, i have a 12x scope. I can see through it to varying degrees with my eye anywhere from touching the scope rim to about 5 inches back. I can close my left eye for focus or i can use my left eye as normal to watch the periphery while still seeing the magnified image through my right, bit like a reflex sight. If it's a very bright sun shiny day and i'm at just the wrong angle i may have to snug my eye up to the scope a little (not even that close) to add some shadow and reduce reflections, other than that i am pretty well aware of my closer surroundings while i'm looking down the scope. -
Very well put. :beans:
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He wasn't actually swimming like I've seen ground swimmers swim :huh: It'sd almost like when you get glitched from double carrying and look like you're crouched all the time n stuff, except he has hand animations.. weird :( Is it possible someone has used ground swimming as the concept for a script? He wasn't swimming or actually under the ground is why i ask, he looked prone.
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{BAMBI} Squad 24/7 Day | Fresh Loot Daily | Active Admins
KenoSkir88 replied to nubsauce's topic in Servers
Not at all mate i spread my stashes was purely wondering. Good server btw, Bump. -
^ What does that even mean :huh: Anyway i was referencing a necessity at times during DayZ's production for function to take priority over gameplay. Stable doesn't mean most fun by any stretch, it means.. well Stable.
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If by "see what i did" you mean fabricate a competition / comparison i never even touched on to try to sound clever then, yeah i think i see it :rolleyes: But since you brought it up, Fallout is finished. See what i did there?
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I didn't say Fallout will never be amazing, just that currently, without the upcoming things you mentioned, it's just another FPS. It's not bad by any stretch, just doesn't currently live up to the hype..
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Come on then show off your stash pics :P Here's one of mine :
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In honesty no it isn't all that good. It's well made but shallow in my opinion, great for a few days but with nowhere near the longevity of something like DayZ. It's a standard FPS with aspects of an RPG, but has enough of a cult following from back when games like that were a little more rare to make the general gaming crowd excited for it's release. It's shiny and polished, but kinda samey after hour 20 and the map is kinda small compared to the pre-release hype. We should all try to remember that the DayZ developers aren't supposed to be providing us a fun or finished game at this stage. If you're complaining it's broken or not fun you're probably under the impression you're owed something fun and working, which is not what you payed for. When the game is finished, then and only then can people complain it's broken or lacking in some way without sounding like a tit. "I was back in DayZ and trying harder a couple of weeks later." - Nice work, it is this kind of attitude that will separate you from the "waaah it's broken and full of KOSers" crowd. BeanZ for being a cut above the rest :beans:
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Reloading WIP: Uncocked hammers don't click
KenoSkir88 replied to sushimaster's topic in General Discussion
Ah man i just watched the DevTracker WIP video, and yeah that is really irritating. It may not be game breaking, but for god sake someone please consider just turning off that noise.. -
Reloading WIP: Uncocked hammers don't click
KenoSkir88 replied to sushimaster's topic in General Discussion
The part about seeing the world around you while looking through a scope isn't necessarily true, it depends if you open the other eye really doesn't it :thumbsup: -
Do something for your little self, and run your own server before calling others with more initiative clowns. My 2nd point regarding the low playerbase atm is of course FALLOUT 4. Pornhub has seen a decrease of just over 10% total worldwide traffic since the day fallout came out (#KickassFactoid), so we can assume it's hit competing games much harder even than that. This is a great point that is very often overlooked. The playerbase can't be dwindling or dying off because the playerbase isn't even here yet. We are testers, here purely to assist the devs with their work. When the game is released comments on the playerbase will make a lot more sense.
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The one feature I want to see implemented in DayZ
KenoSkir88 replied to roninhg's topic in Suggestions
You won't be getting any extra health or reduced weapon sway or anything like that, and soft skills have already been WIDELY discussed as you yourself mentioned. You wouldn't get any better at football by spending a long time looking at the pitch, you have to actually play the game. On that note i don't think any bonus should be applied just for spending time on a server doing nothing. -
A lot of people are just playing experimental right now which is contributing to the stable .58 servers being pretty empty.
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Sounds like those people are you :rolleyes:
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Reloading WIP: Uncocked hammers don't click
KenoSkir88 replied to sushimaster's topic in General Discussion
Quoted just in case he edits. This is for you BeefBacon you just leveled up : http://iruntheinternet.com/lulzdump/images/gifs/HughLaurie-house-mushroom-PeterDinklage-dwarf-1337652642L.gif?id=169 Yeah must admit the old "dead man's click" is one of my pet peeves in video games. Would be cool if one day DayZ was realistic in this fashion. -
Have You ever seen a TYPICAL squeaker? No? Well make sure watch it with melissa xD Karma in the end!
KenoSkir88 replied to Toperek1990 (DayZ)'s topic in Gallery
Classic :beans: