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integ3r

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Everything posted by integ3r

  1. integ3r

    I feel bad...

    What happens in cherno stays in cherno. Freakin' beaners...
  2. integ3r

    Stary Sobor a waste of time?

    Instead of going for the tents like a fly, go for the sniper first. You knew (or should have known) the risks when entering highly contested loot spots. Didn't make sure they were safe first? Too bad. I mean, all you need to do is go down from the hillside towards the tents or take a look across the hillside with your binoculars. You fell into a trap, deal with it.
  3. integ3r

    More enterable buildings!

    Everyone's mad while everyone's getting what they want. Enterable buildings are planned. How much would it change gameplay? There'd be less PVP. That's it. Because loot spots would be everywhere. Currently they're concentrated which means that competition is likely. However it all depends on the type of loot that can be found. High tier loot is always in demand. Hence why airfield, cherno, balota and elektro are always a deathmatch. (The 3 latter also suffer from having spawns near them.) It will be easier on new players, but nothing would really change for experienced ones (except distances they have to run).
  4. I think rocket is just doing what he's always done: Experimenting to see what works and what doesn't. Or not even that, just throwing science at the wall to check the result. The experiment, must continue.
  5. There are many skins in the base arma 2 game that are unused in dayZ. Here are some. The hat one is swag as fffff Bandits :p With enough diverse skins (which are already in the game) it's can basically serve the same purpose. During the day, you can however tell your team to carry chemlights to recognize them.
  6. This. The laser on the L85 is infrared. Only people looking through NVGs or the FAL with night optics will see where you are pointing.
  7. integ3r

    Lee Enfield VS Helicopter + Playlist

    Because they are streaming. If people know their names, people watching the stream can easily find their server and kill them.
  8. IMO, they need a modular skin/inventory/fatigue based system going. A skin would be divided into: head / body / pants / belt + backpack Inventory and skin parts affect your fatigue. Travelling in light gear and with a light inventory, you can run for longer without getting tired. Travelling in heavy gear with a heavy load will make you tired more quickly. Body and pants parts affect how many slots you have in your base inventory space. In addition, they have secondary properties. For example, one can wear kevlar or ceramic plate armor, this helps a little in combat but it restricts carrying capacity and mobility. You can wear a vest with tons of tacticool pockets, this offers less protection, but more carrying capacity. You can wear a ghillie suit, but it doesn't have much inventory space and so forth. Same goes for pants. You can have military pants with tons of pockets, lightly armored pants for leg protection (no more broken bones) or light ones just helping with mobility. Then there are more specific clothes, a poncho makes you immune to temperature drops in rain. A hazmat suit can protect you against radiation or infection. A gasmask can protect against infection from an airborne virus (or from gas if it's ever implemented) plus it gives +10 to cool. A helmet kan protect your head from smaller caliber rounds. Or you can mount a headlamp for convenient light in the dark while on the move. Your 'belt' can add various utility items. A pistol holster, a pouch, magazine dump, flashlights, etc. This adds a whole new element of decisionmaking. Traveling light will give you mobility, make it easier to steady shots, but you can't carry as much and a single bullet can end you. Traveling in heavy gear can give you an edge and sustainability, but it will be harder to steady shots, hunt others or run from zombies or players. And much of it is situational. Modular skins also has a much needed secondary effect: being able to recognize your friends from foes, since not everyone will be wearing the same thing.
  9. integ3r

    chem lights and contrast

    There's a misconception that chemlights make you visible. Blue chemlights cannot be seen beyond 40m.
  10. integ3r

    Gunshop to Berezino

    Berezino is already THE best city...
  11. Maybe engine and fueltank parts could be carried instead of a backpack... Only problem is with people accidentally picking up an engine, dropping their pack and having the pack disappear since dropping items is so unreliable.
  12. Why it's a good idea: 1: Crowbar sucks (should need 2-3 hits to kill), but you can kill the occasional zombie 2: If noobs die, it's instant feedback that they're doing something wrong (like taking on too many zombies) 3: You cannot kill other players that are beyond talking distance and you have no incentive to kill other players (he only has a crowbar/bandage like you do) 4: The crowbar symbolizes any sort of crappy metal rod or plank or tool you'd find in any shed, so it's realistic. Why no-weapon is a bad idea: 1: Only certain buildings are enterable and have loot, but new players have no way of knowing this, so they'll attract zombies without finding loot where they in real life, intuitively, would find something. This will lead new players to blame the game for their failure. 2: Once they have a zombie on them, it's intuitive to run. New players will end up running forever, since shaking zombies isn't really intuitive. (leading them through a building that they don't know where to find) If they die swinging a crowbar, they'll know it's their own fault. Or they can kill the zombie, learn from the mistake and try again. It allows for some margin of error instead of simply encouraging a respawn. 3: Experienced players are not challenged by lack of a starter weapon. All you need to do is respawn until you end up in cherno, elektro, or balota and then run (no stealth needed) and check all buildings until you find a weapon. That's it. Thus no weapon doesn't really add anything to the game, it just makes it unnecessarily mean towards new players. EDIT: I know some fanboy will go ad-hominem, so: I've survived over a week now, I can find a weapon in less than 5 minutes from spawn, I have an L85A2, Coyote BP, NVGs and 3 vehicles.
  13. Well, if you hack in AI squadmates... ;) EDIT: I think it's also possible to have some limited communcations with other players who also have a radio.
  14. Probably hacked in. In Arma 2 it lets you communicate with your squad. In DayZ... it does nothing.
  15. integ3r

    I'll admit it..

    No harm no foul.
  16. Oh they are well aware that people will INDEED buy crappy wii games that rely on gimmicks. Because that's exactly what happened. However it's a short term deal. Consumers smartened up' date=' and nintendo is feeling the blow right now, but a year back, they were laughing their way to the bank. Same goes for this, it's because publishers who are late to the party want to cash in on the contemporary craze. MW2 sold astronomically, surprise everyone wants to make CoD clones. Surprise they suck because they are quick cash-ins. THEN consumers smarten up after having gotten burned once.. or twice... or thrice... Which is what we're seeing with nintendo. Exactly. This basically spells the doom for a game like DayZ. Why? 1. Consoles cannot match a PC. This means no large maps like chernarus. 32 player multiplayer or less. I guess you could bring up MAG but did that have maps like chernarus? Would it allow tons of players if it simulated ballistics' date=' AI zombies, etc.? What's the infrastructure? I don't know. And we didn't see anything like it again. 2. Consoles cannot have gameplay like a PC, the controller doesn't allow it. Disregarding "dumbing down for an audience" it will HAVE to be dumbed down because of the physical limitations of a controller. 3. Patching on consoles is costly, slow AND with considerable limitations. Patches cannot exceed a certain size, patches for the Xbox must be certified by microsoft before they can be released (this process can take weeks). And a fee must be paid. DayZ would never survive like that. I don't know the exact numbers regarding the loss at which they sell. But I'm pretty sure that only applies to sony and microsoft. The wii was sold at a profit to nintendo. However they quickly rake in those losses in game sales and Xbox live subscriptions. But that's really irrelevant. Who cares if M$ loses a buck on their console? Developers and publishers are 3rd party.
  17. It sure as the sun will rise tomorrow that they fucking can't! Consoles may be shit' date=' but it's where the money is. And that's what matters to investors. PC gaming (unfortunately) isn't the mainstream medium it by every right should be. Yeah, there's starcraft/blizzard and what other franchise? Pretty much nothing. Or, atleast nothing that publishers bother to market (see wargame: european escalation). There's Relic (CoH, WH40K) however and thankfully, Company of Heroes 2 is on the horizon. Compare this to MMOs and shooters. That's where publishers THINK the money is at. Actually, it's not about the genres, it's that they want to BE world of warcraft and that they want to BE call of duty. You and I know they're obviously wrong, but they don't give a shit.
  18. Actually' date=' because this is a mod where no investor or huge publisher is pulling the string, you may have no say, but that doesn't mean your voice isn't heard. Rocket can do essentially whatever he pleases. Oh I can assure you, after playing over 400 hours of BF3 and plenty of hours of CoD, that the two are definitely connected. Not only that, I can tell BF3 suffered from it. Greatly. (and don't take 400 hours played as flattery, gaming is basically all I do, and other games pull more than 400 hours, also, BF3 isn't terrible, it just average) It also suffered from being rushed out by EA trying to beat MW3 on release. BF3, almost a year after release, is STILL a mess. And what do they do? They release 'premium' DLC. Patching is limited and bogged by consoles. It's a lost cause, and so would DayZ be if it went down that path. You should know that modern review sites aren't worth shit. Why? Because what generates traffic on their sites? Content. Who supplies the content? Developers and publishers. What do developers do if some site said bad shit about their game? Exactly.
  19. If it's too hard, just bump up gamma and brightness. ON SOME SERVERS it is actually 100% dark, so gamma and brightness doesn't help without a light-source. However, playing at night is highly underrated. You might think that running around with chemlights simply is too big of a risk and that every other player except you is using NVGs but none of that is true. The truth is that everyone is thinking like you are and so people avoid the night. This makes for less players and makes the night actually safer to play in. Chemlights DON'T light you up. Blue chemlights cannot be seen from beyond 40m. And I think Red have a range of 60m and green 75m. If you want to be careful, just use blue chemlights. If someone has NVGs you can blind them with a flare and run away into the darkness. It's harder to see zombies, but you are also more hidden from zombies and they are easier to avoid. Just last night I repeatedly raided the airfield for spare parts in order to fix an ATV. Then I drove that ATV around and raided heli crashes. I could move totally freely with only up to 5 other players because everyone is so afraid of the night. Head into the darkness and you'll reap the rewards.
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