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edwin3
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Everything posted by edwin3
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DayZ is a game of multiple inconsistencies across clients
edwin3 replied to Bororm's topic in General Discussion
you are right, as the mentioned examples are obvious and had been talked about several times. but the devs are aware of that and trying to solve those probs, as fair circumstances have a high priority in developement. wait for the new tech to come (renderer -> trees & gras, new sound engine, optimization -> desync) and maybe inform yourself a bit more to get a better understatement of what to expect. greets -
Are vests required for maximized bullet protection?
edwin3 replied to jayfkay (DayZ)'s topic in General Discussion
@OP nice little project. Some suggestions: maybe try smaller calibers and/or more distance. iam really sure, that the full platecarrier protects you from some calibers, but cant really say which ones. hitbox can be clarified by checking the vests state - if ruined its been a hit. i love wobos videos, but always keep in mind that they were taken some time ago - i think that some are outdated by now. regarding his results towards bulletpenetration it seems logical that different vests protect from different calibers. one question, what kind of damage can u see in server logs? is it also shock damage? good luck during the weekend, but keep in mind that the devs will implement the new damage system in the coming updates. might be that your results are only valid for a short time. greets -
"I just soiled myself" and other notes on 0.58.
edwin3 replied to Kirov (DayZ)'s topic in General Discussion
1. nope, i didnt 2. yes you can 3. lifetime has been set to 45 days, but only for .58. check the status report 4. they travel in groups now, no sure locations anymore 5. plant materials, check google for details 6. sure 7. normally only appears when you get too close to a fire. might be a bug 8. didnt try, but has been exploited. i charge five bucks per question, will send you the bill. greets -
Canteens.....and that voice in the back of your head
edwin3 replied to Jex's topic in General Discussion
haha, thats not true. u can use the gas pump... -
One big fundamental flaw of the game. Character reset on joining new server.
edwin3 replied to fetgalningen's topic in General Discussion
i think they already looked into it, as it used to happen often. from my experience (=0 for months including all friends, and we play a lot) and the very few amount of complaints in the past months this doesnt seem to be a major issue. and if had learned one thing - there is no safe place in chernarus. even in the woods someone could have followed you and shot you while doing the logout dance. even if not, there are many known errors - it aint the question wether they disturb you or not. its just the question if it makes sense to solve them now, or if its a waste of resource. if it happens that often to you, i wanna ask how often you change servers. rarely appearing bugs can hit those often who extensively face specific situations. and you know, even on low pop servers the woods around tent city arent a safe location - hopper sniping has become a famous sport. whatever the case may be, if you play in alpha you shouldt complain bout loosing your char. im sure the devs as well as bi have a slight interest in creating a good and sucessfull game. you can ether wait for it to be finished or report bugs and live with them. greets -
seems buggy, but petrovka has become quiet a hotspot as its one of the only spawnlocations for tents in the northwest. you never know, but those bugs will be fixed via enginechanges. greets to the coast
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its almost the way every squad works (as far as i seen) so what about giving those guys a slight advantage, not a game changer, but still helps. i think with the way devs are going this will be possible, as softskills will allow the players to get better at stuff they do often. i believe the solution, that specialisation is mainly defined by the selected gear remains the better one, as e.g. the medic cant respawn at his squad leader. dont get me wrong, i like the idea of classes as im a big fan of roleplay games, but i think it doesnt fit to dayz. e.g. breaking point i was first hyped about, but it quickliy got me bored. @noctoras - no offense. im simply quiet sure that the devs wont change their opinion towards this. greets
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are you sure it will stay like that? i always expected zedinfection to return one day. greets
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didnt drink a found bottle in months, you can place them upwards. but to me thats the same behaviour as killing bambis at the beach, trolling in kavalla or placing landmines at random places. id prefer to die on a stair than by that kind of shit. karma will get ya :D
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what I propose are individual skills not everyone has wont happen, has been clearly stated. hope for mods
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32bit and good enough system? i wont watch those videos, type in some infos. greets
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gun on back, hands free, doubleclick handguard, done
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how are helicopter crash sites working in 0.58 stable
edwin3 replied to claws4life's topic in General Discussion
three, posted before coffee -
bi's contracts include, that every company hosting dayz servers has to provide a given amount of "officical" servers. goal is a asure that there will always be some vanilla servers.
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how are helicopter crash sites working in 0.58 stable
edwin3 replied to claws4life's topic in General Discussion
there are four carshsites on every server, respawning every four hours,dynamicly on various, but fixed positions. greets -
so he cracked his head at a stone - whats the matter. the game cant develope towards your personal mindfuck.
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you show me the finger and want me to help ;P go check an oak tree... it aint in the game atm, and i think nails should do the job. im not sure if you can dye the sack, last i read it was only the hat. greets
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what about you post some specs?
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you mean trollnarios, as seen in kavalla
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i think it doesnt matter. you can hang there, if u want to - why force other players? as well, if reality were a good game desingner, we all wouldnt be here ;P dont get me wrong, the authentic approach of dayz is what i love. but arguments starting with "in real life..." wont lead anywhere. in real life you cant start over. greets
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hi, strange behaviour, as for my friends & me performance is much better in this patch. we also didnt get the error message since .58 hit stable. it only appears for us if we play with -newui. id encourage you to reset your config and not to use any of those proggies. you should gain better performance without those tweaks. my recommendation: get something like afterburner, which monitors your cpu and gpu load ingame. good to see where the bottleneck lies and then tweak the settings while knowing what u are doing. set what vahidking is suggesting as a base, those are solid settings, and tweak by the results you get. especially texture detail and object quality are too high for your system, set both to normal. setting texture memory to 2048 often gives a solid fps boost. if all that doesnt help, last think on my mind would be to check your nvidia drivers settings. good luck
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3 Deaths, 3 Bugs, 1 Tired Player: A Story of 0.59
edwin3 replied to DickCheney's topic in General Discussion
if i could, i'd hand you a tissue. poor guy, really sad story. thanks for sharing! i didnt know that bugs can occur. -
@op - if you are so deeply interested, why dont you just google? and just for the fun - my speculation bout dean hall is simple, he sold his stuff and wanted to remain in charge, this lead to trouble. now he is in charge and can show his competence (or burn his money). now you can burn me, greets edit: i wonder why all theese hall fans dont seem to know shit about his new game... strange
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is there a way to retrieve items from the hidden part of tent inventory?
edwin3 posted a topic in General Discussion
hi guys, in the past you could retrieve items from the invisible part of the big tents inventory by freeing up space and wait for a server restart - all items would be sorted to the top. didnt try this for some time and realized yesterday that this workaround doesnt work anymore. is there any way to get that stuff back in your hands? if not, its at least a good way to prevent the tent from robbery and start a funny loop of stash in -> get robbed ->repeat. greets -
BE Service not running - closing game to start installation | EVERY TIME
edwin3 replied to slluxx's topic in Troubleshooting
had that problem some time ago, solved it by completely deleting all battle eye folders and validating after via steam. it reinstalled battle eye & problem was solved. if that doesnt help you can try a manual install of battle eye, download at homepage. greets