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edwin3

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Everything posted by edwin3

  1. sounds strange, might be a broken hdd or some malware? but, more info: why clean install what kind of errors system os honestly, try to reinstall. if that doesnt help reinstall complete system. if that doesnt help search for broken hardware. greets
  2. edwin3

    Kicking from Vilayer server IS ALLOWED.

    hi there, i wouldnt expect the gsps to react accordingly, as they would cut their own customers. That the rules arent followed is obvious to anyone playing, it starts with the servers names. there are so many join->kick servers, even pronouncing that in the servers name... there doesnt seem to be a high risk. @op - you are trying to raise awareness to something everybody knows. report at the dev tracker and your job is done. greets
  3. o.O - i think u like to talk too much
  4. edwin3

    Houston we have a problem...

    have been there - no death, but wet pants :D
  5. edwin3

    Body Despawn

    cant confirm that, for us it has always been 10 minutes.
  6. edwin3

    What is wrong with my DayZ?

    idk, maybe setup a post in a forum, describe your problem, give info bout your system and settings and hope for someone to help u. u might as well post a meaningless screenshot. greets and good luck.
  7. edwin3

    Contaminated Terrain

    i'm also futher sceptic about this idea - my gut says it doesnt fit to dayz. but maybe they came across something cool my fantasy could find. lets see. greets
  8. @op would you mind giving some more serious info and description bout your probs?
  9. edwin3

    Vest with weapon sling attachment.

    dislike the idea in general, as it is just another complicated concept aiming for the ability to carry more guns. a 2nd primary stored for transport - ok. but the ability to carry one gun slinged over the shoulder, one at the chest, pickaxe over the shoulder, backpack, vest, etc. and still being able to engage in combat? imho the effort to realize your ideas for rebalancing doesnt match the outcome. regarding your last point - would it make sense to change the old inventory before the new one is ready to go? greets
  10. edwin3

    netting?

    blabla reality, its bout game balance. The ghuillie is one of the most potent items in game. and tbh its quite easy to find nettings - if u cant find em u arent worth it. greets
  11. edwin3

    netting?

    karma got you, filthy hopper :thumbsup: :lol:
  12. last ive read was not before .60. there are three in Novo! greets
  13. or, if u play on a private hive the admin wiped it manually. greets
  14. edwin3

    zooooooombiez

    source? devs said not before .60, maybe later.
  15. edwin3

    Cases

    you can put anything you want in there - since months. things wont change before the new ui is in place. if they changed it back the way it was, that would have balancing reasons - and that aint dumb, cause we play a game, not rl. the matrix hasnt been invented yet. if you want a realistic ammobox - go buy one. greets dont think/hope, that the ops suggestions will make it to the game. fits better to arcade games like h1z1.
  16. lets just say the discount you got when buying into early acess included a decreased service offer. me, as a customer am happy that they dont waste more time and money for safing your pretty gear. wipe warnings are generally given, you know that, i know that. and anything you gather now will never make it to beta. in addition eugen apologized and said it wasnt possible to keep it (twitter). dont know why they should hold back the update, hope they got better to do. stop screaming bout virtual items - they work in real life. greets
  17. Wait, performance improved? For me it has got worse in .58 :/ strange, i read of another guy who said so. for me & all buddies fps got up. .57: 15-25 in cities, with drops to 5. .58: nearly stable 30 in cities with drops to 20. is your system on the high or low side? greets
  18. edwin3

    My dayz keeps crashing every 5-15 minutes

    validate steam files, delete any changes to config & launchparameters, play without recording. check back if problem remains. greets
  19. edwin3

    Winchesters....where art thou?

    the winchester seems to spawn quiet randomly in civ buildings & cars, has become really rare. hunting scopes arent really that hard to find, seek rarely visited deer stands. greets
  20. edwin3

    Persistence in debug fields - yes

    thx for the info (i knew it >:( ) - but do you really need to spread that exploit? greets
  21. edwin3

    0.58 antibiotics still in?

    didnt try that yet, but i read that u need the little brown bottle + syringe. plz report back if it worked. antibiotics can also be found in the guard houses and old barrack buildings. greets
  22. 1. during .58 a lot of work had been put in optimisation, fps went up significantly, player desyn has been reduced but not eliminated. 2. this applies to many of your points: most parts of the engine are getting rewritten an implemented on a modular basis. bugs arent fixed on basis of the old engine, as e.g. the clipping errors, which will be resolved when the according piece of the engine is implemented. things to come: renderer, soundengine, ui, player controller - sure i missed something 3. never heard of that 4. price went up as wee are reaching the end of alpha. its always been clearly stated that the reduced price were meant for early access participents. there has been some chatter that the coming update will bring some major engine changes, maybe thats the reason. 5. idk how to measure such stuff. there had been more issues with cle than anticipated which slowed a bit and .58 had been longer in experimental than usual, as they were struggling with some bugs they wanted to get rid of. always keep in mind, we only see a piece of what they are doing. most work isnt in yet. 6. hacking had been reduce significantly and i didnt see many reports either. encountered one speedhacker this year. 7. theres a truck in for several months, three cars coming next update. 8. depends on where you hit them, except the .22 headshot is one shot. there has also been some discussion if armor had been changed or not. but most likely problems with syncronisation client-server-client. tho basicly balancing -> beta 9. zombies are really rare atm (animals arent), they had problems as the (wip) ai ate the servers performance. will take some time till they return (not before .60, maybe later). loot distribution has been changed in its basic functioning, as cle and persistence are in by now. but loot will get reduced in the future. atm there are some problems, but tbh most servers got a lotta loot. basically most of your questions are talked about in the status reports, maybe you dig into them or spend some hours ingame and judge yourself. theres no objectivity in taste, what you like or not will always be subjective. the current version is really good and if you hadnt played a while theres a lot of new items and mechanics to explore. bugs are quiet rare and its enjoyable. except the missing zeds theres nothing that should keep you from playing. idt that bi will publish its financial resources to you, but i also dont think that they will ruin their reputation over dayz. that the old engine doesnt fit dayz is clear and has been stated by the devs years ago. maybe thats why they are rewriting it... imho you arent well informed and theres a lot more the forum has to offer - go check it out. greets @papazombie - too dumb to realize
  23. edwin3

    loot info

    @vahidking - that post is nearly half a year old, if im not mistaken. hicks posted somewhen it wouldnt count, devteam posted different again. idk what to believe. basically its not working properly, so we all can only speculate theoretically. greets
  24. edwin3

    loot info

    1. basically vahidking is right, but there are problems with persistence and loot respawn. the devs are working on a hotfix but it seems to take some time. worth nothing to mention that, items in players inventor/tents/barrels/backpacks etc won't count into account for CLE (YET) this is unclear, i have read different statements from the devs (except players inventory). my experience has been that there is massive loot when the servers started or got wiped, but after some time of hoarding especially the military locations got empty. theres an exploit which with players leech the high grade loot, if that is stored on a server it reaches its maximum and stops spawning (imho, not knowing if its right). 2. hicks said that the total count of loot hasnt been lowered, but the dispersion has changed. check the changelogs and wobos youtube channel to get a understanding. 3. that aint right, ive seen loot spawning in front of me several times. but i guess they are going to change that. greets
  25. edwin3

    No Server Hopping?

    What logic drives the decision to allow constant loot cycling? basicly the possibility to switch servers if yours is full. i guess this problem will be solved in some way later in developement, as there are many easy possibilities. not doing it now might be explained as it isnt really important for developement and the sooner you release a restriction the sooner exploits are found. private hives hab been mentioned. greets
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