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Your DayZ Team
Stukes (DayZ)
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9 NeutralAbout Stukes (DayZ)
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Regarding the average post on this forum
Stukes (DayZ) replied to Stukes (DayZ)'s topic in DayZ Mod General Discussion
I agree 100% EDIT: Though I promise this wasn't for beans -
Regarding the average post on this forum
Stukes (DayZ) replied to Stukes (DayZ)'s topic in DayZ Mod General Discussion
That's exactly the opposite of what I said. I have a problem with people who act immature or disrespectful when criticizing. I know, "welcome to the internet", but who knows, maybe someone will take it to heart -
Regarding the average post on this forum
Stukes (DayZ) replied to Stukes (DayZ)'s topic in DayZ Mod General Discussion
Timelne isn't important though. Rocket told us the mod was an alpha, and the evidence supports that. Therefore, we are testers -
Regarding the average post on this forum
Stukes (DayZ) replied to Stukes (DayZ)'s topic in DayZ Mod General Discussion
I agree to an extent, but of course I would argue the side being fed up with the mod has no reason to be. That being said I'm posting more against ad hominem attacks, not attacks against the mod -
Regarding the average post on this forum
Stukes (DayZ) posted a topic in DayZ Mod General Discussion
1) Rocket is one man with limited help. He is now working on the standalone with a team, but this is a recent development and has little bearing on the mod. 2) Rocket is a human being, a person just like you. It's okay to act like an acceptable human being when addressing him and the project he has worked extremely hard on. 3) The game is broken. That's right, it's an alpha. We are the first line of testers, the first people to really find problems. Our purpose here is to find bugs and work together to make the game we all want to play, not whine about issues that are already known and going to be dealt with. 4) Hackers suck. They are people who use lame-ass excuses to spread unhappiness, and get joy from others' inconvenience. They will be largely gone in the standalone version, but for now we HAVE to deal with them as they are. Arma was built to be easily modified so people playing multiplayer can get the game just as they like, and quickly. This is obviously a problem in a case like DayZ, with full, unprotected servers. Battleye can only do so much, especially considering the false-positives that can occur. 5) This is meant to be a brutal game. Death can come from anywhere, and you have to accept that at every moment, from spawn to the NWAF, there are many different forces in and out of the game world that want you dead. If the game is too difficult for you now, if the game frustrates you too much, you are going to have a bad time. If you extrapolate the difficulty of the mod, things will only get more difficult. So my real point here is, this was a free mod created on ONE person's free time and released on a small scale as an alpha which grew exponentially. If you can't handle this without personally attacking people or griping incessantly, please leave. I mean this in the kindest way possible, you can always come back later for the complete game and you won't have to whine so much. That being said, if you are capable of keeping a level head and reporting bugs and major problems, please post so the mod can improve. Thank you for reading, I just had to get this off my chest. I personally enjoy this mod and deal with its problems, and will be buying the standalone game. P.S. There are several simple fixes for the visual artifacts floating around. Please google and try those. -
The Game Is Now Un-Playable.
Stukes (DayZ) replied to Chewbacca Jesus's topic in DayZ Mod General Discussion
You don't get the power to label what is and isn't an alpha. The word's usage is more prevalent because more developers are exposing their alphas for either testing, hype, or to show progress. Rocket has said this mod is around 10 percent complete, you are obliged to believe him. More to the thread at hand, emboldened for visibility 1) Turn off anti aliasing and the newly added features (AToC, FXAA, PPAA) Then re-enable as is possible 2) http://www.reddit.co...es_artifacting/ 3) Lower object detail to low 4) Restart Game 5) Set Video Memory to Default (Forgot this one, thanks Mistikal) So far these are the fixes that exist, and work for many including myself. Try them -
Crazy Graphics Glitch [PLEASE FIX :( ]
Stukes (DayZ) replied to mythTECH (DayZ)'s topic in DayZ Mod General Discussion
Try turning off the new graphics options, AToC and PPAA. I think that fixed it for me -
I really just want to get an official word on this. I wonder if it was done to encourage teamwork...
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Brace yourselves, Yogcast made an LP of Day-Z
Stukes (DayZ) replied to richard_b's topic in DayZ Mod General Discussion
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I KNOW you're an exploiter if you disagree
Stukes (DayZ) replied to TheMachine's topic in DayZ Mod General Discussion
The odds of it going out at just the right time are so small it just won't be an issue relatively speaking. And it'll be a shortish timer -
I KNOW you're an exploiter if you disagree
Stukes (DayZ) replied to TheMachine's topic in DayZ Mod General Discussion
Agreed, server kicks are immediately effective. This solution has been around for a while, and it is getting applied, so there isn't really any more reason to worry about it. They implemented a 5 sec timer in 1.7.1 but repealed it due to issues. -
Will the next patch fix players who are already in the debug forest/fields
Stukes (DayZ) replied to Chiefrazor's topic in DayZ Mod General Discussion
Running east can get you out -
Everyone is a bandit now?
Stukes (DayZ) replied to Ritzcracker's topic in DayZ Mod General Discussion
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These look fantastic! Really hope to see this to make looting piles a better experience!
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Content request: Evil Wizard skin
Stukes (DayZ) replied to Survivor-Kyle's topic in DayZ Mod General Discussion
All survivors start with pool noodles (makes sense at the beach).