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Everything posted by Sperglord
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"Login Protection Period" of 10 seconds or until you move.
Sperglord replied to J.Dre's topic in Suggestions
So I log into a house with some team of 8 people in it, they all shoot me until they run out of ammo, but LOL I'M IMMORTAL fags then I proceed to execute every one of them -
That would be cool but this game's engine sucks so even if the devs wanted to do this I think it would be impossible
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I think the sound in dayz isnt great, it's not bad but it could be a lot better Like this Audio can add plenty of atmosphere to a game and dayz really needs it
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I'm sure I'm not the only one who is tired of seeing the same buildings in every town Why not make a building that's only in one town? And make towns have something unique about them For example Pustoshka has a big unique mechanic store that has a bigger chance of spawning car parts. tools etc. Gvozdno has a huge farming market that has a big chance of spawning seeds, gardening tools etc so If you want to plant seeds at your camp thats where you should go. Cities like Cherno or Elektro have a mix of all of those but with lower spawn chance because they're the most populated places and most of the loot has been taken
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There are zombies but they don't react to you unless you fire a gun and they clip through doors and walls again
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Funny, you say the game is too hard and I just wanted to create a thread that says the game is too easy.
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[Clarification] DayZ Server Monetization
Sperglord replied to Weyland Yutani (DayZ)'s topic in General Discussion
empty cans maybe ? 2 dollars per empty can sounds good -
Steam ARMA-II Day Z Mod Error? HELP
Sperglord replied to kaidewb's topic in DayZ Mod Troubleshooting
Uhmm you have to finish downloading Arma 2 and Operaion Arrowhead first and then run them both because sometimes theres error if you dont run them both prior to running dayz -
A vision of what DayZ 1.0 could look like
Sperglord replied to Statsmakten's topic in General Discussion
Also add short music upon spawning, like track called suspense_7 and suspense_8 from the dayz mod soundtrack (2:44) https://youtu.be/r68uZehZqN8?t=2m43s -
I like all of these except "Adrenaline" - this sounds like it will be easily abused, players will purposely let a zombie hit them once to outrun the horde or other players. Adrenaline SHOT sounds better, but don't make people run faster than usual, just refresh and increase stamina, or when the devs add injuerd slow walking animation, adrenaline shot could allow you to run for a short period of time even when injured, taking too many adrenaline shots in a short period of time results in negative side effects and death Also I don't like the military supply drop, but everything else is good and I hope all of it will be in the game
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Great news, small object interaction looks amazing
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"Nail Bats" and other (realistically) crappy weapons
Sperglord replied to Whyherro123's topic in General Discussion
Who cares about melee weapons? The melee system in DayZ is comedy gold and no one cares if bat is better than a nail bat, in the game they're both useless trash like every other melee weapon -
Revenge after getting Killed by a Player
Sperglord replied to [email protected]'s topic in Suggestions
That'd be a good idea for a new hero's passive in DotA 2 -
The players are immune to the virus, also it's a virus that makes you aggressive towards other people but it won't bring you back to life after your brain had shut down
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1 Sniping will be harder because amount of ammo spawning will be reduced (or at least we should all hope that it will) so you have to become perfect at sniping, because every miss is a big waste of a bullet. To be a good sniper you will have to do one shot one kill every time So looking over Elektro and spamming left mouse button 15 times per target will quickly get you out of precious ammo 2. If you want to reduce recoil and other stuff, use a bipod, be in a calm state, be in a prone position 3. If you want to make sniping harder add stuff like wind factor and coriolis effect (for long range sniping) etc instead of skills
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no
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This suggestion will stop most Server hopers
Sperglord replied to sneakydudes's topic in Suggestions
I was thinking of this: instead of showing the number of players on every server divide servers into zones and show the total number of players in that zone. Also reduce the number of servers according to the number of players. Why do we need billion servers when there's only 5k people playing the game? We will watch the number of players - and add new servers when the number of players goes up, and reduce when the number goes down. So for example: U.S. East (3234 players) Server 1 Server 2 Server 3 Server 4 (...) U.S West (2573 players) Server 1 Server 2 Server 3 Server 4 (...) Europe West (2953 players) Server 1 Server 2 Server 3 Server 4 (..) and so on and so on And don't allow anyone to host public servers, people should only be allowed to host private hives. The devs say "There will be 20 public servers per zone" and there is 20. Rest will be private hives -
I dont remember my first kill in SA but I remember my first kill in the mod around 2012, it haunts me to this day because I made a huge mistake and I can never forgive myself I was in Cherno and met a guy who was bleeding he said he was friendly and we ran into the church, he started bandaging himself and I was a newbie (it was my first encounter with a player ever) and didn't know what the animation was and I thought he was pulling out a gun to kill me and I hit im in the head with an axe Then I just only heard a sad and disappointed voice "Really man, really?" If you're reading this I'm sorry
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If I became a master at avoiding zombies and hiding in bushes then the game simply cheats on me by making a zombie automatically find and follow me Zombies randomly roaming the entire map would be better
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The only thing I would support is adding very advanced character creator as well as things like scars or beards so you can recognize people by their face because right now everyone looks the same cause there's just a few models in the game
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Learning how to craft different things by reading books
Sperglord replied to Realtarquinn's topic in Suggestions
I have 2 problems with this idea 1. If you NEED to read a book in order to craft something everytime you start a new game then no. After let's say fixing a car tie 50 times I know exactly what tools I need, what to do and how but I'm not able to do it because I need to search for a book that I need to pick up and click on it so it tells me "Ok NOW you can do it". That doesn't sound cool 2. If it's just crafting instructions that tell you how to do something but then once you memorize it then no one is really gonna waste time searching for books, everyone will just google it and get instructions in 5 seconds -
This suggestion will stop most Server hopers
Sperglord replied to sneakydudes's topic in Suggestions
I've been telling this suggestion since 2012 but people just don't understand... They are OK with people simply cheating the game -
This suggestion will stop most Server hopers
Sperglord replied to sneakydudes's topic in Suggestions
There will always be much less people playing on your private server than on the public servers so there's a smaller chance that i will make the trade I want -
This suggestion will stop most Server hopers
Sperglord replied to sneakydudes's topic in Suggestions
But then i wont be able to trade on forum here