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Everything posted by Sperglord
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And I don't mean just lower the spawn rate to 0.0001% Military gear shouldn't just lay on the floor in the first building where you can just rush into with no challenge, pick up the loot and run away. -Make a big military base but military weapons only spawning in the center part. -To get to the center part you have to fight through hordes of zombies, you can't just rush there because the amount of zombies is too dense. -The zombies there have the top tier armors and bulletproof vest so they're harder to kill -When you get there, it's not just a building with a military weapon lying right in front of you as soon as you enter, you have to enter the building and then find your way through dark maze of corridors. -Gas, radiation and other stuff. For some military bases you only need a gas mask, for other, the hardest ones, you need gas mask + anti radiation suit. So forget about rushing for the high end gear as a freshspawn with literally 0 items. Now you will need to be prepared and have a plan or the best if you cooperate with someone
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I know exactly they are living people and you should read what I wrote with understanding. But you don't seem to understand that the "MISTERY DISEASE" is fictional and the devs can make it whatever they want to be. Do you have a scientific paper or a research by a doctor on this FICTIONAL VIRUS? No? Then everything it does is fictional too. Who said the zombies have to travel the map looking for food instead of standing in one place and waiting to die from hunger? If the devs want the virus to do something with human brain, it does it. Then the devs wake up next morning and change their mind and say "actually let's change it" and the virus does something totally different with the human brain. It's still alpha and eveyrthing can be changed. That's what alpha is for. "a mystery disease that eliminates higher brain functions" - your own words, how do you know which functions exactly does the non existing disease elminates? Maybe they don't realize they're hungry like your brain doesn't "realize" pain when you take pain relievers? And "Yes, there were explosions at the plant, but they were a result of the damage, not the plant itself blowing up" - That's exactly what I said And thousands of people didn't die from the explosion in Fukushima, but will die from explosion in Chernarus plant. Just like people died from Chernobyl.
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You might be right about the gas but you still try to think what's realistic and not when it comes down to ZOMBIES which have never existed and probably will never exist in real life so there is no realistic or unrealistic behavior for them. So the devs do what's the best for the game and what makes the gameplay challenging. And of course I'm not talking about making zombies fly or have super powers but things like where do they go, what do they eat, do they even need to eat at all, do they just stand in one place until they die or to they roam - This is all up to the devs. They created the virus, and they decide what the virus does. You can't say "that's unrealistic because in real life they would need to eat rats and drink water" - no because you don't know that because there is no such virus. And about the plant - like i said it's a fictional country, people like to guess what happened before the apocalypse, so you could guess that some big group sponsored the nuclear plant to be built in Chernarus. Then it was the very beginning of the apocalypse and people didn't know that there was a virus, so the scientist were just doing their normal work inside the plant and didn't know what was going on when people started killing each other so there was panic and some of the scientists accidentally pressed wrong buttons or there was an explosion inside the building that caused damage (and yes power plants can explode - Fukushima).You could even say there was a plane flying over Chernarus and there was an infected guy on the plane who spread infection, then they cause the plane to crash right into the plant. You're creating a world with your own made up events, you're not looking at history books and maps and scan it centimeter by centimeter and copy everything into the game. Whenever you say "there was a plant" or "there wasnt a plant" it's guessing, because it's a fictional world with altered history. So if it's both guessing then why not choose the option that benefits the gameplay and makes it more interesting and challenging
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I think that's just trying too hard to make the game realistic, if you go too far with realism the game will stop being fun and be a pain in the ass. Big zombie hoarde roaming military base around military gear would be an amazing challenge to add for the players who want the best gear. The benefits of this outscale the non-realism thing which is by the way very small and not worth mentioning. There are supposed to be hordes of zombies in the cities so I don't know why not in the military base. Also how do you know what people with that infected virus would do in real life? Maybe they are hungry but they don't realize that they need to roam the map to search for food and instead they just stand there or walk around in circles until they die from hunger. Gas would be deep inside the building coming out of pipes where there are no zombies. If there aren't any nuclear plants, then make one. The devs can do anything, it's a made up country. We can argue about realism in terms of surviving gun shots, building bases etc but we can't argue about realism when it comes to what the devs create in a made up country. And the radiation would be similar to Chernobyl. I'm not taking about nuclear bombs, I'm talking about nuclear power plant exploding or going wrong due to an accident. And even if the country is based on South Zagoria, it's not South Zagoria, it's Chernarus
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Random Events, Supply Crate, Supply Truck and Dead Survivor Corpse
Sperglord replied to vgbarbieri's topic in Suggestions
For now. We will not have this much military loot later. Or so I hope the only random events that I liked were the heli crashes from the mod, because they were rewarding but also they were always in the middle of a huge open field and a black smoke going up, it was usually a trap. -
good1 kills good2 means good1 turns bad hero kills bad means hero protects goods from the bad
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All these people falling for the obvious bait, it's sad
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Remove "Number of players" column from server list, Reduce number of public servers
Sperglord posted a topic in Suggestions
1. As long as the servers will show how many people are currently playing on them, there will always be "exploiting" (in my opinion it's simply cheating). What I mean is that people will go on a 0/50 server to find all gear with 0 pressure and 0 threat and then go on a high populated server with their high military gear and have advantage over those who are trying to find items there. Also what is this? A magic knowledge from the universe telling you how many survivors are there with you? Is this supposed to be realistic or challenging? 2. There's gorilion of servers, and 80% of them are empty or below 15 players. 3. Stop allowing people to host public servers, only host private servers. Public servers will only be a bunch of servers hosted by devs and/or other group chosen by devs. Let's say 5 public servers per time zone (5 for US East, 5 for US West, 5 for Europe West, 5 for Europe East etc etc...) The rest will all be private hives. -
Why would they care if the game has even 10 people playing it? They already got the money, even if 5 years after dayz will be still in this exact state no one can take their money away
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it's fixed
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Do you like the idea of trade window? You come up to someone and press trade button, if they accept it then there's a window where you can exchange items without having to awkwardly placing them on the ground with a chance that they glitch out and dissapear.
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Not only this but ammo becoming rare and valuable so you're carrying your 10 bullets and 50 zombies are running at you This will finally make cities a dangerous place - because if you are forced to fire a gun you are fucked because you will have to hide in a tiny building with huge horde storming in and you don't have enough ammo or risk running away from of the city into the open field but then people can spot you from a mile away because you have a huge horde following you
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From dayz Mod: I loved the OST from the mod and its hands down the best ambient music for a post apocalyptic game ever There are few tracks that would fit DayZ Standalone in my opinion Suspense_7 and Suspense_8 are really short and should play every time you spawn, these two tracks are perfect tracks to give you the feeling "new adventure in the dark hardcore world begins" If we're talking about ingame music then I would like to hear something like Suspense_9 and Suspense_18 (suspense_18 just fits perfectly into the world of DayZ) So instead of continuous music playing in the background I would prefer those short tracks played from time to time lets say every 15 minutes
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There have been billion threads with the same exact ideas, and the devs already confirmed all of this to be in the game later
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Make parts more common but fuel very rare then?
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I had an idea a while ago that there would be an isolated end game military island far away with the best gear in the game but also with very high number of zombies but only spawning when the player enters the island like in the mod so they dont use the server resources all the time and that island would be accessible with a helicopter or 3 hours of swimming if you prefer that Thats more of a fantasy, but also I think all those helicopter parts will do good for the trade system between players on the forum, it will be easier and faster to trade a helicopter part for a car part for example Thus i think there should be a pretty big number of helicopters spawning on the map (and by big i mean around 10-15 per server) but you need a lot of parts in order to get to make it work Then when you loot and trade with people for helicopter parts and then you have a supply of them so you can store them all in your camp and if one of your helis gets stolen or shot down you just find another one and use the supply of parts that you have in your camp. At least thats what i would do since I like to collect everything in games even useless trash
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I couldn't care less how the zombies look, I just want them to work
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Basically you set up a trap inside a building, and it's a gun (best if it's a shotgun because of bullet spread) aiming at the door and the it's connected to the door with a wire, and when someone opens the door they pull the trigger and get shot This trap is very easy to make by anyone So when a guy finds my shack where I hide my items and wants to steal them then upon opening the door he will get a pleasant surprise to the face Here's an example but I think everyone knows what I'm talking about.
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Open the door carefully and from the side not standing in front of the door
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Music name ? It sounds like something from mulholland drive but im not sure
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Have the devs said anything about what their plans for the amount of food and water spawning in houses are ?
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will i regret buying this game ?
Sperglord replied to trojan42 (DayZ)'s topic in New Player Discussion
You're not playing a finished game, you're participating in alpha tests Your job is not to enjoy it but to report bugs and give suggestions Therefore, If you think you will be playing a finished enjoyable game then you will be dissapointed -
DayZ would probably be better without any military gear
Sperglord replied to Mukaparska's topic in General Discussion
If you think DayZ should only be about looting high military gear at NWAF then this game will always stay at 6.000 players and even slowly decrease people left the game not because of glitches, lack of weapons or villages, but because of no survival and too much pvp There are plnty of games who offer looting items and PvP For me DayZ was always about scavenging food and water while trying to not get killed by zombies, and interactions with other players were on 2nd place -
I liked the shit and menstruation idea better than this
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Having trouble Using control pad in .59
Sperglord replied to Jakwesley's topic in General Discussion
My mind can not comprehend how someone could play DayZ with a controller.