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Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

PiXeLFehLeR

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Everything posted by PiXeLFehLeR

  1. Dunno if this is hardcoded in the engine and you can change it but if me and my friends try to aproach a city or whatever we are clearly visible for enemy players because the grass disappears at longer ranges and you are a easy pick regardless of how thick the grass is we are hiding in. What I wanna say is that players should be somewhat awarded by beeing a lot harder to spot if they prone to a enemy player and/or have a camouflage suit or not. Because at this time it makes no difference. ys
  2. PiXeLFehLeR

    1.7.1 in 20 words or less

    I do not list the stuff that the dev team gonna fix today Pros: -more dam from zombies -Hunting stands are better guarded now Cons: -growling sounds are useless now because they see you farther away then you can hear them -motivates a stategy wich consits of one runing in in cercles and while the rest loots because you cant sneak anymore, or running into a bulding and hiding while you hope to god that you ammo doesnt run out and you have no other zombies in the building -the starting curve is over the charts now because often you spawn with a zombie right on your heels and you cant loose lod while you are in the wilderness (e.g. zombies see you through pine trees before you can see or hear them) -flashlight doesnt work -croching or "shift"-walking is useless in this mod because zombies now have super vision and the hotfix doesn't change that one bit
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