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Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

michaeldcullen

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Everything posted by michaeldcullen

  1. michaeldcullen

    1.18 Experimental Release

    The code for MTU detection is *in* the engine, just disabled by default. They just need to uncomment a define lol.
  2. michaeldcullen

    1.18 Experimental Release

    Some great work on new content with this patch, but can we get some attention to the following engine-side issues before we enter final QA? https://feedback.bistudio.com/T164404 https://feedback.bistudio.com/T164508 https://feedback.bistudio.com/T164529 https://feedback.bistudio.com/T164531 Would be a shame if these issues persisted through another patch cycle.
  3. UK | FP Gaming | Vanilla DayZ | 4H Restarts | 1.8.6.1 A totally vanilla server for those of you who want a more classic experience! 2 hours day / 2 hours night; in-game time is set to 4pm on server restart, restarts every 4 hours with plenty of warnings in advance. Enabled: Side chat Anti-ghosting system Full moon nights Temperature system Disabled: Spawn selection Clutter cutter on dynamic loot events Weapon quick switching We have plenty of experience running DayZ servers, and previously had one of the most popular PVE DayZ Epoch servers. With the recent mass migration of people away from Epoch to Arma 3, we decided to instead look for an under-represented segment of the DayZ community, and so here we are with a brand new Vanilla server!
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